Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 2160074146542332926 12 RatsInWalls the Magician (level 2, 12/17 HPs) Began as an Octopode Hedge Wizard on Aug 27, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:19 (479 turns). RatsInWalls the Magician (Octopode Hedge Wizard) Turns: 479, Time: 00:02:19 Health: 12/17 AC: 1 Str: 9 XL: 2 Next: 33% Magic: 1/6 EV: 13 Int: 16 God: Gold: 32 SH: 0 Dex: 11 Spells: 6/7 levels left rFire + . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . c - ring of protection from fire rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery c - a ring of protection from fire (left tentacle) Scrolls d - a scroll of identify {unknown} Potions e - a potion of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.7 Stealth + Level 3.4 Spellcasting + Level 1.1 Conjurations + Level 1.0 Summonings + Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 19% 2 Call Imp Summ 5% N/A 19% 2 Slow Hex 2% N/A 26% 2 Gell's Gravitas Tloc 2% N/A 34% 3 Lesser Beckoning Tloc 2% N/A 34% 3 Teleport Other Tloc 5% N/A 34% 3 Conjure Flame Conj/Fire 4% 6-21 38% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An endoplasm is nearby! You now have 32 gold pieces (gained 5). The endoplasm quivers. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm hits you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The endoplasm hits you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....####...........# #.(..................# #......###...#######.# ###.....##...### #.. ........##.### #.. ###.....##.# . #.....##.# #........#.## #####@....... #........## #...####..... ..[.## ..... ### .(.. .... ... There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 2 endoplasms (D:1) A kobold (D:1) 3 quokkas (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RatsInWalls the Octopode Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 273 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/6 479 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_rooms Action || total -------------------------++------- Cast: Magic Dart || 27 Dodge: Dodged || 3