Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 11405890982049351450 1467 Ratsxed the Conjurer (level 8, 0/61 HPs) Began as a Demigod Conjurer on May 7, 2025. Slain by a vampire bat (5 damage) ... manifested out of Blorkula the Orcula ... on level 6 of the Dungeon. The game lasted 00:24:03 (7299 turns). Ratsxed the Conjurer (Demigod Conjurer) Turns: 7299, Time: 00:24:04 Health: 0/61 AC: 5 Str: 16 XL: 8 Next: 24% Magic: 1/20 EV: 11 Int: 28 God: Gold: 316 SH: 0 Dex: 12 Spells: 13/18 levels left rFire x . . m - +3 spear of Dioneth {drain, ^Fragile rF- Str+8 Stlth+} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + o - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of resist corrosion HPRegen 0.30/turn (no ring) MPRegen 0.17/turn %: no passive effects @: attractive A: high MP 1, forlorn, divine attributes, talons 1, mutation resistance 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 316 gold pieces. Inventory: Hand Weapons m - the +3 spear of Dioneth (weapon) {drain, ^Fragile rF- Str+8 Stlth+} (You found it on level 4 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Stlth+: It makes you more stealthy. p - the +7 trident "Anealimn" {flame, *Slow rF+ Str+4 SInv} (You found it on level 5 of the Dungeon) *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Armour a - a +0 robe (worn) o - a +2 pair of gloves (worn) Magical Staves j - a staff of air s - a staff of cold Jewellery b - a ring of resist corrosion (worn) d - a +6 ring of intelligence e - a +6 ring of intelligence Wands h - a wand of flame (12) k - a wand of paralysis (11) t - a wand of polymorph (2) Scrolls c - 5 scrolls of identify l - a scroll of torment {unknown} n - 3 scrolls of enchant armour {unknown} Potions q - a potion of might Skills: + Level 2.0 Fighting + Level 0.6 Polearms + Level 2.8 Dodging + Level 3.2 Stealth + Level 5.8 Spellcasting + Level 7.0 Conjurations + Level 0.9 Translocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Momentum Strike Conj/Tloc 60% 3d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 32% N/A 6% 1 Blink Tloc 26% N/A 6% 2 Lesser Beckoning Tloc 26% N/A 6% 2 Grave Claw Necr 16% 2d8 10% 2 Scorch Fire 16% 2d5 10% 2 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 12% 4 Flame Wave Conj/Fire 27% 2d9 14% 4 Fulminant Prism Conj/Alch 13% 3d9 14% 4 Vampiric Draining Necr 8% 2d6 19% 3 Summon Cactus Giant Summ 4% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:6 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have sharp toenails. You are somewhat resistant to further mutation. Message History The searing ray hits the vampire bat! The vampire bat is severely damaged. (Press . to maintain the ray.) The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat closely misses you. Okay, then. It was a potion of attraction. You feel attractive to monsters. You stop channelling your searing ray. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (severely damaged, unrewarding, 100% to hit) The magic dart hits the vampire bat. You destroy the vampire bat! That felt strangely unrewarding. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! You cannot move. You cannot move. Okay, then. As you read the scroll labelled XADISO GUPHAA, it crumbles to dust. You feel aware of your surroundings. You sensed 2 altars. It was a scroll of revelation. You are able to move again. The vampire bat closely misses you. The vampire bat is attracted toward you. Found 6 atropa-tipped darts and a trident. You closely miss the vampire bat. Your kick misses the vampire bat. The vampire bat is lightly damaged. The vampire bat bites you. You die... **,,,..##.....##............. **,,,,..........#.......)..... *,,,,,....)................... *,,,,,...........#............ *,,,,,...........##.....#..... *,,,,,............#######..... *******,......ยง.....####........ **,,,,,**#......b....#....##..... ,,,,,,,,,##.....@..#............[ ,*,,,,,*,S###.....##.#...#....... ,*,,_,,*,(##########.###*##...... ,**,,,**,.#.....####.### #...... ,,*,,,*,,.#....)####.######...... ,,**,**,,##.....##.......##...... ,,,***,,,#......##.#.###...###.#. *,,,,,,,*#......##.#.#####....... ***,,,+**,,,,...##.#.# ###...## You could see a vampire bat. Vanquished Creatures Grinder (D:4) Edmund (D:4) A sky beast (D:6) An ice beast (D:5) A phantom (D:4) A gnoll sergeant (D:5) 2 scorpions 3 vampire bats (D:6) A howler monkey (D:6) A bombardier beetle (D:5) 4 jellies 2 orc priests (D:5) 4 sleepcaps An iguana (D:5) Ijyb (D:5) 3 orc wizards Robin (D:3) 5 gnolls (D:5) 5 adders A white imp (D:6) 3 ufetubi 4 dart slugs 4 ribbon worms 2 giant cockroaches 14 hobgoblins 4 jackals 10 orcs 2 quokkas 6 ball pythons 10 bats 4 endoplasms 3 frilled lizards 16 goblins 7 kobolds 22 rats 151 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ratsxed the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 334 | D:1 | Reached skill level 4 in Conjurations 474 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 523 | D:1 | Learned a level 2 spell: Searing Ray 1274 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1274 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1274 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1274 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 1393 | D:2 | Reached XP level 3. HP: 23/23 MP: 1/8 2617 | D:3 | Learned a level 2 spell: Momentum Strike 2790 | D:3 | Reached XP level 4. HP: 29/29 MP: 3/10 2983 | D:3 | Noticed Robin 2988 | D:3 | Killed Robin 3967 | D:4 | Identified the +3 spear of Dioneth {drain, ^Fragile rF- | Str+8 Stlth+} 4131 | D:4 | Reached skill level 5 in Conjurations 4214 | D:4 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 4214 | D:4 | Lost mutation: You have a somewhat thin skeletal structure. | (Dex +2, Stealth+) [potion of mutation] 4214 | D:4 | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 4214 | D:4 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 4214 | D:4 | Gained mutation: You have sharp toenails. [potion of | mutation] 4214 | D:4 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 4214 | D:4 | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 4215 | D:4 | Lost mutation: You are dopey. (Int -2) [potion of mutation] 4215 | D:4 | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 4215 | D:4 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 4288 | D:4 | Reached XP level 5. HP: 38/38 MP: 2/12 4644 | D:4 | Noticed Grinder 4650 | D:4 | Paralysed by Grinder for 5 turns 4657 | D:4 | Killed Grinder 4658 | D:4 | Reached XP level 6. HP: 17/46 MP: 2/15 4883 | D:4 | Noticed Edmund 5134 | D:4 | Killed Edmund 5135 | D:4 | Reached skill level 1 in Fighting 5420 | D:4 | Reached XP level 7. HP: 52/52 MP: 11/16 5529 | D:5 | Entered Level 5 of the Dungeon 5569 | D:5 | Identified the medusa talisman of Proximity {Int+4 Slay+5} 5571 | D:5 | Identified the +7 trident "Anealimn" {flame, *Slow rF+ | Str+4 SInv} 5916 | D:5 | Reached skill level 6 in Conjurations 6160 | D:5 | Noticed Ijyb 6165 | D:5 | Paralysed by Ijyb for 2 turns 6238 | D:5 | Reached skill level 5 in Spellcasting 6280 | D:5 | Paralysed by Ijyb for 5 turns 6285 | D:5 | Killed Ijyb 6612 | D:5 | Reached XP level 8. HP: 58/60 MP: 3/19 6891 | D:6 | Reached skill level 7 in Conjurations 7273 | D:6 | Noticed Blorkula the Orcula 7291 | D:6 | Identified a scroll of acquirement 7291 | D:6 | Acquired 825 gold pieces 7299 | D:6 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic D:2: layout_loops_cross, chequers_ecumenical_altar_simple_redux D:3: layout_loops_cross, mainiacjoe_overflow_six_doors_small, roderic_batcave, minmay_rat_hole, uniq_robin D:4: layout_basic, uniq_edmund, uniq_grinder D:5: minmay_clustersquares, layout_cave_pools, item_on_display_a_b, nrook_mini_vaults, uniq_ijyb D:6: layout_rooms, mainiacjoe_overflow_two_lobes, temple_hall, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 4 5 6 7 | 7.0 Spellcasting | 2 3 4 5 | 5.8 Stealth | 2 3 | 3.2 Dodging | 2 | 2.8 Fighting | 1 2 | 2.0 Polearms | | 0.6 Translocations | | 0.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 11 | | || 11 Spear | | 6 | 3 || 9 Kick | | 2 | || 2 Cast: Magic Dart | 130 | 89 | 74 || 293 Searing Ray | 3 | 13 | 20 || 36 Momentum Strike | 2 | 4 | 10 || 16 Evoke: Wand | | | 4 || 4 Use: Scroll | 8 | 3 | 4 || 15 Potion | 6 | 5 | 4 || 15 Armour: Robe | 20 | 19 | 32 || 71 Dodge: Dodged | 15 | 20 | 29 || 64