Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16 (custom seed) 85 RedRaven the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Jan 4, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:07:13 (1934 turns). RedRaven the Conjurer (Deep Elf Conjurer) Turns: 1934, Time: 00:07:13 Health: -2/24 AC: 5 Str: 9 XL: 4 Next: 25% Magic: 1/12 EV: 11 Int: 31 God: Gold: 135 SH: 0 Dex: 16 Spells: 9/12 levels left rFire + . . k - staff of cold rCold + . . (no shield) rNeg . . . g - +2 robe "Boubes" {Rampage +Inv Archmagi} rPois . f - +0 helmet of Impermeability {rElec rF+ Str+3} rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... a - amulet of Yendor {Faith Str+2 Int+6 Dex+3} Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: rampage, faith, archmagi @: no status effects A: magic regeneration a: Evoke Invisibility You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Armour f - the +0 helmet of Impermeability (worn) {rElec rF+ Str+3} (You acquired it on level 1 of the Dungeon) Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. g - the +2 robe "Boubes" (worn) {Rampage +Inv Archmagi} (You acquired it on level 1 of the Dungeon) +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. Archmagi: It increases the power of your magical spells. Magical Staves k - a staff of cold (weapon) Jewellery a - the amulet of Yendor (around neck) {Faith Str+2 Int+6 Dex+3} (You acquired it on level 1 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). Scrolls e - 4 scrolls of identify Potions b - a potion of magic j - a potion of heal wounds Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 68% 1d8 5% 1 Hailstorm Conj/Ice 53% 3d10 5% 3 Stone Arrow Conj/Erth 72% 3d11 5% 3 Frozen Ramparts Ice 34% 1d6 17% 3 Fulminant Prism Conj/Alch 18% 3d10 19% 4 Iskenderun's Mystic Bla Conj/Tloc 36% 2d9 (+2d4 19% 4 Animate Armour Summ/Erth 22% N/A 50% 4 Hellfire Mortar Fire/Erth 5% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 18% 10d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - adder Aim: a gnoll, wielding a +0 club (heavily wounded, 85% to hit) You feel a surge of power! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You have reached level 4! You feel clever. The searing ray hits the adder! You kill the adder! The searing ray hits the gnoll! The gnoll is almost dead. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel a surge of power! The magic dart hits the hobgoblin! You kill the hobgoblin! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. You are out of magic! You feel a surge of power! The magic dart hits the gnoll but does no damage. The gnoll hits you from afar with a +0 halberd! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you with a +0 club. You die... #.. ... #..... .## #...)) .... ..#.## .# ..#..#.#)..## #.## .....#...#..# #.... #......###.####...# ##.......g....≈#.# #.........g@..≈#.. #..#..........≈..# #. #.###.#....≈#.# .. #. ##>.....≈#.# ## #. #...##~.≈#.# . #.##.#.....≈..##.# ...)......###.....# #.#.#.###...#.....# #... ###...#.... You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) An adder (D:3) A dart slug (D:2) A ribbon worm (D:2) An orc (D:3) 5 ball pythons 7 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins 3 jackals (D:2) 2 quokkas 3 bats A frilled lizard (D:1) 5 kobolds 5 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RedRaven the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 398 | D:1 | Learned a level 1 spell: Freeze 399 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 506 | D:1 | Learned a level 2 spell: Searing Ray 921 | D:1 | Identified 3 scrolls of acquirement 921 | D:1 | Acquired the +0 helmet of Impermeability {rElec rF+ Str+3} 928 | D:1 | Acquired the +2 robe "Boubes" {Rampage +Inv Archmagi} 942 | D:1 | Acquired the amulet of Yendor {Faith Str+2 Int+6 Dex+3} 1118 | D:2 | Reached skill level 5 in Conjurations 1118 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1923 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/12 1934 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners D:2: layout_loops_ring D:3: layout_rooms, hellmonk_overflow_destroyed_library, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 2 | || 2 Cast: Magic Dart | 74 | 2 || 76 Freeze | 2 | || 2 Searing Ray | 2 | || 2 Use: Scroll | 10 | || 10 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 8 | 2 || 10