Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 8833516592871002919 114 Rem the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on July 22, 2023. Shot with an arrow by a centaur (9 damage) ... on level 4 of the Dungeon. The game lasted 00:05:00 (3497 turns). Rem the Conjurer (Octopode Conjurer) Turns: 3497, Time: 00:05:00 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 97% Magic: 3/8 EV: 13 Int: 22 God: Gold: 103 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . f - +0 club rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Missiles b - 2 poisoned darts Magical Staves e - a staff of cold g - a staff of air Scrolls c - a scroll of immolation {unknown} h - a scroll of noise {unknown} j - a scroll of amnesia {unknown} l - 2 scrolls of fear {unknown} m - a scroll of teleportation {unknown} n - 4 scrolls of identify {unknown} Potions a - 4 potions of magic d - a potion of curing {unknown} i - a potion of attraction {unknown} k - 2 potions of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Iskenderun's Battlesphe Conj 27% 2d8 34% 5 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Fireball Conj/Fire 7% 3d5 73% 5 Conjure Ball Lightning Conj/Air 7% 3x3d6 99% 6 Orb of Destruction Conj 13% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 ! Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. A gnoll comes into view. It is wielding a +2 heavy spear. Found Havul's Distillery. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! You hear a shout! The magic dart hits the gnoll. The gnoll is moderately wounded. A centaur comes into view. A gnoll comes into view. It is wielding a +0 halberd. The centaur moves out of view. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll. The gnoll is moderately wounded. The centaur shouts! A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You die... ################# .################................ ..........c.....@...............# ............g.....#######..####.# .#####.#####.##### #......#. #.#####.### #.# ##.####.# #......g..# #.# #.##...# ##.######.# #.# ##.##.### ##>#### #c# #.# #.......# ...†.###.###.# #..#....# ....c..c....# #.......# You could see a centaur and a gnoll. Vanquished Creatures A gnoll (D:4) 4 adders A worm (D:2) 4 dart slugs 6 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 5 quokkas 8 ball pythons 3 bats 3 frilled lizards 8 kobolds A rat (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 238 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 635 | D:1 | Found a faded altar of an unknown god. 1308 | D:2 | Reached XP level 3. HP: 8/21 MP: 0/7 1374 | D:2 | Learned a level 2 spell: Searing Ray 1829 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/8 1973 | D:2 | Reached skill level 5 in Conjurations 3470 | D:4 | Found Havul's Distillery. 3472 | D:4 | Noticed a centaur 3497 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_huge, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_loops_ring D:3: layout_basic, roderic_serpentine_path, chequers_serial_rivers_micro_b D:4: layout_loops_ring, serial_shops, shop, minivault_26 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Constrict | 3 | || 3 Tentacles | 1 | || 1 Club | 2 | || 2 Cast: Magic Dart | 65 | 48 || 113 Dodge: Dodged | 2 | || 2