Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 6623307733392420444 93 Rem the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Oct 16, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:29 (2961 turns). Rem the Conjurer (Octopode Conjurer) Turns: 2961, Time: 00:03:30 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 62% Magic: 6/8 EV: 13 Int: 22 God: Gold: 205 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -17), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Magical Staves b - a staff of cold Jewellery e - a ring of ice Scrolls c - a scroll of vulnerability {unknown} d - 3 scrolls of poison {unknown} f - a scroll of noise {unknown} g - a scroll of enchant armour {unknown} h - a scroll of magic mapping {unknown} j - 2 scrolls of teleportation {unknown} k - 2 scrolls of identify {unknown} o - 2 scrolls of fog {unknown} Potions i - a potion of heal wounds {unknown} l - a potion of haste m - a potion of invisibility {unknown} n - a potion of degeneration {unknown} z - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 1% 2 Summon Small Mammal Summ 12% N/A 12% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Call Canine Familiar Summ 3% N/A 36% 3 Summon Guardian Golem Hex/Summ 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the orc. The orc is severely wounded. The orc shouts! The magic dart hits the orc. The orc is almost dead. An orc wizard comes into view. It is wielding a +0 dagger. The magic dart hits the orc! You kill the orc! The orc wizard shouts! An orc comes into view. It is wielding a +0 morningstar of draining. The orc moves out of view. There is a stone staircase leading up here. The magic dart hits the orc! The orc is almost dead. The magic dart hits the orc. You kill the orc! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The water moccasin hisses angrily. The water moccasin closely misses you. There is a stone staircase leading up here. The water moccasin barely misses you. You climb upwards. There is a stone staircase leading down here. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! You are too injured to fight recklessly! Unknown command. It was a potion of haste. You feel yourself speed up. You die... ####### #.[...############ ......'.........@#### #.....###...)..S....# ......# #...........# ......# #...........# ......# #...........# ......# ########.#### ......##########.# ......##.........# ......##.........# You could see a water moccasin. Vanquished Creatures 5 adders 2 dart slugs (D:1) 3 orcs (D:4) 2 endoplasms (D:3) 2 giant cockroaches 5 goblins 2 hobgoblins (D:3) 4 kobolds 2 quokkas (D:2) 4 ball pythons 2 bats (D:1) 4 frilled lizards 8 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 524 | D:1 | Found a faded altar of an unknown god. 1197 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/7 1882 | D:3 | Reached XP level 4. HP: 27/27 MP: 5/8 1907 | D:3 | Found a basalt altar of Yredelemnul. 2188 | D:3 | Reached skill level 5 in Conjurations 2893 | D:4 | Noticed a water moccasin 2961 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms D:3: layout_basic, overflow_temple_1_default D:4: layout_rooms, minmay_hollow_rounded_squares Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Conjurations | 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Tentacles | 2 | || 2 Constrict | 1 | || 1 Dagger | 2 | || 2 Cast: Magic Dart | 54 | 30 || 84 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Dodge: Dodged | 3 | 4 || 7