Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 15695098166953871311 2 Rem the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 18, 2023. Slain by a kobold ... wielding a +0 dagger (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (39 turns). Rem the Conjurer (Octopode Conjurer) Turns: 39, Time: 00:00:22 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Scrolls b - a scroll of enchant weapon {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There are monsters nearby! A kobold comes into view. It is wielding a +0 dagger. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The magic dart hits the endoplasm. The endoplasm is severely wounded. The magic dart hits the endoplasm. You kill the endoplasm! The quokka attacks as you move away! The quokka closely misses you. The quokka attacks as you move away! The quokka barely misses you. You barely miss the quokka. You grab the quokka. You constrict the quokka. The quokka barely misses you. You tentacle-slap the quokka. The quokka is severely wounded. You constrict the quokka, but do no damage. The quokka bites you. You barely miss the quokka. The quokka is severely wounded. You constrict the quokka, but do no damage. The quokka closely misses you. The quokka bites you. You tentacle-slap the quokka but do no damage. The quokka is heavily wounded. You constrict the quokka, but do no damage. The quokka completely misses you. You tentacle-slap the quokka but do no damage. The quokka is heavily wounded. You constrict the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the quokka. The quokka is almost dead. You constrict the quokka. You kill the quokka! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger, wearing a +0 ring mail and quivering stones (100% to hit) The magic dart hits the kobold but does no damage. The kobold hits you with a +0 dagger. You die... .g. ### .... #.+ .$... ######.#...... #...K.g'...... #.######.....) #g# ..... #K# .... ############@# ... .............# .. #...##'##...# . # #...#...# ###.8.###.# #.......#.# #.8.<.8.#.# #.......#.# ###.8.###.# You could see a hobgoblin and a kobold. Vanquished Creatures An endoplasm (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 39 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven, interstate_on_off Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 1 Cast: Magic Dart || 4 Dodge: Dodged || 5