Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 4398636923821621832 4420 Rem the Destroyer (level 10, -2/72 HPs) Began as an Octopode Conjurer on Oct 20, 2023. Was a Believer of Vehumet. Slain by Joseph ... wielding a +0 quarterstaff (18 damage) ... on level 8 of the Dungeon on Oct 21, 2023. The game lasted 00:38:56 (10042 turns). Rem the Destroyer (Octopode Conjurer) Turns: 10042, Time: 00:38:57 Health: -2/72 AC: 1 Str: 2 XL: 10 Next: 36% Magic: 12/17 EV: 19 Int: 31 God: Vehumet [**....] Gold: 365 SH: 10 Dex: 16 Spells: 12/19 levels left rFire . . . a - +4 short sword (venom) rCold . . . y - +0 buckler rNeg . . . (helmet restricted) rPois + B - amulet of reflection rElec . c - +6 ring of intelligence rCorr + k - +5 ring of evasion SInv + n - ring of poison resistance Will ..... A - ring "Vuxu" {Fly rCorr Str-5 Dex+6 Stlth+} Stlth ++++ z - ring of see invisible HPRegen 0.32/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: reflection @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 365 gold pieces. Inventory: Hand Weapons a - a +4 short sword of venom (weapon) Missiles l - 7 curare-tipped darts H - 2 throwing nets Armour y - a +0 buckler (worn) L - the +10 tower shield of Ignorance {rN+ Int-4} (You found it in a bailey) Int: It affects your intelligence (-4). rN: It protects you from negative energy. Magical Staves b - a staff of conjuration J - a staff of death Jewellery c - a +6 ring of intelligence (left tentacle) k - a +5 ring of evasion (right tentacle) n - a ring of poison resistance (on tentacle) o - an amulet of regeneration z - a ring of see invisible (on tentacle) A - the ring "Vuxu" (on tentacle) {Fly rCorr Str-5 Dex+6 Stlth+} (You found it on level 4 of the Dungeon) [ring of flight] Str: It affects your strength (-5). Dex: It affects your dexterity (+6). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. B - an amulet of reflection (around mantle) Wands D - a wand of quicksilver (14) F - a wand of mindburst (7) Scrolls g - a scroll of brand weapon {unknown} h - 3 scrolls of magic mapping {unknown} j - 4 scrolls of teleportation {unknown} q - a scroll of fog {unknown} r - a scroll of torment {unknown} t - 3 scrolls of fear {unknown} u - 2 scrolls of noise {unknown} v - 2 scrolls of enchant armour {unknown} C - 2 scrolls of enchant weapon {unknown} G - a scroll of vulnerability {unknown} I - 6 scrolls of identify Potions d - 2 potions of attraction {unknown} e - 3 potions of resistance {unknown} f - 6 potions of curing i - a potion of berserk rage {unknown} m - 2 potions of degeneration {unknown} p - a potion of lignification {unknown} s - 2 potions of heal wounds {unknown} w - a potion of might {unknown} x - 2 potions of haste E - a potion of magic K - a potion of invisibility Skills: - Level 8.0 Fighting - Level 6.0 Dodging - Level 3.0 Stealth - Level 3.0 Shields - Level 5.0 Spellcasting - Level 10.0 Conjurations + Level 1.7 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 44% 2d10 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 12% 1 Dazzling Flash Conj/Hex 76% N/A 4% 3 Beastly Appendage Tmut 14% N/A 12% 1 Fulminant Prism Conj/Hex 19% 3d10 16% 4 Wereblood Tmut 7% N/A 19% 2 Spider Form Tmut/Pois 7% N/A 34% 3 Animate Dead Necr 7% N/A 75% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 97% 5 Death Channel Necr 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Okawaru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:5 Dowan, Duvessa D:7 Maggie D:8 Joseph Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your +4 short sword of venom begins to drip with poison! a - a +4 short sword of venom (weapon) You fly downwards. Level annotation: Joseph Joseph shoots a sling bullet. The sling bullet hits you! There is a stone staircase leading up, spattered with blood here. You hit Joseph. Joseph is poisoned. You grab Joseph. Joseph is lightly wounded. You constrict Joseph, but do no damage. Joseph unwields a +0 sling. Joseph wields a +0 quarterstaff. Joseph hits you with a +0 quarterstaff! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 quarterstaff and wearing a +0 leather armour (lightly wounded, constricted by you, very poisoned, 100% to hit) The searing ray hits Joseph! Joseph is lightly wounded. (Press . to maintain the ray.) You constrict Joseph. Joseph hits you with a +0 quarterstaff! You puncture Joseph! Joseph looks as sick as possible! Joseph is moderately wounded. You constrict Joseph. Joseph barely misses you. You hit Joseph. You squeeze Joseph, but do no damage. Joseph is heavily wounded. You constrict Joseph, but do no damage. Joseph hits you with a +0 quarterstaff! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 quarterstaff and wearing a +0 leather armour (heavily wounded, constricted by you, extremely poisoned, 100% to hit) The searing ray hits Joseph! Joseph is severely wounded. (Press . to maintain the ray.) You constrict Joseph, but do no damage. Joseph hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * The searing ray hits Joseph! Joseph is severely wounded. You constrict Joseph, but do no damage. Joseph hits you with a +0 quarterstaff!! You die... . .## ..# #)# .(. #)# # #@#/# #@..# ###.[.... ###.# You could see Joseph (extremely poisoned). Vanquished Creatures A gargoyle (Bailey) A hornet (D:7) Prince Ribbit (D:7) Sigmund (D:5) A wyvern (D:8) 2 water moccasins A sky beast (D:6) An ice beast (D:6) A black bear (D:7) 2 ogres 6 centaurs (D:6) 2 bullfrogs 2 kobold brigands A gnoll sergeant (D:6) 4 scorpions 7 vampire bats (Bailey) 7 wolf zombies (Bailey) 3 howler monkeys (D:7) 4 orc priests 5 hounds 2 jellies Ijyb (D:5) 2 iguanas 2 sleepcaps 8 orc wizards Robin (D:2) 9 gnolls 7 adders A shadow imp (D:6) 4 white imps 2 worms A dart slug (D:2) 37 orcs 4 ball pythons 10 endoplasms 3 giant cockroaches 24 goblins 9 hobgoblins 4 jackals (D:4) 6 bats 4 frilled lizards 15 kobolds 17 orc zombies (Bailey) 2 rats (D:2) 228 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 188 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 1013 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1084 | D:2 | Learned a level 2 spell: Searing Ray 1236 | D:2 | You fall into a shaft and drop 2 floors! 1340 | D:4 | Noticed a scorpion 1400 | D:4 | Reached XP level 4. HP: 27/27 MP: 2/8 1555 | D:3 | Reached skill level 5 in Conjurations 1646 | D:2 | Noticed Robin 1660 | D:2 | Killed Robin 1661 | D:2 | Reached XP level 5. HP: 27/31 MP: 2/9 2216 | D:2 | Reached skill level 6 in Conjurations 2894 | D:3 | Reached XP level 6. HP: 36/36 MP: 7/10 2908 | D:3 | Found a glowing golden altar of the Shining One. 3275 | D:4 | Reached skill level 7 in Conjurations 3527 | D:4 | Found a shimmering blue altar of Sif Muna. 3758 | D:4 | Reached XP level 7. HP: 41/41 MP: 5/11 3827 | D:4 | Reached skill level 8 in Conjurations 3918 | D:4 | Identified the ring "Vuxu" {Fly rCorr Str-5 Dex+6 Stlth+} 4059 | D:5 | Entered Level 5 of the Dungeon 4114 | D:5 | Reached skill level 1 in Fighting 4189 | D:5 | Noticed Sigmund 4746 | D:5 | Noticed Dowan 4776 | D:5 | Reached skill level 1 in Shields 5008 | D:5 | Killed Sigmund 5009 | D:5 | Reached XP level 8. HP: 30/53 MP: 6/12 5109 | D:5 | Noticed Duvessa 5296 | D:5 | Noticed Ijyb 5304 | D:5 | Killed Ijyb 5639 | D:6 | Reached skill level 5 in Fighting 6049 | D:6 | Reached XP level 9. HP: 61/61 MP: 11/15 6172 | D:6 | Found a staircase to the Ecumenical Temple. 6180 | Temple | Entered the Ecumenical Temple 6410 | Temple | Became a worshipper of Vehumet 6715 | D:6 | Reached skill level 5 in Spellcasting 6795 | D:6 | Found a basalt altar of Yredelemnul. 7203 | D:6 | Found a white marble altar of Elyvilon. 7354 | D:7 | Reached * piety under Vehumet 7354 | D:7 | Offered knowledge of Foxfire by Vehumet. 7428 | D:7 | Noticed Prince Ribbit 7534 | D:7 | Killed Prince Ribbit 7535 | D:7 | Reached skill level 5 in Dodging 7633 | D:7 | Reached skill level 9 in Conjurations 7770 | D:7 | Noticed a hornet 7777 | D:7 | Killed a hornet 8025 | D:7 | Found a shimmering altar of Xom. 8026 | D:7 | Noticed an angel 8035 | D:7 | Found a glowing silver altar of Zin. 8436 | D:7 | Noticed Maggie 8515 | D:8 | Found a flagged portal. 8550 | D:8 | Noticed a two-headed ogre 8594 | Bailey | Entered a bailey 8652 | Bailey | Reached XP level 10. HP: 71/71 MP: 9/17 8724 | Bailey | Reached skill level 10 in Conjurations 9006 | Bailey | Reached ** piety under Vehumet 9006 | Bailey | Offered knowledge of Freeze by Vehumet. 9232 | Bailey | Noticed a gargoyle 9590 | Bailey | Killed a gargoyle 9718 | Bailey | Found the +10 tower shield of Ignorance {rN+ Int-4} 9804 | D:8 | Learned a level 4 spell: Iskenderun's Mystic Blast 9992 | D:8 | Noticed Joseph 9993 | D:8 | Reached skill level 1 in Translocations 10042 | D:8 | Slain by Joseph Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring D:2: layout_basic, minmay_misc_feat_plants, minmay_statues_item, minmay_fractal_squares_5, uniq_robin D:3: layout_basic, nicolae_tso_swordbearing_angel, kennysheep_decorative_pillar, kennysheep_minor_cross D:4: layout_basic, general_overflow_altar D:5: layout_cave_pools, minmay_misc_feat_hallway, kennysheep_generic_room_16, uniq_sigmund, uniq_duvessa, uniq_ijyb D:6: layout_cave_pools, lemuel_coloured_pillars_altar, yredelemnul_altar_generic, minmay_temple_entry_large_hall, centaur_isle D:7: layout_loops_cross, grunt_temple_overflow_order_and_chaos_1, nicolae_benzene_ring, uniq_maggie, uniq_prince_ribbit1, uniq_crazy_yiuf_cottage D:8: layout_loops_ring, nemelex_diamond_rough_becter, enter_bailey_3, gammafunk_ghost_wrathful_warriors, minmay_misc_feat_roman, uniq_joseph Temple: minmay_temple_curvy_loop Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 3 | 3.0 Spellcasting | 3 4 5 | 5.0 Conjurations | 5 6 7 8 9 10 | 10.0 Fighting | 3 5 7 8 | 8.0 Shields | 1 3 | 3.0 Dodging | 3 5 6 | 6.0 Translocations | 1 | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 2 | 34 | 23 | || 59 Constrict | 1 | 9 | 9 | 1 || 20 Tentacles | | 6 | 6 | 1 || 13 Punch | | | 2 | || 2 Short sword | | | 8 | 3 || 11 Staff | | | | 1 || 1 Cast: Magic Dart | 52 | 87 | 105 | 14 || 258 Searing Ray | 1 | 8 | 62 | 36 || 107 Evoke: Wand | | | | 4 || 4 Use: Scroll | | | | 2 || 2 Potion | | | | 2 || 2 Stab: Sleeping | | | 2 | || 2 Armour: Skin | | 1 | 5 | 1 || 7 Dodge: Dodged | 4 | 22 | 74 | 24 || 124 Block: Buckler | | 2 | 42 | 25 || 69 Reflection | | | 10 | 6 || 16