Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 2785929366529637258 56 Rem the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Oct 21, 2023. Slain by a gnoll ... wielding a +0 club (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1365 turns). Rem the Conjurer (Octopode Conjurer) Turns: 1365, Time: 00:02:11 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 1/7 EV: 13 Int: 22 God: Gold: 121 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Scrolls c - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} f - a scroll of butterflies {unknown} g - a scroll of fear {unknown} h - a scroll of immolation {unknown} i - a scroll of poison {unknown} j - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of degeneration {unknown} d - a potion of berserk rage {unknown} k - a potion of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is almost dead. The gnoll shouts! x2 The magic dart hits the gnoll. You kill the gnoll! The magic dart hits the gnoll. The gnoll is lightly wounded. You see here a stone. The magic dart hits the gnoll. The gnoll is heavily wounded. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll completely misses you. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the gnoll. You kill the gnoll! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll misses you. You barely miss the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club! You die... #########g#.........# #......g............. #g#######.......#####. #.# #.#####.# .# #.# #.# #.# # #(# #.# #.# #.# #g# .# #.#######.# #......g@.# ########### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) A bat (D:2) 3 endoplasms 3 goblins 3 hobgoblins (D:1) 2 kobolds (D:2) 6 ball pythons 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 157 | D:1 | Reached XP level 2. HP: 9/17 MP: 1/5 210 | D:1 | Found a large runed translucent door. 210 | D:1 | Found a large runed translucent door. 1119 | D:2 | Reached XP level 3. HP: 14/21 MP: 1/7 1365 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_loops_ring, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 3 Constrict || 3 Cast: Magic Dart || 48 Dodge: Dodged || 6