Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 15955022758081581168 87 Rem the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Jan 21, 2024. Was an Initiate of Vehumet. Slain by a sleepcap (19 damage) ... on level 3 of the Dungeon. The game lasted 00:04:37 (2277 turns). Rem the Conjurer (Octopode Conjurer) Turns: 2277, Time: 00:04:38 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 51% Magic: 1/8 EV: 2 Int: 22 God: Vehumet [......] Gold: 74 SH: 0 Dex: 16 Spells: 6/9 levels left rFire . . . d - +0 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . i - ring of wizardry rCorr . k - ring of see invisible SInv + o - +6 ring of dexterity Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: wizardry (x1) @: sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour n - a +0 kite shield Jewellery i - a ring of wizardry (left tentacle) j - a ring of ice k - a ring of see invisible (right tentacle) o - a +6 ring of dexterity (on tentacle) Scrolls b - a scroll of enchant armour {unknown} e - 3 scrolls of teleportation {unknown} g - a scroll of identify {unknown} h - 2 scrolls of revelation {unknown} Potions a - 2 potions of magic c - 2 potions of heal wounds {unknown} f - a potion of enlightenment {unknown} l - a potion of cancellation {unknown} m - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 8% 2 Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 16% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 77% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the spectral goblin. You destroy the spectral goblin! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sleepcap comes into view. A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap! The sleepcap is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The searing ray hits the sleepcap but does no damage. The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap barely misses you. You hit the sleepcap but do no damage. You grab the sleepcap. You squeeze the sleepcap, but do no damage. The sleepcap is almost destroyed. You constrict the sleepcap, but do no damage. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ##+#######.### #................## #..............#..# . #..?..............# .. #........PPPP.PP..# ...#.................# ............P..PP.P..# ............P........# #.....f@....P.._..P..# #...........P........# #...........P..PP....# ####........†........# #...)....PPPP.PP..# #................## #.####'......##### #. #..####### # #.## You could see a sleepcap. Vanquished Creatures Robin (D:3) An adder (D:2) A ribbon worm (D:2) 2 endoplasms A giant cockroach (D:3) 20 goblins 2 hobgoblins (D:3) 8 jackals 3 kobolds 3 quokkas 5 ball pythons 4 bats 2 frilled lizards (D:1) 4 rats (D:1) A spectral goblin (D:3) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 109 | D:1 | Reached XP level 2. HP: 13/17 MP: 3/5 875 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1154 | D:2 | You fall into a shaft and drop 1 floor! 1322 | D:2 | Learned a level 2 spell: Searing Ray 1895 | D:3 | Reached XP level 4. HP: 27/27 MP: 0/8 2014 | D:3 | Noticed Robin 2035 | D:3 | Reached skill level 5 in Conjurations 2118 | D:3 | Killed Robin 2215 | D:3 | Found a radiant altar of Vehumet. 2223 | D:3 | Became a worshipper of Vehumet 2277 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring D:2: layout_loops_cross, kennysheep_generic_room_16 D:3: kennysheep_goblin_castle, layout_basic, mainiacjoe_overflow_cross_hatched, nicolae_overflow_crystal_walls, dreamdust_ecumenical_altar_drowned_temple, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 27 | || 27 Tentacles | 6 | 5 || 11 Constrict | 6 | 6 || 12 Spear | 6 | 16 || 22 Cast: Magic Dart | 65 | 8 || 73 Searing Ray | | 3 || 3 Armour: Skin | 9 | 12 || 21 Dodge: Dodged | 37 | 9 || 46