Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 2342772888543099309 91 Rem the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Jan 21, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1644 turns). Rem the Conjurer (Octopode Conjurer) Turns: 1644, Time: 00:02:33 Health: -1/27 AC: 1 Str: 6 XL: 4 Next: 59% Magic: 0/8 EV: 13 Int: 22 God: Gold: 65 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . n - +2 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons n - a +2 dagger of venom (weapon) Scrolls e - a scroll of brand weapon {unknown} f - a scroll of blinking {unknown} i - a scroll of identify {unknown} k - a scroll of fog {unknown} l - 2 scrolls of fear {unknown} Potions a - a potion of magic b - a potion of haste {unknown} c - a potion of curing {unknown} d - 2 potions of cancellation {unknown} g - a potion of lignification {unknown} h - a potion of invisibility {unknown} j - 2 potions of attraction {unknown} m - 2 potions of might {unknown} o - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the gnoll! The gnoll is almost dead. The gnoll shouts! (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +2 halberd of freezing! Ouch! That really hurt! The gnoll freezes you. Your Conjurations skill increases to level 5! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is heavily wounded. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! You die... #####.########## ......#........# ##.............# .+.........(...# .#.............# .#.............# .#.............# .#.............######## .#..............@g)...# .#...........[#######.# .#............# ............ ..........## ## .........# .. ........# ## ....... .. You could see a gnoll. Vanquished Creatures 3 adders (D:2) 3 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:1) 3 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins 3 jackals (D:1) A kobold (D:2) A quokka (D:1) 2 ball pythons 5 bats (D:1) 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 576 | D:1 | Reached XP level 3. HP: 21/21 MP: 0/6 610 | D:1 | Learned a level 2 spell: Searing Ray 1513 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 1594 | D:2 | Identified the +0 pair of boots of the Crypt {rPois Will++ | Str+4 Dex-4} 1639 | D:2 | Reached skill level 5 in Conjurations 1644 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic, nicolae_wormholes D:2: layout_basic, feat_on_display Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Conjurations | 5 | 5.3 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Constrict | 5 | || 5 Short sword | 5 | || 5 Tentacles | 2 | || 2 Dagger | | 1 || 1 Cast: Magic Dart | 52 | || 52 Searing Ray | 2 | 2 || 4 Armour: Skin | 12 | 3 || 15 Dodge: Dodged | 17 | || 17