Dungeon Crawl Stone Soup version 0.32-a0-1736-g30ed0ade3c (webtiles) character file. Game seed: 8011144363641575363 1531 Rem the Destroyer (level 8, -2/55 HPs) Began as an Octopode Conjurer on July 15, 2024. Was an Initiate of Vehumet. Slain by Edmund ... wielding a +6 dire flail of protection (19 damage) ... on level 5 of the Dungeon. The game lasted 00:12:41 (5898 turns). Rem the Destroyer(Octopode Conjurer) Turns: 5898, Time: 00:12:42 Health: -2/55 AC: 1 Str: 6 XL: 8 Next: 85% Magic: 12/23 EV: 13 Int: 22 God: Vehumet [......] Gold: 207 SH: 0 Dex: 11 Spells: 12/15 levels left rFire + . . o - +3 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . f - ring of magical power rCorr . n - ring of protection from fire SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.18/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons o - a +3 dagger (weapon) Missiles p - 2 throwing nets Jewellery f - a ring of magical power (left tentacle) n - a ring of protection from fire (right tentacle) Scrolls b - 6 scrolls of identify {unknown} c - a scroll of poison {unknown} e - a scroll of amnesia {unknown} g - a scroll of fog {unknown} j - a scroll of vulnerability {unknown} k - 4 scrolls of blinking {unknown} l - a scroll of acquirement {unknown} q - a scroll of enchant armour {unknown} r - a scroll of fear {unknown} s - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of attraction {unknown} h - 2 potions of brilliance {unknown} i - a potion of might {unknown} m - 3 potions of curing {unknown} t - a potion of ambrosia {unknown} u - a potion of lignification {unknown} Skills: - Level 5.0 Fighting + Level 3.7 Dodging - Level 2.6 Stealth - Level 4.0 Spellcasting - Level 9.0 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 8% 2d5 17% 2 Flame Wave Conj/Fire 24% 2d8 17% 4 Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 17% 4 Tukima's Dance Hex 4% N/A 32% 3 Dimensional Bullseye Hex/Tloc 2% N/A 73% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 : Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Edmund moves out of view. The magic dart hits Edmund but does no damage. The magic dart hits Edmund. Edmund is lightly wounded. The magic dart hits Edmund but does no damage. Edmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of protection and wearing a +0 chain mail (lightly wounded, 87% to hit) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits Edmund. Edmund is moderately wounded. You finish channelling your searing ray. Edmund hits you with a +6 dire flail of protection! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +6 dire flail of protection and wearing a +0 chain mail (moderately wounded, 87% to hit) The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +6 dire flail of protection! The searing ray hits Edmund! Edmund is severely wounded. Edmund hits you with a +6 dire flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is severely wounded. Edmund hits you with a +6 dire flail of protection!! You die... Edmund says, "That'll show my brother!" #..# #..# ##..# ###.<.# #.######.....# ............## ............## #............# ####.......@.## ##...####@.## #..## ##..## #.. ##..## #..# ##..## #... ##..# #.. ##.# #..# #.[# You could see Edmund. Vanquished Creatures An ice beast (D:5) 3 ogres (D:5) A centaur (D:5) 2 phantoms 5 scorpions 2 bombardier beetles 2 hounds An orc priest (D:4) Natasha (thrice) (D:3) Terence (D:3) 4 orc wizards (D:5) 10 adders 7 gnolls 2 shadow imps 2 ufetubi (D:5) 4 dart slugs (D:2) 7 ribbon worms 13 orcs 9 ball pythons 6 bats 3 endoplasms 2 giant cockroaches 13 goblins 7 hobgoblins 5 jackals 13 kobolds 3 quokkas 5 rats 136 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 129 | D:1 | Reached XP level 2. HP: 15/17 MP: 1/5 495 | D:1 | Learned a level 2 spell: Searing Ray 871 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1274 | D:2 | Reached skill level 5 in Conjurations 1274 | D:2 | Reached XP level 4. HP: 27/27 MP: 8/8 2388 | D:3 | Reached XP level 5. HP: 31/31 MP: 7/9 2545 | D:3 | Noticed Natasha 2555 | D:3 | Killed Natasha 2579 | D:3 | Reached skill level 6 in Conjurations 2650 | D:3 | Noticed Natasha 2656 | D:3 | Killed Natasha 2657 | D:3 | Reached skill level 1 in Fighting 2679 | D:3 | Noticed Natasha 2684 | D:3 | Killed Natasha 2879 | D:3 | Noticed Terence 2883 | D:3 | Killed Terence 2884 | D:3 | Reached XP level 6. HP: 35/39 MP: 10/10 3335 | D:4 | Found Zoareot's Vocational Training. 3357 | D:4 | Reached XP level 7. HP: 45/45 MP: 12/12 3484 | D:4 | Reached skill level 7 in Conjurations 4505 | D:5 | Entered Level 5 of the Dungeon 4531 | D:5 | Reached skill level 8 in Conjurations 4824 | D:5 | Reached XP level 8. HP: 37/50 MP: 13/14 4938 | D:5 | Reached skill level 9 in Conjurations 5298 | D:5 | Found a staircase to the Ecumenical Temple. 5307 | Temple | Entered the Ecumenical Temple 5327 | Temple | Became a worshipper of Vehumet 5682 | D:5 | Reached skill level 5 in Fighting 5759 | D:5 | Found a shimmering altar of Xom. 5760 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 5882 | D:5 | Noticed Edmund 5898 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: minmay_recursive_quarters, layout_basic D:3: layout_rooms, minmay_close_crescents, uniq_natasha, uniq_terence D:4: layout_loops_corners, nicolae_shop_vocational D:5: layout_layer_cave, gammafunk_temple_overflow_statue, minmay_temple_entry_mist, uniq_edmund Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 5 6 8 9 | 9.0 Spellcasting | 3 4 | 4.0 Fighting | 2 5 | 5.0 Dodging | 3 | 3.7 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Tentacles | 2 | | 2 || 4 Constrict | 2 | | 1 || 3 Dagger | | 1 | 6 || 7 Cast: Magic Dart | 63 | 119 | 61 || 243 Searing Ray | | 9 | 35 || 44 Armour: Skin | 4 | 11 | 28 || 43 Dodge: Dodged | 9 | 14 | 17 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5918 | 5771 | 147 | 364 | 4680 | 6 | 986.3 | Dungeon | 5877 | 5768 | 109 | 364 | 4680 | 5 | 1175.4 | Temple | 40 | 2 | 38 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1542 daAuts D:5: 1352 daAuts D:4: 1169 daAuts D:3: 991 daAuts D:1: 821 daAuts Temple: 40 daAuts