Dungeon Crawl Stone Soup version 0.32-a0-1758-g1906822081 (webtiles) character file. Game seed: 9733590798065212284 672 Rem the Conjurer (level 7, -2/46 HPs) Began as an Octopode Conjurer on July 21, 2024. Slain by Duvessa ... wielding a +3 short sword (18 damage) ... on level 5 of the Dungeon. The game lasted 00:07:52 (5224 turns). Rem the Conjurer(Octopode Conjurer) Turns: 5224, Time: 00:07:52 Health: -2/46 AC: 1 Str: 6 XL: 7 Next: 58% Magic: 6/11 EV: 12 Int: 25 God: Gold: 211 SH: 0 Dex: 15 Spells: 5/12 levels left rFire . . . l - +9 hand axe of Impatience {elec, Int+2 Dex+5} rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 211 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom l - the +9 hand axe of Impatience (weapon) {elec, Int+2 Dex+5} (You found it on level 3 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). Wands p - a wand of mindburst (6) Scrolls b - 3 scrolls of enchant armour {unknown} d - 3 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} f - 2 scrolls of amnesia {unknown} k - 2 scrolls of vulnerability {unknown} n - a scroll of poison {unknown} r - a scroll of immolation {unknown} Potions a - a potion of magic c - a potion of degeneration {unknown} g - 2 potions of lignification {unknown} h - 3 potions of curing {unknown} i - a potion of experience {unknown} m - 2 potions of haste {unknown} o - a potion of ambrosia {unknown} q - a potion of might {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 7.7 Conjurations - Level 2.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 46% 3d9 3% 2 Blink Tloc 6% N/A 16% 2 Lesser Beckoning Tloc 6% N/A 16% 2 Sublimation of Blood Necr 3% N/A 16% 2 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Call Canine Familiar Summ 3% N/A 30% 3 Sigil of Binding Hex 3% N/A 30% 3 Arcjolt Conj/Air 11% 1d21 50% 5 Ignite Poison Fire/Alch 8% N/A 54% 4 Dimensional Bullseye Hex/Tloc 1% N/A 69% 4 Martyr's Knell Necr/Summ 3% N/A 69% 4 Summon Lightning Spire Summ/Air 3% N/A 69% 4 Summon Hydra Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Qazlal Ru Shops: D:2 * Annotations: D:3 Terence D:5 Duvessa Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (asleep, 100% to hit) The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. A bombardier beetle is nearby! The searing ray hits the bombardier beetle. You kill the bombardier beetle! Magic restored. Duvessa is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +3 short sword and wearing a +0 ring mail (berserk, 87% to hit) The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) The searing ray hits Duvessa. Duvessa is lightly wounded. Duvessa hits you with a +3 short sword. Duvessa hits you with a +3 short sword! Unknown command. The searing ray hits Duvessa but does no damage. Duvessa is lightly wounded. Duvessa hits you with a +3 short sword! Unknown command. The searing ray hits Duvessa. Duvessa is moderately wounded. You finish channelling your searing ray. Duvessa barely misses you. Duvessa hits you with a +3 short sword!! You die... ########.# # ........#.# ###.....).. ...)....# ####.#..#.#### #........e...# #.##.#<.#.##.# # #..# #e# #..# #@# ##.# #.# .# #.# ## #.# #.# #.# ####.# #....# #.#### You could see Duvessa (berserk). Vanquished Creatures Sigmund (D:3) 2 scorpions (D:4) Dowan (D:5) 2 howler monkeys (D:4) 2 bombardier beetles A hound (D:4) Ijyb (D:4) Robin (D:3) 3 adders 2 dart slugs 2 ribbon worms (D:2) 16 orcs 2 endoplasms 4 giant cockroaches 16 goblins 8 hobgoblins 2 jackals (D:1) 4 quokkas 14 ball pythons 2 bats 9 kobolds 8 rats 103 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 217 | D:1 | Got the Octavo of Despair 1087 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1729 | D:2 | Reached XP level 4. HP: 27/27 MP: 0/8 1821 | D:2 | Found Umofy's Assorted Antiques. 2089 | D:2 | Reached skill level 5 in Conjurations 2839 | D:3 | Noticed Terence 2971 | D:2 | Learned a level 2 spell: Searing Ray 3073 | D:3 | Identified the +9 hand axe of Impatience {elec, Int+2 | Dex+5} 3257 | D:3 | Noticed Robin 3287 | D:3 | Killed Robin 3288 | D:3 | Reached XP level 5. HP: 23/31 MP: 0/9 3403 | D:3 | Noticed Sigmund 3411 | D:3 | Killed Sigmund 3412 | D:3 | Reached skill level 6 in Conjurations 3412 | D:3 | Reached XP level 6. HP: 41/41 MP: 10/10 3766 | D:3 | Found a sacrificial altar of Ru. 3766 | D:3 | Found a broken altar of Ashenzari. 3921 | D:4 | Found a stormy altar of Qazlal. 4216 | D:4 | Noticed Ijyb 4223 | D:4 | Killed Ijyb 4224 | D:4 | Reached XP level 7. HP: 46/46 MP: 11/11 4254 | D:4 | Learned a level 4 spell: Fulminant Prism 4332 | D:4 | Reached skill level 7 in Conjurations 4487 | D:4 | Reached skill level 1 in Alchemy 5040 | D:5 | Entered Level 5 of the Dungeon 5043 | D:5 | Noticed Dowan 5048 | D:5 | Killed Dowan 5048 | D:5 | Noticed Duvessa 5224 | D:5 | Slain by Duvessa Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_cross D:2: layout_loops_ring, serial_shops, shop, minmay_quantized D:3: layout_loops_corners, gammafunk_temple_overflow_pools, uniq_sigmund, uniq_terence, uniq_robin D:4: layout_basic, old_standard_altar, uniq_ijyb D:5: layout_basic, minmay_misc_feat_four_crosses, uniq_duvessa, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 | 3.0 Conjurations | 5 6 7 | 7.7 Fighting | 2 3 | 3.0 Alchemy | 2 | 2.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 4 | | || 4 Constrict | 5 | 5 | || 10 Tentacles | 2 | 3 | || 5 Dagger | 12 | | || 12 Hand axe | | 19 | || 19 Cast: Magic Dart | 75 | 79 | 18 || 172 Searing Ray | | 2 | 6 || 8 Stab: Sleeping | | 1 | || 1 Armour: Skin | 11 | 8 | 5 || 24 Dodge: Dodged | 5 | 15 | 4 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5227 | 4989 | 238 | 109 | 4256 | 5 | 1045.4 | Dungeon | 5227 | 4989 | 238 | 109 | 4256 | 5 | 1045.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1619 daAuts D:2: 1251 daAuts D:4: 1210 daAuts D:1: 1014 daAuts D:5: 132 daAuts