Dungeon Crawl Stone Soup version 0.33-a0-124-g2999c8d83f (webtiles) character file. Game seed: 1016476918322922745 3 Rem the Magician (level 1, 0/15 HPs) Began as a Djinni Fire Elementalist on Sept 22, 2024. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (92 turns). Rem the Magician (Djinni Fire Elementalist) Turns: 92, Time: 00:00:41 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 55% Gold: 6 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your foxfire dissipates! Things that are here: a +0 dagger; a kobold corpse A hobgoblin comes into view. Your foxfire dissipates! A quokka and a frilled lizard come into view. The quokka bites you. The hobgoblin shouts! The frilled lizard hisses angrily. A bat comes into view. The quokka attacks as it pursues you! The quokka misses you. The hobgoblin hits you. You conjure some foxfire! The bat barely misses you. The quokka barely misses you. The hobgoblin hits you. Unknown command. You miss the quokka. The foxfire hits the quokka. The quokka is heavily wounded. The foxfire hits the hobgoblin. The hobgoblin is moderately wounded. The quokka bites you. The hobgoblin misses you. Unknown command. You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. x2; The quokka closely misses you. The hobgoblin misses you. You closely miss the quokka. The quokka is heavily wounded. The foxfire hits the frilled lizard. You kill the frilled lizard! The foxfire hits the quokka. The quokka is severely wounded. The bat hits you but does no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * The bat completely misses you. The quokka barely misses you. The bat barely misses you. The hobgoblin barely misses you. You don't have enough health to cast this spell. The bat attacks as it pursues you! The bat hits you. You die... ##### ### ##...## #####.########.....## ........§§.##.......# ###.....##§.........# ##...######.......# ##.## ##)....## #.# ##...## #.# ######@## #+# #......rb# #.####.g)..# #..†#.# #...#.# # ....# # + .....# # ......# # ##.#.... You could see a quokka, a hobgoblin and a bat. Vanquished Creatures A giant cockroach (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (others) 11 foxfires (D:1) 11 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rem the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Rem set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 92 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 6 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 0 | 69 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 0 | 69 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 92 daAuts