Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 5626618757810124013 2 RepHenryClay the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Feb 25, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (112 turns). RepHenryClay the Vexing (Poltergeist Enchanter) Turns: 112, Time: 00:00:10 Health: 0/11 AC: 1 Str: 4 XL: 1 Next: 25% Magic: 3/3 EV: 11 Int: 17 God: Gold: 20 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 1.2 Short Blades + Level 2.3 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History A rat comes into view. A rat is nearby! The rat squeaks loudly. A jackal comes into view. x2 A ball python comes into view. The rat closely misses you. The jackal barks! You hit the rat. You kill the rat! You hit the ball python. The ball python is moderately wounded. The ball python barely misses you. You hit the ball python. You kill the ball python! The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal completely misses you. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal bites you but does no damage. x2 Damage: -18%(-2hp) hp: 82%(9hp) You hit the jackal. The jackal is almost dead. The jackal bites you. x2; The jackal closely misses you. Huge Dmg: -36%(-4hp) hp: 46%(5hp) You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Huge Dmg: -18%(-2hp) hp: 28%(3hp) Welcome back, RepHenryClay the Poltergeist Enchanter. Press ? for a list of commands and other information. You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ♣♣♣ ♣♣♣♣♣♣ ♣♣.♣♣ ♣♣♣♣....♣♣♣ ♣...♣♣♣♣.....♣...♣♣ ≈≈...♣.)...♣♣♣♣♣..# ♣≈≈≈...♣♣♣♣♣ ♣..## ♣♣≈≈≈~♣♣ ♣♣..#.## ♣♣♣≈~~♣♣♣ ♣@....# ♣♣♣..≈~≈♣ ♣..hh#### ♣♣...♣♣~♣♣ ........# ...♣♣♣ ♣♣ ........$..# ♣♣♣♣ ............. ♣ ..#.........## . ..........# ...........# You could see 2 jackals. Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RepHenryClay the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 112 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_unsneaky_path_a, co_window_paths_c, co_window_2corner, co_window_corner_b, co_window_4corner_b, glass_columns_b, glass_columns_a, st_stairs_6 Action || total ---------------------------++------- Melee: Dagger || 8 Armour: Skin || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 100 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 0 | 100 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts