Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9762314105971300284 36 Resolve the Apothecary (level 3, -1/24 HPs) Began as a Demonspawn Alchemist on Jan 22, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:06:58 (1115 turns). Resolve the Apothecary (Demonspawn Alchemist) Turns: 1115, Time: 00:06:59 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 19% Magic: 4/6 EV: 11 Int: 17 God: Gold: 84 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -13) A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of fire Scrolls f - a scroll of fear {unknown} g - a scroll of teleportation {unknown} j - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 1.9 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations + Level 3.7 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The adder is lightly wounded. You feel sick. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. You feel sick. The adder bites you. The adder closely misses you. You miss the adder. The adder is lightly wounded. You feel sick. The adder misses you. Your magical contamination has completely faded away. You hit the adder. The adder is moderately wounded. You feel sick. You are no longer poisoned. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. You barely miss the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. You barely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. x2 * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You hit the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * A demonic guardian appears! You are more poisoned. The adder poisons you! You die... ### #..'...' .....#######...# .< #..#.###..## ## ##.##........### ..## ............... #...## #.##.......### ..⌠...### #......)##.# ........###.......##.# ......5@.....(....##.### .......⌠.##.......##.#.. ...#...S.#........##.#.# ........##.#†.....##.# ........##.#........ #.# .......###.#......####.. #...⌠.. #..#......###### ###...# ......#####.... ###) #..#####.#.. You could see an adder (ally target) and a friendly quasit (summoned). Vanquished Creatures An adder (D:2) 4 ball pythons 2 endoplasms (D:1) 6 goblins 2 kobolds 2 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 23 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A ball python (D:1) 2 creatures vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Resolve the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 336 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 902 | D:2 | Reached XP level 3. HP: 15/24 MP: 3/6 1115 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_ring D:2: minmay_skewed_foursquare, layout_basic, serial_bayou_ford_a, minmay_snake_closets Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.1 Dodging | | 1.9 Spellcasting | | 2.3 Conjurations | | 1.1 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 13 Unarmed || 6 Short sword || 22 Cast: Sting || 38 Stab: Sleeping || 2 Armour: Robe || 56 Dodge: Dodged || 53