Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17046353648505703306 46 Rin the Magician (level 3, -2/27 HPs) Began as a Djinni Ice Elementalist on May 4, 2024. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:07:56 (681 turns). Rin the Magician (Djinni Ice Elementalist) Turns: 681, Time: 00:07:56 Health: -2/27 AC: 6 Str: 7 XL: 3 Next: 92% Gold: 54 EV: 12 Int: 18 God: SH: 0 Dex: 13 rFire + + . f - +1 dagger (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.24/turn c - ring of protection from cold MPRegen 0.00/turn %: infuse magic (-3 HP) @: freezing walls, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons f - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) d - a +0 robe Jewellery b - a +4 ring of protection (left hand) c - a ring of protection from cold (right hand) Scrolls e - a scroll of amnesia {unknown} g - a scroll of identify {unknown} Skills: * Level 1.2 Fighting + Level 0.6 Staves + Level 0.7 Armour + Level 2.4 Dodging + Level 1.7 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes Level 0.0 Charms * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations Level 0.0 Transmutations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy + Level 0.7 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 10% 3 c - Ozocubu's Armour Ice 17% N/A 10% 3 d - Summon Ice Beast Ice/Summ 17% N/A 10% 3 e - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder attacks as it pursues you! The adder barely misses you. The adder bites you. You're too confused to move! The adder barely misses you. The adder bites you but does no damage. x2 You feel less confused. Something hits you but does no damage. The adder barely misses you. The adder attacks as it pursues you! The adder closely misses you. There are monsters nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate Look: an adder The walls around you are covered in ice. The wall freezes the adder. The adder seems to slow down. The adder misses you. The wall freezes the adder. The wall freezes something. Something hits you! * * * LOW HITPOINT WARNING * * * The wall freezes the adder. The adder seems to slow down. The wall freezes the adder. You kill the adder! Okay, then. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - adder There's nothing close enough! * * * LOW HITPOINT WARNING * * * The wall freezes the adder. The adder seems to slow down. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (almost dead, slow) You freeze the adder! You kill the adder! * * * LOW HITPOINT WARNING * * * The wall freezes something. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Okay, then. The wall freezes something but does no damage. Something hits you. You die... ### #<# #)# ###.## #....# #†#### . #@# ...#####†###### .......{......# #.......#..#.# #.....##...# ....... ..## ....... .... .....(. .#### ....... .# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 ball pythons (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) A quokka (D:2) 2 frilled lizards 4 rats (D:1) 24 creatures vanquished. Vanquished Creatures (others) 16 foxfires 16 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rin the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Rin set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 114 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 377 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 377 | D:1 | Learned a level 1 spell: Foxfire 663 | D:2 | Reached skill level 1 in Fighting 666 | D:2 | Noticed Sigmund 680 | D:2 | HP: 1/27 [something/magic dart (2)] 681 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms D:2: layout_basic, st_stairs_5, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Staves | | 0.6 Armour | | 0.7 Dodging | | 2.4 Stealth | | 1.7 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Evocations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Dagger || 2 Cast: Freeze || 29 Foxfire || 10 Frozen Ramparts || 1 Use: Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 17