Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 6911017760078807026 0 Rin the Apothecary (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on May 22, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (34 turns). Rin the Apothecary (Djinni Fire Elementalist) Turns: 34, Time: 00:00:44 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits the plant. The bat hits the plant. A nearby plant withers and dies. The bat hits the plant. The plant begins to die. The endoplasm hits the plant. The plant begins to die. A nearby plant withers and dies. x2; The hobgoblin hits you. The endoplasm hits the plant. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! A nearby plant withers and dies. The bat hits you but does no damage. The endoplasm hits the plant. The hobgoblin hits you. The endoplasm hits the plant. The plant begins to die. Your foxfire dissipates! The endoplasm hits the plant. x2 Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! A nearby plant withers and dies. The bat hits you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate There is not enough space to conjure foxfire! You closely miss the hobgoblin. A nearby plant withers and dies. The bat hits the plant. The plant begins to die. The hobgoblin barely misses you. Your magical contamination has completely faded away. You hit the hobgoblin. The hobgoblin is moderately wounded. The bat hits the plant. x3; The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is moderately wounded. A nearby plant withers and dies. The bat hits the plant. x3 The endoplasm hits the plant. The plant begins to die. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The bat hits the plant. x3; The endoplasm hits the plant. The hobgoblin hits you. You die... .....P.PP.PP.PP.PP.P...... #......P.PP.P.PP.P.P...... .......P.P.PPP.P.P