Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15362492782648453256 36 Rin the Sneak (level 3, 0/24 HPs) Began as a Vampire Enchanter on July 11, 2024. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (1102 turns). Rin the Sneak (Vampire Enchanter) Turns: 1102, Time: 00:02:35 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 19% Magic: 3/5 EV: 12 Int: 17 God: Gold: 53 SH: 0 Dex: 16 Spells: 4/6 levels left rFire . . . a - +1 dagger rCold + . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ e - ring of protection from cold HPRegen 0.44/turn (no ring) MPRegen 0.09/turn %: no passive effects @: healing quickly, invisible A: alive, fangs 3, see invisible, vampiric 2, low MP 1, evolution 1, sturdy frame 1 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery e - a ring of protection from cold (left hand) Potions c - a potion of invisibility d - a potion of mutation f - a potion of curing {unknown} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging * Level 6.0 Stealth - Level 2.0 Spellcasting + Level 5.1 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 7% 3 Tukima's Dance Hex 19% N/A 7% 3 Sting Conj/Alch 4% 1d3 19% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Mercury Vapours Alch/Air 2% N/A 28% 2 Olgreb's Toxic Radiance Alch 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Your magical capacity is low. (-10% MP) You have hidden genetic potential. Your movements are slightly less encumbered by armour. (ER -2) Message History A nearby plant withers and dies. A nearby plant withers and dies. A nearby plant withers and dies. You hit the plant. The plant begins to die. You punch the plant. The plant is lightly damaged. You hit the plant. The plant begins to die. The plant is lightly damaged. The bat closely misses you. You miss the bat. A nearby plant withers and dies. The bat barely misses you. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. A nearby plant withers and dies. The bat hits you but does no damage. The bat barely misses you. The gnoll shouts! You hit the bat. You kill the bat! A quokka comes into view. A nearby plant withers and dies. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (chance to affect: 52%) The gnoll looks drowsy... A quokka comes into view. The quokka bites you. The gnoll shouts! You hit the gnoll. The gnoll is lightly wounded. The quokka bites you. The gnoll hits you with a +0 spear! The quokka bites you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The quokka attacks as it pursues you! The quokka barely misses you. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You fade into invisibility! The quokka completely misses you. The gnoll completely misses you. The gnoll hits you with a +0 whip. You die... ........#.#.....# #......#.. ........#.#.....####.#...## ........#.................. ..##.##.♣.♣##...#.♣..♣... #.#..♣♣..♣.♣P...♣♣...♣..P #§..♣P♣♣♣♣.P.PP♣..♣♣♣P.♣♣P ...P§.♣♣♣P...♣....♣P...... #.#♣.♣♣.♣.♣..♣P♣......P.#.? ....♣.♣..P♣.♣♣♣.@♣..P..J..$ .♣...♣..♣.♣♣.♣PPrg♣...#...g ..♣..♣.♣P.♣ P♣.P♣.g.......$ .♣.♣♣.♣.♣.♣♣..♣..P......#. ..#P.♣♣♣♣♣♣P♣.♣...♣P..8... #.##♣ ♣P .P.♣.P♣♣♣.P♣.. # ♣ ♣.♣.♣..♣ ♣..P. ♣ ♣♣♣..♣ ♣♣.♣ ♣§♣♣ ♣ You could see 2 gnolls and a quokka (unable to see you). Vanquished Creatures 2 dart slugs (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 6 jackals (D:2) 3 quokkas 5 bats 4 frilled lizards A kobold (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rin the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 158 | D:1 | Reached skill level 5 in Stealth 208 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 211 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 211 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 211 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 211 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 919 | D:2 | Reached skill level 5 in Hexes 937 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 937 | D:2 | Reached XP level 3. HP: 14/24 MP: 0/5 1013 | D:2 | Reached skill level 6 in Stealth 1102 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic D:2: wad_woods_stonehenge, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 5 6 | 6.0 Hexes | 5 | 5.1 Short Blades | | 1.1 Dodging | | 2.1 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 99 Bite || 8 Punch || 1 Cast: Ensorcelled Hiber || 3 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 10 Armour: Robe || 56 Dodge: Dodged || 63