Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16626907968763260712 39 Rin the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on July 12, 2024. Slain by Terence ... wielding a +3 trident of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (575 turns). Rin the Magician (Djinni Conjurer) Turns: 575, Time: 00:02:30 Health: -1/27 AC: 3 Str: 6 XL: 3 Next: 70% Gold: 47 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . b - +1 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour b - a +1 robe of cold resistance (worn) Wands c - a wand of quicksilver (7) d - a wand of mindburst (14) Scrolls a - a scroll of identify {unknown} Potions e - a potion of curing {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes Level 0.0 Charms * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations Level 0.0 Transmutations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Kiss of Death Conj/Necr 84% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. Terence the Incautious comes into view. He is wielding a +3 trident of protection. Terence shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +3 trident of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 trident of protection and wearing a +0 chain mail (100% to hit) The magic dart hits Terence but does no damage. Terence asks, "Do you want it fast or slow?" Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 trident of protection and wearing a +0 chain mail (84% to hit) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +3 trident of protection. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. An adder comes into view. A goblin comes into view. It is wielding a +0 club. Terence hits you from afar with a +3 trident of protection! * * * LOW HITPOINT WARNING * * * Aiming: Mindburst Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 trident of protection and wearing a +0 chain mail (heavily wounded, chance to affect: 72%) Terence struggles to resist. The adder hisses angrily. The goblin shouts! Terence hits you from afar with a +3 trident of protection. You die... Terence says, "Time to find some more victims." ##### ....# ....# >...################..#. ....'...........@.@g..S. .†..################..## '#### .######### .##......# .##......# .........# †##......# .##......# You could see Terence, an adder and a goblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A bat (D:1) 3 endoplasms 2 giant cockroaches A hobgoblin (D:1) 3 jackals (D:1) A ball python (D:1) A frilled lizard (D:2) A goblin (D:2) A kobold (D:2) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Rin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 231 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 276 | D:1 | You are sucked into a shaft and drop 1 floor! 308 | D:2 | Reached skill level 1 in Fighting 441 | D:2 | Reached XP level 3. HP: 22/27 MP: 0/0 441 | D:2 | Learned a level 1 spell: Kiss of Death 568 | D:2 | Noticed Terence 575 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_2, aquarium_window_2, aquarium_view_2c, aquarium_pool_2 D:2: layout_basic, serial_shops, shop, grunt_decor_fettered, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 9 Evoke: Wand || 1 Armour: Robe || 8 Dodge: Dodged || 3