Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15159114878714858027 58 Rin the Magician (level 4, 0/28 HPs) Began as a Djinni Conjurer on July 17, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:42 (989 turns). Rin the Magician (Djinni Conjurer) Turns: 989, Time: 00:04:42 Health: 0/28 AC: 1 Str: 6 XL: 4 Next: 20% Gold: 126 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . i - +2 whip (pain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, deformed body, frail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons i - a +2 whip of pain (weapon) Armour a - a +0 robe (worn) h - a +0 plate armour Wands e - a wand of digging (6) Scrolls b - a scroll of poison c - 2 scrolls of amnesia Skills: + Level 1.2 Fighting - Level 2.6 Dodging - Level 2.0 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes Level 0.0 Charms * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations Level 0.0 Transmutations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Armour fits poorly on your strangely shaped body. You are frail. (-10% HP) Message History The jackal closely misses you. You see here a jackal corpse. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled OCVEHY MIAWAL, it crumbles to dust. You assume a fearsome visage. The jackal looks frightened! x4 It was a scroll of fear. You start resting. Your extra speed is starting to run out. You start resting. A jackal is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You feel yourself slow down. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ######################### ####............@h.........# ........##################.# ####.##.# #.# ......#.########## #.# .................. #.# ..#####'########## #.# #.#.......# #.# #.#.##....# # #.# #.#.##....#### #####.#†### You could see a jackal. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins 10 jackals 2 quokkas 3 bats 4 frilled lizards 5 kobolds 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Rin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 211 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 602 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 602 | D:2 | Learned a level 1 spell: Foxfire 724 | D:2 | Reached skill level 1 in Fighting 757 | D:2 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 757 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 841 | D:2 | Reached XP level 4. HP: 26/28 MP: 0/0 989 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_rooms D:2: layout_basic, shapermc_ecumenical_altar_petra, minmay_misc_feat_columns, minmay_tromino_v4_c Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.2 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Whip | | 3 || 3 Cast: Magic Dart | 42 | 8 || 50 Searing Ray | 7 | 3 || 10 Use: Scroll | 3 | 1 || 4 Potion | 3 | 1 || 4 Armour: Robe | 14 | 19 || 33 Dodge: Dodged | 9 | 13 || 22