Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8037797901212399459 128 Rin the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on Dec 31, 2024. Slain by a crocodile (16 damage) ... in a sewer. The game lasted 00:05:13 (2112 turns). Rin the Magician (Djinni Conjurer) Turns: 2112, Time: 00:05:14 Health: -2/38 AC: 3 Str: 6 XL: 5 Next: 34% Gold: 42 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +1 dagger (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 42 gold pieces. Inventory: Hand Weapons b - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) Scrolls c - a scroll of teleportation Potions d - a potion of haste g - a potion of invisibility {unknown} h - a potion of might {unknown} Skills: + Level 2.1 Fighting + Level 3.3 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Shock Conj/Air 96% 1d9 1% 1 f - Ensorcelled Hibernat Hex/Ice 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (chance to affect: 55%) The crocodile looks drowsy... The helpless crocodile fails to defend itself. You hit the crocodile. Your weapon exudes an aura of protection. The crocodile is moderately wounded. The crocodile closely misses you. You hit the crocodile but do no damage. The crocodile is moderately wounded. The crocodile bites you. The crocodile drags you backwards! Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crocodile! The crocodile is heavily wounded. The crocodile bites you but does no damage. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crocodile. The crocodile is severely wounded. The crocodile is knocked back by the mystic blast. The crocodile slams into the stone wall. The crocodile is severely wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 17% risk of failure) Press: ? - help, Dir - move target, p - crocodile You conjure a prism of explosive energy! A fulminant prism comes into view. The crocodile barely misses you. Casting: Fulminant Prism (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crocodile. The crocodile is almost dead. The crocodile bites you! You die... #..~..# *#..~~~## #..~#...# *#.~###..## #..~* #~..# #..#* ##.~# #.~* #..# #.~* #..# *~,** ##@~# *,~,* #.l.# **,,**#~.## *,,~#..*# **..~~.## #...~~# ##.~~## **#~..*** *,.#.#,,* You could see a crocodile (ally target) and a friendly fulminant prism. Vanquished Creatures Natasha (thrice) (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) 4 giant cockroaches 3 goblins 6 hobgoblins 6 jackals 5 quokkas 3 ball pythons 3 bats (D:1) 7 frilled lizards 7 kobolds 2 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rin the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Rin set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 644 | D:1 | Reached skill level 1 in Fighting 644 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 644 | D:1 | Learned a level 1 spell: Shock 1511 | D:2 | Noticed Natasha 1513 | D:2 | Killed Natasha 1514 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1740 | D:2 | Noticed Natasha 1744 | D:2 | Killed Natasha 1914 | D:2 | Noticed Natasha 1922 | D:2 | Killed Natasha 1923 | D:2 | Reached XP level 5. HP: 29/38 MP: 0/0 1923 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 2003 | D:3 | Found a glowing drain. 2017 | Sewer | Entered a sewer 2098 | Sewer | Noticed a crocodile 2112 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_bridge_long_joined [aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_2, aquarium_window_corridor_1, aquarium_window_fake, aquarium_view_2c, aquarium_view_2f, amethyst_killhole D:2: layout_loops_cross, uniq_natasha D:3: kennysheep_six_static_rooms, layout_basic, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_wall_a, cheibrodos_sewer_entry_drain, serial_bayou_lake_a Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | 3 | 3.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 2 || 2 Cast: Magic Dart | 59 | 14 || 73 Searing Ray | 4 | 5 || 9 Iskenderun's Myst | | 3 || 3 Ensorcelled Hiber | | 3 || 3 Fulminant Prism | | 1 || 1 Use: Scroll | 1 | 2 || 3 Potion | 1 | || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 2 | 6 || 8