Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 16911494045438857188 93 RoGGa the Conjurer (level 4, -1/33 HPs) Began as a Mummy Conjurer on Dec 31, 2024. Slain by a gnoll bouda ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:46 (1713 turns). RoGGa the Conjurer (Mummy Conjurer) Turns: 1713, Time: 00:04:47 Health: -1/33 AC: 2 Str: 10 XL: 4 Next: 37% Magic: 0/8 EV: 11 Int: 19 God: Gold: 54 SH: 0 Dex: 10 Spells: 6/9 levels left rFire x . . b - +0 whip (drain) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: weakened A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons b - a +0 whip of draining (weapon) Missiles T - 5 boomerangs Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation r - 3 scrolls of identify Skills: + Level 1.7 Fighting + Level 2.1 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting * Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 36% 2d5 4% 2 z - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda shouts! You hear a shout! Your Conjurations skill increases to level 4! The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is moderately wounded. You finish channelling your searing ray. The gnoll bouda attacks as it pursues you! The gnoll bouda closely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda barely misses you. The gnoll shouts! There is an escape hatch in the floor here. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +2 leather armour of cold resistance (moderately wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll bouda misses you. The searing ray misses the gnoll bouda. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 club! The searing ray misses the gnoll bouda. The gnoll bouda barely misses you. Unknown command. Unknown command. You hit the gnoll bouda but do no damage. The gnoll bouda is moderately wounded. You stop channelling your searing ray. The gnoll bouda closely misses you. You barely miss the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda misses you. You hit the gnoll bouda. You drain the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda closely misses you. You closely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club! You hit the gnoll bouda but do no damage. You drain the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda completely misses you. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda barely misses you. You hit the gnoll bouda but do no damage. You drain the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you but does no damage. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +2 leather armour of cold resistance (severely wounded, heavily drained, 100% to hit) The magic dart hits the gnoll bouda. The gnoll bouda is severely wounded. Your attacks no longer feel as feeble. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda hits you with a +0 club. You die... #####...<......... #...........÷÷........ #.....................# ##.....................# ......................# #....................# #....................# #....g...............# #....@...............# #....)...............# #....................# #..........[.........# #.......########...###. ### #.####### .### ..# #. .. #.# # ### #.# You could see a gnoll bouda (very drained). Vanquished Creatures 3 adders 3 gnolls A ribbon worm (D:1) A dart slug (D:3) 3 ball pythons 5 endoplasms 6 hobgoblins A quokka (D:2) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoGGa the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 422 | D:1 | Reached skill level 3 in Spellcasting 422 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 425 | D:1 | Learned a level 2 spell: Searing Ray 731 | D:1 | Reached XP level 3. HP: 12/26 MP: 0/7 1481 | D:3 | Found a snail-covered altar of Cheibriados. 1533 | D:3 | Reached XP level 4. HP: 32/32 MP: 1/8 1692 | D:3 | Reached skill level 4 in Conjurations 1711 | D:2 | HP: 1/33 [gnoll bouda/+0 club (5)] 1713 | D:2 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_loops_ring D:2: layout_basic, basic_altar, chequers_jeans D:3: layout_basic, kennysheep_slug_shrine, chequers_temple_overflow_minitemple, cheibrodos_sewer_entry_sluice, kennysheep_decorative_pillar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Fighting | 1 | 1.7 Stealth | 2 | 2.0 Dodging | 2 | 2.1 Conjurations | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 12 | 11 || 23 Cast: Magic Dart | 43 | 1 || 44 Searing Ray | 9 | 3 || 12 Use: Scroll | 1 | || 1 Armour: Robe | 11 | 12 || 23 Dodge: Dodged | 11 | 10 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1720 | 1702 | 18 | 365 | 1056 | 3 | 573.3 | Dungeon | 1720 | 1702 | 18 | 365 | 1056 | 3 | 573.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1376 daAuts D:2: 259 daAuts D:3: 83 daAuts