Dungeon Crawl Stone Soup version 0.33-a0-691-gb602fafdc2 (webtiles) character file. Game seed: 9878377977386819882 9 RoGGa the Sneak (level 2, 0/19 HPs) Began as a Gargoyle Delver on Jan 12, 2025. Slain by a scorpion (4 damage) ... on level 5 of the Dungeon. The game lasted 00:00:58 (160 turns). RoGGa the Sneak (Gargoyle Delver) Turns: 160, Time: 00:00:59 Health: 0/19 AC: 5 Str: 15 XL: 2 Next: 12% Magic: 2/2 EV: 10 Int: 10 God: Gold: 19 SH: 0 Dex: 11 Spells: 1/1 levels left rFire . . . a - +0 mace rCold . . . (no offhand) rNeg + . . b - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: hasted, very quick A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 3 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Wands g - a wand of digging (3) Scrolls d - a scroll of revelation e - a scroll of fear F - a scroll of fog Skills: + Level 3.4 Fighting * Level 2.4 Maces & Flails + Level 1.7 Dodging - Level 5.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Dithmenos Gozag Kikubaaqudgha Qazlal Ru Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Setting a skill training target for Short Blades at 10.0. Setting a skill training target for Armour at 7.0. Setting a skill training target for Dodging at 12.0. Setting a skill training target for Shields at 5.0. Setting a skill training target for Stealth at 2.0. Setting a skill training target for Spellcasting at 3.0. Setting a skill training target for Conjurations at 8.0. Setting a skill training target for Summonings at 16.0. Setting a skill training target for Necromancy at 11.0. Setting a skill training target for Translocations at 5.0. Setting a skill training target for Hexes at 6.0. Setting a skill training target for Forgecraft at 10.0. Setting a skill training target for Fire Magic at 7.0. Setting a skill training target for Alchemy at 5.0. Setting a skill training target for Air Magic at 7.0. Setting a skill training target for Earth Magic at 10.0. Setting a skill training target for Invocations at 14.0. Setting a skill training target for Evocations at 10.0. Setting a skill training target for Throwing at 2.0. You climb downwards. Found 15 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. You climb upwards. There is a staircase to the Ecumenical Temple here. You now have 19 gold pieces. An orc warrior comes into view. It is wielding a +0 glaive. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. An adder comes into view. The adder hisses angrily. You hit the adder. The adder is lightly wounded. The adder completely misses you. The adder misses you. You barely miss the adder. The adder is lightly wounded. The adder barely misses you. The adder misses you. You closely miss the adder. The adder is lightly wounded. The adder closely misses you. You hit the adder but do no damage. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder bites you. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder barely misses you. You closely miss the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. You hit the adder. The adder is almost dead. The adder closely misses you. The adder bites you but does no damage. You hit the adder. You kill the adder! Training target 2.0 for Stealth reached! You have reached level 2! You start resting. HP restored. A jelly comes into view. A scorpion comes into view. The helpless scorpion fails to defend itself. You hit the scorpion but do no damage. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion stings you. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is lightly wounded. The scorpion closely misses you. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion stings you. You hit the scorpion. The scorpion is lightly wounded. The scorpion stings you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the scorpion. The scorpion is lightly wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The scorpion stings you. You die... #...# #...# #...# #...# ##...# ....#.. #.s.#.# # #@# #...# #.# #.#J #.# #.. #.###.# ##.##.# #.....# #.....## #......# #......## You could see a scorpion. Vanquished Creatures An adder (D:5) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | RoGGa the Gargoyle Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 14/14 MP: 1/1 9 | D:5 | Found a staircase to the Ecumenical Temple. 17 | Temple | Entered the Ecumenical Temple 44 | D:5 | Noticed an orc warrior 126 | D:5 | Reached XP level 2. HP: 16/19 MP: 2/2 149 | D:5 | Noticed a scorpion 160 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:5: lemuel_ratsnest, layout_cave_pods, minmay_temple_entry_grid, hangedman_minor_gate_pass D:6: layout_loops_corners, nicolae_uskayaw_dance_studio, mainiacjoe_overflow_paths, slow_altar_2, mainiacjoe_overflow_brackets, serial_bayou, serial_bayou_crossing, serial_bayou_pond_d, serial_bayou_pond_d, serial_bayou_shore_a Temple: grunt_temple_mini_profane Action || total ---------------------------++------- Melee: Mace || 16 Use: Potion || 1 Stab: Sleeping || 1 Armour: Leather armour || 16 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 165 | 165 | 0 | 9 | 57 | 3 | 55.0 | Dungeon | 163 | 163 | 0 | 9 | 57 | 2 | 81.5 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 160 daAuts D:6: 3 daAuts Temple: 1 daAuts