Dungeon Sprint DCSS version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 12012689451741525367 0 RobertJustice1 the Skirmisher (level 1, -6/18 HPs) Began as a Formicid Abyssal Knight on Apr 27, 2022. Was a Follower of Lugonu. Mangled by a tarantella (13 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:08 (30 turns). RobertJustice1 the Skirmisher (FoAK) Turns: 30, Time: 00:00:11 Health: -6/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-6 -> -65) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of curing d - a potion of heal wounds e - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, RobertJustice1 the Formicid Abyssal Knight. Lugonu says: Spread carnage and corruption! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. A sea snake and a tarantella come into view. The sea snake hisses angrily. The tarantella hisses angrily. You slash the sea snake! The sea snake is lightly wounded. The sea snake bites you! Ouch! That really hurt! You are lethally poisoned! The sea snake poisons you! The tarantella bites you! Ouch! That really hurt! You die... { { {{ ######++########## {{ .............##..# ...#..#......##..# .............''..# .............''..####### ...#..#......##.@S...... .............##..s...... '#####++################ ....# ....# ....# { <...# { { ....# ....# You could see a sea snake and a tarantella. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RobertJustice1 the Formicid Abyssal Knight began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 27 | D | Noticed a sea snake 27 | D | Noticed a tarantella 30 | D | Mangled by a tarantella Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_2, final_vault] Action || total -------------------------++------- Melee: Falchion || 1