Dungeon Sprint DCSS version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 7826246335415103084 0 RobertJustice1 the Skirmisher (level 1, -15/18 HPs) Began as a Formicid Abyssal Knight on Apr 27, 2022. Was a Follower of Lugonu. Demolished by a red devil (19 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (67 turns). RobertJustice1 the Skirmisher (FoAK) Turns: 67, Time: 00:00:14 Health: -15/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You visited 1 branch Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions c - a potion of curing d - a potion of heal wounds e - 2 potions of magic Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, RobertJustice1 the Formicid Abyssal Knight. Lugonu says: Spread carnage and corruption! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You open the huge gate. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. A rat and a red devil come into view. There is a huge open gate here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate here. The red devil hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The red devil hops backward while attacking. The red devil hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ############### ............... { ............... { ######''####### { ######''########## { .............##..# ...#..#......##..# .............''..# .............''.@# ...#..#......##.r....... .............##...4..... '#####++################ ....# ....# ....# { <...# ....# You could see a red devil and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RobertJustice1 the Formicid Abyssal Knight began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 60 | D | Noticed a red devil 67 | D | Demolished by a red devil Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_2, final_vault]