Dungeon Sprint DCSS version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 654768304731441063 18 RobertJustice1 the Shooter (level 2, -2/25 HPs) Began as a Minotaur Hunter on Nov 13, 2024. Was an Initiate of Makhleb. Slain by a merfolk ... wielding a +0 trident (5 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:34 (132 turns). RobertJustice1 the Shooter (Minotaur Hunter) Turns: 132, Time: 00:03:35 Health: -2/25 AC: 25 Str: 15 XL: 2 Next: 51% Magic: 1/1 EV: 4 Int: 12 God: Makhleb [......] Gold: 0 SH: 0 Dex: 19 Spells: 1/1 levels left rFire . . . SeeInvis + D - +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . F - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... NoCast + a - amulet of regeneration HPRegen 0.88/turn z - +6 ring of intelligence MPRegen 0.07/turn w - +6 ring of dexterity @: no status effects A: horns 2, retaliatory headbutt a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons D - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. E - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. Armour F - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. G - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery a - an amulet of regeneration (around neck) v - a ring of flight w - a +6 ring of dexterity (right hand) x - a +6 ring of dexterity y - a +6 ring of intelligence z - a +6 ring of intelligence (left hand) A - a +6 ring of strength B - a +6 ring of strength Wands s - a wand of mindburst (7) t - a wand of iceblast (7) u - a wand of acid (7) Scrolls b - a scroll of immolation i - 4 scrolls of blinking o - 4 scrolls of amnesia p - 7 scrolls of fog q - 5 scrolls of identify r - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage j - 2 potions of brilliance k - 2 potions of invisibility l - 4 potions of resistance m - a potion of experience n - 5 potions of might Miscellaneous C - a lightning rod (4/4) Skills: + Level 2.9 Fighting + Level 6.9 Ranged Weapons + Level 0.1 Armour + Level 2.5 Dodging + Level 0.7 Stealth You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 100% 1 Necrotise Necr 0% 1d4 100% 1 Summon Small Mammal Summ 0% N/A 100% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History There are no items here. You see here an adder corpse. There are no objects that can be picked up here. an adder corpse a - an amulet of regeneration You pick up a book of Cantrips and begin reading... You add the spells Necrotise, Summon Small Mammal and Apportation to your library. You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. The amulet throbs as it attunes itself to your uninjured body. a - an amulet of regeneration (around neck) There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. The merfolk shouts! x3 The merfolk throws a boomerang. The boomerang barely misses you. Found three items. Found a transporter. Fire: D) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (100% to hit) You shoot a bolt. The bolt hits the merfolk! The merfolk is lightly wounded. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident! Fire: D) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (lightly wounded, 100% to hit) You shoot a bolt. The bolt hits the merfolk!! The merfolk is severely wounded. The merfolk hits you but does no damage. x2 The merfolk throws a boomerang. The boomerang hits you. The merfolk hits you from afar with a +0 trident. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.)=).▓.....▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.mmm.▓..†..▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures 2 adders (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RobertJustice1 the Minotaur Hunter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 1 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 1 | D | Found the +10 dark maul {vorpal} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 1 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 1 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, Drain} 1 | D | Found the +5 sword of Power {vorpal} 1 | D | Found the +7 mace of Variability {chain chaos} 1 | D | Found the +7 Singing Sword {vorpal, sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 11 | D | Banished a spatial maelstrom 97 | D | Became a worshipper of Makhleb the Destroyer 107 | D | Entered arena 2. 107 | D | Found a transporter. 109 | D | Reached skill level 6 in Ranged Weapons 109 | D | Reached XP level 2. HP: 25/25 MP: 1/1 130 | D | Entered arena 3. 130 | D | Noticed a merfolk 130 | D | Noticed a merfolk 130 | D | Noticed a merfolk 130 | D | Found a transporter. 132 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 6 | 6.9 Fighting | | 2.9 Armour | | 0.1 Dodging | | 2.5 Stealth | | 0.7 Action || total -------------------------++------- Fire: Heavy crossbow || 4 Armor: Plate armour || 8 Dodge: Dodged || 1