Dungeon Crawl Stone Soup version 0.31-a0-1204-ge2c1a860ed (webtiles) character file. Game seed: 15564184331989354631 0 RockinRobin the Stinger (level 1, -4/15 HPs) Began as a Djinni Hedge Wizard on Dec 12, 2023. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:03 (77 turns). RockinRobin the Stinger (Djinni Hedge Wizard) Turns: 77, Time: 00:01:05 Health: -4/15 AC: 5 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . e - +0 ring mail rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) d - a +0 mace Armour b - a +0 robe c - a +0 hat (worn) e - a +0 ring mail (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.9 Spellcasting + Level 2.9 Conjurations + Level 2.9 Hexes + Level 2.9 Summonings + Level 2.9 Necromancy + Level 2.9 Translocations + Level 2.9 Transmutations + Level 2.9 Fire Magic + Level 2.9 Ice Magic + Level 2.9 Air Magic + Level 2.9 Earth Magic + Level 2.9 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 17% 1 b - Slow Hex 40% N/A 17% 1 c - Blink Tloc 20% N/A 26% 2 d - Call Imp Summ 20% N/A 26% 2 e - Mephitic Cloud Conj/Pois/Air 10% N/A 45% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an endoplasm (moderately wounded, about 14% to evade your +0 dagger) You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger) You completely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger) You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm completely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger) You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger) You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (almost dead, about 14% to evade your +0 dagger) You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ##....### .. # ........####.##. ## ...##....##.... ..# ..........#..####...# . ..........#...... .##.. ..####.....###.###....# ### ###.........#..# # #.##......J..# ### ###..#....#@#.## ..####....#.####.#... ..........#......# .... ..........######## ..... ...##....## ...# ........## ##.# ##....### ###### You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RockinRobin the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | RockinRobin set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 77 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, serial_forest, infiniplex_forest_straight_3, infiniplex_forest_lined_room_, infiniplex_forest_lined_2, infiniplex_forest_lined_1, infiniplex_forest_clump_double, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_small Action || total ---------------------------++------- Melee: Dagger || 9 Cast: Magic Dart || 1 Armour: Ring mail || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | Dungeon | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 77 daAuts