Dungeon Crawl Stone Soup version 0.32-a0-630-g46d191b0ed (webtiles) character file. Game seed: 2098963557903298524 214 RoseCult the Conjurer (level 5, -2/35 HPs) Began as a Human Conjurer on Mar 6, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:20:33 (3329 turns). RoseCult the Conjurer (Human Conjurer) Turns: 3329, Time: 00:20:33 Health: -2/35 AC: 2 Str: 8 XL: 5 Next: 91% Magic: 3/9 EV: 12 Int: 20 God: Gold: 168 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-2 -> -15), attractive, hasted, very quick A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons k - the +7 dagger "Veuvots" {pain, ^Drain rPois Str+2} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. Missiles h - 13 poisoned darts Armour a - a +0 robe (worn) Magical Staves b - a staff of fire Wands c - a wand of mindburst (8) (quivered) Scrolls e - 2 scrolls of enchant armour {unknown} g - a scroll of noise {unknown} i - a scroll of identify {unknown} j - a scroll of torment {unknown} m - a scroll of blinking {unknown} n - 2 scrolls of amnesia Potions f - 2 potions of attraction l - a potion of might {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 12% 1d4 14% 1 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Martyr's Knell Necr/Summ 3% N/A 80% 4 Curse of Agony Necr 3% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. A water moccasin is nearby! A water moccasin is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin attacks as it pursues you! The water moccasin bites you. The water moccasin attacks as it pursues you! The water moccasin closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. The water moccasin attacks as it pursues you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You see here a quokka corpse. You feel very sick. You aren't wearing any rings or amulets. Okay, then. Aiming: Mindburst Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (chance to affect: 64%) The water moccasin struggles to resist. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. You die... #. .# #.# . ..####.### .# #.# # )........# .# #.# .#####.#.# .# #####.#### #.#.###.# #........# ##+## #.#.....# #.###..#.# ##...## #.......# #.###.#..# ##.....########S## #.##[###.# ##.......## ##[@# #.###.#..# #.........####...######.####...## '.........'..........†......#...> #.........####...######....###.## ##.......## ##..# #####.#.## ##.....## ##.# #.## ##...## #.# #.# ##+##### ##.## #.# # #.....# #...# #.# You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:3) Natasha (thrice) (D:2) 5 adders 2 adder skeletons (D:2) A ribbon worm (D:3) An orc (D:3) A bat zombie (D:2) 5 endoplasms 2 giant cockroaches 3 goblins 3 hobgoblins 9 kobolds 5 quokkas A ball python (D:2) A ball python zombie (D:2) 4 bats 3 frilled lizards A giant cockroach simulacrum (D:2) A quokka zombie (D:2) 3 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RoseCult the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Reached XP level 2. HP: 11/19 MP: 0/5 498 | D:2 | Learned a level 2 spell: Searing Ray 636 | D:2 | Noticed Natasha 1021 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1253 | D:2 | Killed Natasha 1377 | D:2 | Noticed Natasha 1381 | D:2 | Killed Natasha 1382 | D:2 | Reached XP level 4. HP: 26/30 MP: 2/8 1545 | D:2 | Noticed a walking crystal tome 1546 | D:2 | Found Zeunin Juor's Book Shoppe. 1552 | D:2 | Noticed a walking divine tome 1619 | D:2 | Noticed Natasha 1635 | D:2 | Killed Natasha 1687 | D:2 | Identified the +7 dagger "Veuvots" {pain, ^Drain rPois | Str+2} 1823 | D:2 | Reached XP level 5. HP: 34/35 MP: 1/9 3055 | D:3 | Learned a level 1 spell: Magic Dart 3313 | D:3 | Noticed a water moccasin 3329 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_rooms, minmay_gold_behind_fungi D:2: layout_loops_ring, serial_shops, nicolae_shop_mannequins, dilly_guarded_unrand_morg D:3: layout_loops_corners, makhleb_altar_promises_db, minmay_misc_feat_iff, supply_closet_lemuel, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Spellcasting | 3 | 3.1 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Cast: Magic Dart | 25 | 4 || 29 Searing Ray | 18 | 36 || 54 Evoke: Wand | | 1 || 1 Use: Potion | 1 | 2 || 3 Scroll | | 1 || 1 Armour: Robe | 34 | 27 || 61 Dodge: Dodged | 49 | 25 || 74 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3337 | 3286 | 51 | 1624 | 421 | 3 | 1112.3 | Dungeon | 3337 | 3286 | 51 | 1624 | 421 | 3 | 1112.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1565 daAuts D:1: 1148 daAuts D:3: 623 daAuts