Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.31-a0-845-g9abc20d24f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15666145288909091046, deterministic pregen: 1 Command line: /usr/games/crawl-git-9abc20d24f -name Rudyous -rc /dgldir/rcfiles/crawl-git/Rudyous.rc -macro /dgldir/rcfiles/crawl-git/Rudyous.macro -morgue /dgldir/morgue/Rudyous/ -webtiles-socket /crawl-master/webserver/sockets/Rudyous:2023-10-02.11:48:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 49 stack frames. /usr/games/crawl-git-9abc20d24f(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x564a5a3bb1cf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-9abc20d24f(_Z13do_crash_dumpv+0x418) [0x564a5a3c5448]: do_crash_dump() /usr/games/crawl-git-9abc20d24f(_Z20crash_signal_handleri+0x1fa) [0x564a5a3bb65a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f11cceaa210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7f11cceaa18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7f11cce89859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7f11cd281951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7f11cd28d47c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7f11cd28d4e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7f11cd28d799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7f11cd28425e] /usr/games/crawl-git-9abc20d24f(_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPKcEEvT_S8_St20forward_iterator_tag+0xcb) [0x564a5a32083b]: void std::__cxx11::basic_string, std::allocator >::_M_construct(char const*, char const*, std::forward_iterator_tag) /usr/games/crawl-git-9abc20d24f(_Z17describe_mutation13mutation_type+0x2a7) [0x564a5a3f3097]: describe_mutation(mutation_type) /usr/games/crawl-git-9abc20d24f(+0x6df235) [0x564a5a643235]: /usr/games/crawl-git-9abc20d24f(_ZNSt17_Function_handlerIFiRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES7_S5_EPS8_E9_M_invokeERKSt9_Any_dataS7_S7_OS5_+0x67) [0x564a5a648d07]: std::_Function_handler, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator >), int (*)(std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator >)>::_M_invoke(std::_Any_data const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator >&&) /usr/games/crawl-git-9abc20d24f(_ZNK10LookupType8describeERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x139) [0x564a5a6433b9]: LookupType::describe(std::__cxx11::basic_string, std::allocator > const&, bool) const /usr/games/crawl-git-9abc20d24f(+0x6df5c5) [0x564a5a6435c5]: /usr/games/crawl-git-9abc20d24f(_ZN4Menu17process_selectionEv+0x9e) [0x564a5a6c88ce]: Menu::process_selection() /usr/games/crawl-git-9abc20d24f(_ZN4Menu15process_commandE12command_type+0x5ee) [0x564a5a6cdc8e]: Menu::process_command(command_type) /usr/games/crawl-git-9abc20d24f(_ZN4Menu11process_keyEi+0x20d) [0x564a5a6ce2bd]: Menu::process_key(int) /usr/games/crawl-git-9abc20d24f(+0x75de20) [0x564a5a6c1e20]: /usr/games/crawl-git-9abc20d24f(_ZN2ui6Widget8on_eventERKNS_5EventE+0x90) [0x564a5a9b9820]: ui::Widget::on_event(ui::Event const&) /usr/games/crawl-git-9abc20d24f(_ZN2ui6UIRoot13deliver_eventERNS_5EventE+0x1cc) [0x564a5a9bb36c]: ui::UIRoot::deliver_event(ui::Event&) /usr/games/crawl-git-9abc20d24f(_ZN2ui6UIRoot8on_eventER8wm_event+0xd2) [0x564a5a9bb8d2]: ui::UIRoot::on_event(wm_event&) /usr/games/crawl-git-9abc20d24f(_ZN2ui11pump_eventsEi+0x8a) [0x564a5a9bba0a]: ui::pump_events(int) /usr/games/crawl-git-9abc20d24f(_ZN4Menu7do_menuEv+0x342) [0x564a5a6ce882]: Menu::do_menu() /usr/games/crawl-git-9abc20d24f(_ZN4Menu4showEb+0xf0) [0x564a5a6cec50]: Menu::show(bool) /usr/games/crawl-git-9abc20d24f(_ZNK10LookupType12display_keysERSt6vectorINSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESaIS6_EE+0xeef) [0x564a5a645f1f]: LookupType::display_keys(std::vector, std::allocator >, std::allocator, std::allocator > > >&) const /usr/games/crawl-git-9abc20d24f(_ZNK10LookupType16find_descriptionERNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x241) [0x564a5a647ce1]: LookupType::find_description(std::__cxx11::basic_string, std::allocator >&) const /usr/games/crawl-git-9abc20d24f(_Z24find_description_of_type16lookup_help_type+0x6d) [0x564a5a64880d]: find_description_of_type(lookup_help_type) /usr/games/crawl-git-9abc20d24f(_ZNSt17_Function_handlerIFbRK9MenuEntryEZN14LookupHelpMenuC4E12command_typeEUlS2_E_E9_M_invokeERKSt9_Any_dataS2_+0x33) [0x564a5a64a8f3]: std::_Function_handler::_M_invoke(std::_Any_data const&, MenuEntry const&) /usr/games/crawl-git-9abc20d24f(_ZN4Menu17process_selectionEv+0x9e) [0x564a5a6c88ce]: Menu::process_selection() /usr/games/crawl-git-9abc20d24f(_ZN4Menu11process_keyEi+0x357) [0x564a5a6ce407]: Menu::process_key(int) /usr/games/crawl-git-9abc20d24f(+0x75de20) [0x564a5a6c1e20]: /usr/games/crawl-git-9abc20d24f(_ZN2ui6Widget8on_eventERKNS_5EventE+0x90) [0x564a5a9b9820]: ui::Widget::on_event(ui::Event const&) /usr/games/crawl-git-9abc20d24f(_ZN2ui6UIRoot13deliver_eventERNS_5EventE+0x1cc) [0x564a5a9bb36c]: ui::UIRoot::deliver_event(ui::Event&) /usr/games/crawl-git-9abc20d24f(_ZN2ui6UIRoot8on_eventER8wm_event+0xd2) [0x564a5a9bb8d2]: ui::UIRoot::on_event(wm_event&) /usr/games/crawl-git-9abc20d24f(_ZN2ui11pump_eventsEi+0x8a) [0x564a5a9bba0a]: ui::pump_events(int) /usr/games/crawl-git-9abc20d24f(_ZN4Menu7do_menuEv+0x342) [0x564a5a6ce882]: Menu::do_menu() /usr/games/crawl-git-9abc20d24f(_ZN4Menu4showEb+0xf0) [0x564a5a6cec50]: Menu::show(bool) /usr/games/crawl-git-9abc20d24f(_Z26keyhelp_query_descriptions12command_type+0x6e3) [0x564a5a642e03]: keyhelp_query_descriptions(command_type) /usr/games/crawl-git-9abc20d24f(+0x4532c3) [0x564a5a3b72c3]: /usr/games/crawl-git-9abc20d24f(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x360) [0x564a5a3b76e0]: show_help(int, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-9abc20d24f(_Z15process_command12command_typeS_+0x1615) [0x564a5aa54365]: process_command(command_type, command_type) /usr/games/crawl-git-9abc20d24f(+0xaec452) [0x564a5aa50452]: /usr/games/crawl-git-9abc20d24f(+0xaed045) [0x564a5aa51045]: /usr/games/crawl-git-9abc20d24f(main+0x1ab) [0x564a5a30d36b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f11cce8b0b3]: /usr/games/crawl-git-9abc20d24f(_start+0x2e) [0x564a5a30dede]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9abc20d24f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9abc20d24f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9abc20d24f/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_rooms elyvilon_altar_4 serial_undead serial_undead_b serial_undead_a serial_undead_c serial_undead_c serial_shops nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. The howler monkey hoots and howls with incredible vigour! The unseen horror zombie closely misses you. The howler monkey closely misses you. You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (81% to hit) The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie misses you. The howler monkey misses you. The unseen horror zombie hits you! The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The unseen horror zombie misses you. The unseen horror zombie hits you. Unknown command. The unseen horror zombie closely misses you. The unseen horror zombie misses you. The unseen horror zombie barely misses you. The howler monkey hoots and howls with incredible vigour! You hear a bellow! x3 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is lightly damaged. The searing ray hits the howler monkey. The howler monkey is moderately wounded. (Press . to maintain the ray.) The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. The searing ray misses the unseen horror zombie. The searing ray hits the howler monkey! The howler monkey is almost dead. The unseen horror zombie completely misses you. The unseen horror zombie hits you. The unseen horror zombie closely misses you. The unseen horror zombie barely misses you. x2 A yak comes into view. The unseen horror zombie closely misses you. The searing ray hits the unseen horror zombie. The unseen horror zombie is moderately damaged. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The unseen horror zombie barely misses you. x2 The unseen horror zombie hits you. x2 The unseen horror zombie closely misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie completely misses you. The unseen horror zombie misses you. x2 The unseen horror zombie hits you but does no damage. The yak gores you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. There is a stone staircase leading up, spattered with blood here. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The yak misses you. The unseen horror zombie closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The yak closely misses you. The searing ray hits the yak! The yak is heavily wounded. The yak completely misses you. Unknown command. The searing ray hits the yak. The yak is severely wounded. The yak gores you. Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Unknown command. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. x4 There is a stone staircase leading up, spattered with blood here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (wandering, hasn't noticed you, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is lightly damaged. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie closely misses you. The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie barely misses you. The unseen horror zombie closely misses you. The centaur zombie hits you. The centaur zombie completely misses you. Unknown command. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. The unseen horror zombie hits you but does no damage. The unseen horror zombie completely misses you. The unseen horror zombie hits you. x3 The unseen horror zombie closely misses you. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. Unknown command. The searing ray hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. You finish channelling your searing ray. The unseen horror zombie barely misses you. x2 The unseen horror zombie hits you. A demonic guardian appears! The unseen horror zombie completely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (lightly damaged, ally target, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is lightly damaged. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. x3 You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The unseen horror zombie completely misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The unseen horror zombie completely misses you. There is a stone staircase leading up, spattered with blood here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (moderately damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is moderately damaged. (Press . to maintain the ray.) The unseen horror zombie hits you but does no damage. x4 The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. The unseen horror zombie completely misses you. The unseen horror zombie hits you. The unseen horror zombie misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. The searing ray hits the unseen horror zombie. The unseen horror zombie is severely damaged. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The searing ray misses the unseen horror zombie. You finish channelling your searing ray. The unseen horror zombie barely misses you. The unseen horror zombie misses you. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (severely damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is almost destroyed. (Press . to maintain the ray.) The unseen horror zombie misses you. The unseen horror zombie barely misses you. The unseen horror zombie misses you. The unseen horror zombie completely misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. Unknown command. The searing ray hits the unseen horror zombie! You destroy the unseen horror zombie! Vehumet accepts your kill. The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. Unknown command. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (lightly damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is moderately damaged. (Press . to maintain the ray.) The unseen horror zombie barely misses you. The unseen horror zombie misses you. The unseen horror zombie closely misses you. The searing ray hits the unseen horror zombie. The unseen horror zombie is heavily damaged. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. Unknown command. The searing ray hits the unseen horror zombie. The unseen horror zombie is heavily damaged. The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. Unknown command. The searing ray hits the unseen horror zombie. The unseen horror zombie is severely damaged. You finish channelling your searing ray. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (severely damaged, 94% to hit) The searing ray hits the unseen horror zombie. The unseen horror zombie is severely damaged. (Press . to maintain the ray.) The unseen horror zombie barely misses you. x2 The unseen horror zombie hits you. Unknown command. The searing ray hits the unseen horror zombie. The unseen horror zombie is severely damaged. The unseen horror zombie hits you. The unseen horror zombie closely misses you. The unseen horror zombie hits you. Unknown command. Unknown command. The searing ray hits the unseen horror zombie! You destroy the unseen horror zombie! Vehumet accepts your kill. Unknown command. You finish channelling your searing ray. Magic restored. A centaur zombie comes into view. The magic dart hits the centaur zombie. The centaur zombie is lightly damaged. The magic dart hits the centaur zombie. The centaur zombie is moderately damaged. The magic dart hits the centaur zombie. The centaur zombie is moderately damaged. The magic dart hits the centaur zombie! The centaur zombie is heavily damaged. The magic dart hits the centaur zombie. The centaur zombie is severely damaged. The centaur zombie barely misses you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (severely damaged, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is almost destroyed. (Press . to maintain the ray.) The centaur zombie misses you. The centaur zombie kicks you. The searing ray hits the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. Unknown command. The searing ray hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. Unknown command. HP restored. You see here a howler monkey skeleton. You now have 352 gold pieces (gained 16). H - a wand of mindburst (21) (gained 6 charges) Things that are here: a stone; a +0 robe; a +4 war axe There is an entrance to Umuyj's Armour Shop here. Things that are here: a +3 short sword of venom; 7 poisoned darts; a +0 dagger Items here: (( )). You see here a +0 whip. You now have 362 gold pieces (gained 10). Key pressed, stopping explore. Found a dagger. An unseen horror zombie comes into view. The magic dart hits the unseen horror zombie. The unseen horror zombie is lightly damaged. The unseen horror zombie completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (lightly damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is lightly damaged. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. The unseen horror zombie hits you but does no damage. The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. Unknown command. The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. The unseen horror zombie completely misses you. The unseen horror zombie hits you. x2 Unknown command. The searing ray hits the unseen horror zombie! The unseen horror zombie is severely damaged. You finish channelling your searing ray. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (severely damaged, 94% to hit) The searing ray hits the unseen horror zombie. The unseen horror zombie is severely damaged. (Press . to maintain the ray.) The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The searing ray hits the unseen horror zombie! The unseen horror zombie is almost destroyed. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. Unknown command. The searing ray hits the unseen horror zombie! You destroy the unseen horror zombie! Vehumet accepts your kill. Your Fighting skill increases to level 8! Your Conjurations skill increases to level 9! Unknown command. A wight comes into view. It is wielding a +1 flail. A wight is nearby! The magic dart hits the wight but does no damage. The magic dart hits the wight but does no damage. The magic dart hits the wight but does no damage. The magic dart hits the wight but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +1 flail and wearing a +0 robe (83% to hit) The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight. The wight is almost destroyed. Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. Unknown command. Things that are here: a +1 flail; a +0 robe J - 3 scrolls labelled EJIOTESALE (gained 1) A gnoll sergeant comes into view. It is wielding a +0 trident. The gnoll sergeant shouts! You hear a shout! x2 A gnoll sergeant is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (87% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. Unknown command. The searing ray hits the gnoll sergeant! The gnoll sergeant is almost dead. The gnoll sergeant hits you but does no damage. Unknown command. The searing ray hits the gnoll sergeant. You kill the gnoll sergeant! Vehumet accepts your kill. You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 whip. Unknown command. Cloak : E - a +2 cloak of poison resistance Helmet : B - a +0 helmet of see invisible Gloves : none Boots : none Shield : none Armour : a - a +0 robe The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 flail. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail and quivering stones (85% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 spear. Unknown command. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. Unknown command. The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. A gnoll comes into view. It is wielding a +0 halberd. Unknown command. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. The searing ray hits the gnoll! The gnoll is heavily wounded. Unknown command. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. Unknown command. You finish channelling your searing ray. Unknown command. A troll comes into view. A troll is nearby! The magic dart hits the troll. The troll is lightly wounded. The troll shouts! The magic dart hits the troll. The troll is lightly wounded. The magic dart hits the troll. The troll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (lightly wounded, 83% to hit) The searing ray hits the troll! The troll is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the troll! The troll is severely wounded. Unknown command. The searing ray hits the troll! The troll is almost dead. A wight comes into view. It is wielding a +0 flail. Unknown command. The searing ray hits the troll! The troll is almost dead. You finish channelling your searing ray. The troll bites you but does no damage. The troll claws you but does no damage. The troll claws you. Unknown command. Things that are here: a +0 whip; a gnoll corpse Items here: ))) [ ††. The troll attacks as it pursues you! The troll closely misses you. The troll claws you. The troll closely misses you. Items here: (( )). The troll attacks as it pursues you! The troll barely misses you. x2 The troll claws you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (almost dead, 83% to hit) The searing ray hits the troll! You kill the troll! Vehumet accepts your kill. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 flail and wearing a +0 robe (83% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight. The wight is moderately damaged. A wight comes into view. It is wielding a +3 war axe. Unknown command. The searing ray hits the wight! The wight is almost destroyed. Unknown command. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +3 war axe and wearing a +0 robe (83% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight. The wight is heavily damaged. Unknown command. The searing ray hits the wight. The wight is severely damaged. The wight barely misses you. Unknown command. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. Vehumet offers you knowledge of Inner Flame. You finish channelling your searing ray. Unknown command. Things that are here: a +3 war axe; a +0 robe You start resting. Magic restored. You now have 378 gold pieces (gained 16). x - 3 throwing nets (gained 2) Items here: ( ))) [. Items here: ))) [ ††. Things that are here: a +0 whip; a gnoll corpse Found a stone staircase leading up. Found a whip. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A wyvern comes into view. Found a scroll of teleportation and 15 gold pieces. A wyvern is nearby! A wyvern is nearby! The magic dart hits the wyvern but does no damage. The wyvern hisses angrily. The magic dart hits the wyvern. The wyvern is lightly wounded. The magic dart hits the wyvern. The wyvern is lightly wounded. The magic dart hits the wyvern. The wyvern is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (moderately wounded, 83% to hit) The searing ray hits the wyvern! The wyvern is severely wounded. (Press . to maintain the ray.) The wyvern bites you! A demonic guardian appears! The searing ray hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. Unknown command. HP restored. You swap places. s - 2 yellow potions (gained 1) l - 5 scrolls of teleportation (gained 1) Your white imp disappears in a puff of smoke! You now have 393 gold pieces (gained 15). A vampire mosquito comes into view. A vampire mosquito is nearby! The magic dart hits the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito buzzes angrily. The magic dart hits the vampire mosquito. The vampire mosquito is lightly damaged. A vampire mosquito comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (lightly damaged, 72% to hit) The searing ray hits the vampire mosquito! The vampire mosquito is heavily damaged. (Press . to maintain the ray.) The vampire mosquito buzzes angrily. The searing ray hits the vampire mosquito. The vampire mosquito is severely damaged. The searing ray hits the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito closely misses you. Unknown command. Unknown command. The searing ray misses the vampire mosquito. The searing ray hits the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (moderately damaged, 72% to hit) The searing ray misses the vampire mosquito. (Press . to maintain the ray.) The vampire mosquito barely misses you. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito misses you. The vampire mosquito closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito, p - vampire mosquito Aim: a vampire mosquito (severely damaged, 72% to hit) The searing ray hits the vampire mosquito. The vampire mosquito is almost destroyed. (Press . to maintain the ray.) The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The vampire mosquito closely misses you. The vampire mosquito bites you but does no damage. x2 The searing ray hits the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. The vampire mosquito closely misses you. The vampire mosquito barely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (72% to hit) The searing ray hits the vampire mosquito. The vampire mosquito is lightly damaged. (Press . to maintain the ray.) The vampire mosquito barely misses you. The vampire mosquito bites you. The vampire mosquito draws strength from your injuries! The searing ray hits the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. Unknown command. The searing ray hits the vampire mosquito but does no damage. The vampire mosquito is lightly damaged. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! The vampire mosquito bites you but does no damage. Unknown command. The searing ray hits the vampire mosquito! The vampire mosquito is moderately damaged. You finish channelling your searing ray. The vampire mosquito misses you. The vampire mosquito barely misses you. Unknown command. Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (moderately damaged, chance to affect: 49%) The vampire mosquito suddenly stops moving! Unknown command. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The helpless vampire mosquito fails to defend itself. You puncture the vampire mosquito! The vampire mosquito is heavily damaged. The helpless vampire mosquito fails to defend itself. You hit the vampire mosquito. You kick the vampire mosquito. The vampire mosquito is almost destroyed. The helpless vampire mosquito fails to defend itself. You puncture the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. HP restored. You see here a vampire mosquito corpse. Key pressed, stopping explore. A centaur zombie is nearby! The magic dart hits the centaur zombie. The centaur zombie is lightly damaged. The magic dart hits the centaur zombie. The centaur zombie is moderately damaged. The magic dart hits the centaur zombie. The centaur zombie is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur zombie Aim: a centaur zombie (moderately damaged, 100% to hit) The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the centaur zombie! The centaur zombie is severely damaged. The centaur zombie closely misses you. The centaur zombie kicks you but does no damage. Unknown command. The searing ray hits the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie hits you but does no damage. The centaur zombie kicks you but does no damage. The centaur zombie hits you. The centaur zombie barely misses you. Unknown command. The searing ray hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Unknown command. Magic restored. j - 2 scrolls labelled PUUWOU LOVIP (gained 1) You now have 407 gold pieces (gained 14). A yak comes into view. A yak comes into view. The yak bellows! You hear a bellow! The yak bellows! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits the yak but does no damage. A yak comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (90% to hit) The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the yak. The yak is moderately wounded. Unknown command. The searing ray hits the yak! The yak is heavily wounded. The yak closely misses you. Unknown command. The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. The yak closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, 90% to hit) The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the yak. The yak misses you. The yak gores you but does no damage. Unknown command. Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 8! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The yak gores you! The yak misses you. The searing ray hits the yak. The yak is moderately wounded. The yak completely misses you. The yak gores you! Unknown command. The searing ray hits the yak. The yak is moderately wounded. The yak gores you. The yak closely misses you. Unknown command. The searing ray hits the yak! The yak is heavily wounded. You finish channelling your searing ray. The yak gores you! The yak barely misses you. Unknown command. The yak completely misses you. The yak barely misses you. Unknown command. Found an orange potion. The yak attacks as it pursues you! The yak gores you but does no damage. The yak barely misses you. The yak attacks as it pursues you! The yak closely misses you. The yak misses you. The yak attacks as it pursues you! The yak gores you! A demonic guardian appears! The yak attacks as it pursues you! The yak gores you! Your iron imp hits the yak! Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded, ally target) The roots erupt in riotous growth! Roots grab the yak. Your demonic guardian avoids your attack. The grasping roots constrict the yak. The yak struggles to escape constriction. Your iron imp hits the yak! Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak, p - yak Aim: a yak (heavily wounded, 90% to hit) The searing ray hits the yak. The yak is almost dead. The searing ray hits the yak. The yak is heavily wounded. (Press . to maintain the ray.) The grasping roots constrict the yak. An unseen horror zombie comes into view. The unseen horror zombie barely misses your iron imp. The yak struggles to escape constriction. The yak gores your iron imp. The unseen horror zombie hits your iron imp. Unknown command. The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak! The yak is almost dead. The unseen horror zombie misses your iron imp. The unseen horror zombie closely misses your iron imp. Your iron imp hits the yak! The yak dies! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. Unknown command. The unseen horror zombie hits your iron imp. The unseen horror zombie hits your iron imp but does no damage. Your iron imp hits the unseen horror zombie! The centaur zombie barely misses your iron imp. The centaur zombie kicks your iron imp but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (moderately damaged, ally target, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. (Press . to maintain the ray.) The centaur zombie hits your iron imp. The centaur zombie closely misses your iron imp. The unseen horror zombie barely misses you. Your iron imp hits the centaur zombie! The searing ray hits the unseen horror zombie! The unseen horror zombie is severely damaged. The unseen horror zombie completely misses you. The unseen horror zombie barely misses you. The centaur zombie hits your iron imp but does no damage. The centaur zombie kicks your iron imp but does no damage. The unseen horror zombie hits you but does no damage. Unknown command. The searing ray hits the unseen horror zombie! The unseen horror zombie is severely damaged. The unseen horror zombie misses you. The centaur zombie barely misses your iron imp. The centaur zombie kicks your iron imp. The unseen horror zombie barely misses you. Your iron imp hits the centaur zombie! The centaur zombie closely misses your iron imp. The centaur zombie kicks your iron imp but does no damage. Unknown command. The searing ray hits the unseen horror zombie! The unseen horror zombie is almost destroyed. You finish channelling your searing ray. The unseen horror zombie hits you. The unseen horror zombie barely misses you. The unseen horror zombie hits you but does no damage. Your iron imp hits the centaur zombie! The centaur zombie hits your iron imp but does no damage. The centaur zombie kicks your iron imp but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (almost destroyed, 94% to hit) The searing ray hits the unseen horror zombie. You destroy the unseen horror zombie! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The centaur zombie hits your iron imp. The centaur zombie barely misses your iron imp. Your iron imp hits the centaur zombie! You have reached level 11! Your demonic ancestry asserts itself... You feel devilish. The centaur zombie closely misses your iron imp. The centaur zombie kicks your iron imp but does no damage. Your iron imp hits the centaur zombie but does no damage. Your iron imp disappears in a puff of smoke! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-845-g9abc20d24f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Rudyous] Species: Demonspawn Job: Conjurer HP: 42/87; mods: 0/0 MP: 31/32; mod: 0 Stats: 7 (7) 25 (25) 11 (11) Position: (46, 39), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 8 | 2026 | 226/450 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 7 | 2064 | 400/476 Stealth | X | 0 | 0 | 3 | 300 | 0/200 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 25 | 8 | 2205 | 65/535 Conjurations | X | 1 | 25 | 9 | 2499 | 249/525 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #40: 40 Attributes: #12: 407 #49: 456 Mutations: hooves: 2 (innate) yellow scales: 1 (innate) demonic guardian: 1 (innate) powered by death: 2 (innate) bedeviling: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: +2 short sword of venom eq slot #1, inv slot #30: +2 cloak of poison resistance eq slot #2, inv slot #27: +0 helmet of see invisible eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #28: ring of poison resistance eq slot #8, inv slot #6: ring of magical power eq slot #9, inv slot #41: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .##..##.## #............ ##....# ##........... #.....## #######........... #...###..# ###)..)))........... ..# ##.###...#####.##........ . #.....### #.#####.#.### #..#### #.#####)#...# ####†.##########.#.........# #.....##.†Z.@..............# #..###...†######..##.....##. .............# #.###.)...# .....#.....##.# ...#.......# ...........# .....###.####...# ..........## .#### #.# ##.# ......!.... .# #.# .# .......#### .# #.# # . ..... #.##### #.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>