Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.31-a0-845-g9abc20d24f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15666145288909091046, deterministic pregen: 1 Command line: /usr/games/crawl-git-9abc20d24f -name Rudyous -rc /dgldir/rcfiles/crawl-git/Rudyous.rc -macro /dgldir/rcfiles/crawl-git/Rudyous.macro -morgue /dgldir/morgue/Rudyous/ -webtiles-socket /crawl-master/webserver/sockets/Rudyous:2023-10-02.12:43:36.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 37 stack frames. /usr/games/crawl-git-9abc20d24f(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55d1f83751cf]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-9abc20d24f(_Z13do_crash_dumpv+0x418) [0x55d1f837f448]: do_crash_dump() /usr/games/crawl-git-9abc20d24f(_Z20crash_signal_handleri+0x1fa) [0x55d1f837565a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fd9f3f4f210]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0xcb) [0x7fd9f3f4f18b]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x12b) [0x7fd9f3f2e859]: /lib/x86_64-linux-gnu/libstdc++.so.6(+0x9e951) [0x7fd9f4326951] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa47c) [0x7fd9f433247c] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa4e7) [0x7fd9f43324e7] /lib/x86_64-linux-gnu/libstdc++.so.6(+0xaa799) [0x7fd9f4332799] /lib/x86_64-linux-gnu/libstdc++.so.6(_ZSt19__throw_logic_errorPKc+0x41) [0x7fd9f432925e] /usr/games/crawl-git-9abc20d24f(_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPKcEEvT_S8_St20forward_iterator_tag+0xcb) [0x55d1f82da83b]: void std::__cxx11::basic_string, std::allocator >::_M_construct(char const*, char const*, std::forward_iterator_tag) /usr/games/crawl-git-9abc20d24f(_Z17describe_mutation13mutation_type+0x2a7) [0x55d1f83ad097]: describe_mutation(mutation_type) /usr/games/crawl-git-9abc20d24f(+0x6df235) [0x55d1f85fd235]: /usr/games/crawl-git-9abc20d24f(_ZNSt17_Function_handlerIFiRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES7_S5_EPS8_E9_M_invokeERKSt9_Any_dataS7_S7_OS5_+0x67) [0x55d1f8602d07]: std::_Function_handler, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator >), int (*)(std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator >)>::_M_invoke(std::_Any_data const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator > const&, std::__cxx11::basic_string, std::allocator >&&) /usr/games/crawl-git-9abc20d24f(_ZNK10LookupType8describeERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEb+0x139) [0x55d1f85fd3b9]: LookupType::describe(std::__cxx11::basic_string, std::allocator > const&, bool) const /usr/games/crawl-git-9abc20d24f(_ZNK10LookupType16find_descriptionERNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xb25) [0x55d1f86025c5]: LookupType::find_description(std::__cxx11::basic_string, std::allocator >&) const /usr/games/crawl-git-9abc20d24f(_Z24find_description_of_type16lookup_help_type+0x6d) [0x55d1f860280d]: find_description_of_type(lookup_help_type) /usr/games/crawl-git-9abc20d24f(_ZNSt17_Function_handlerIFbRK9MenuEntryEZN14LookupHelpMenuC4E12command_typeEUlS2_E_E9_M_invokeERKSt9_Any_dataS2_+0x33) [0x55d1f86048f3]: std::_Function_handler::_M_invoke(std::_Any_data const&, MenuEntry const&) /usr/games/crawl-git-9abc20d24f(_ZN4Menu17process_selectionEv+0x9e) [0x55d1f86828ce]: Menu::process_selection() /usr/games/crawl-git-9abc20d24f(_ZN4Menu11process_keyEi+0x357) [0x55d1f8688407]: Menu::process_key(int) /usr/games/crawl-git-9abc20d24f(+0x75de20) [0x55d1f867be20]: /usr/games/crawl-git-9abc20d24f(_ZN2ui6Widget8on_eventERKNS_5EventE+0x90) [0x55d1f8973820]: ui::Widget::on_event(ui::Event const&) /usr/games/crawl-git-9abc20d24f(_ZN2ui6UIRoot13deliver_eventERNS_5EventE+0x1cc) [0x55d1f897536c]: ui::UIRoot::deliver_event(ui::Event&) /usr/games/crawl-git-9abc20d24f(_ZN2ui6UIRoot8on_eventER8wm_event+0xd2) [0x55d1f89758d2]: ui::UIRoot::on_event(wm_event&) /usr/games/crawl-git-9abc20d24f(_ZN2ui11pump_eventsEi+0x8a) [0x55d1f8975a0a]: ui::pump_events(int) /usr/games/crawl-git-9abc20d24f(_ZN4Menu7do_menuEv+0x342) [0x55d1f8688882]: Menu::do_menu() /usr/games/crawl-git-9abc20d24f(_ZN4Menu4showEb+0xf0) [0x55d1f8688c50]: Menu::show(bool) /usr/games/crawl-git-9abc20d24f(_Z26keyhelp_query_descriptions12command_type+0x6e3) [0x55d1f85fce03]: keyhelp_query_descriptions(command_type) /usr/games/crawl-git-9abc20d24f(+0x4532c3) [0x55d1f83712c3]: /usr/games/crawl-git-9abc20d24f(_Z9show_helpiNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x360) [0x55d1f83716e0]: show_help(int, std::__cxx11::basic_string, std::allocator >) /usr/games/crawl-git-9abc20d24f(_Z15process_command12command_typeS_+0x1615) [0x55d1f8a0e365]: process_command(command_type, command_type) /usr/games/crawl-git-9abc20d24f(+0xaec452) [0x55d1f8a0a452]: /usr/games/crawl-git-9abc20d24f(+0xaed045) [0x55d1f8a0b045]: /usr/games/crawl-git-9abc20d24f(main+0x1ab) [0x55d1f82c736b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fd9f3f300b3]: /usr/games/crawl-git-9abc20d24f(_start+0x2e) [0x55d1f82c7ede]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-9abc20d24f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-9abc20d24f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-9abc20d24f/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = rooms, absdepth0 = 8 Level vaults: layout_rooms elyvilon_altar_4 serial_undead serial_undead_b serial_undead_a serial_undead_c serial_undead_c serial_shops nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (lightly wounded, ally target, 83% to hit) The searing ray hits the wyvern but does no damage. The wyvern is lightly wounded. (Press . to maintain the ray.) The wyvern bites you. The howler monkey hits you but does no damage. Your white imp barely misses the wyvern. The searing ray hits the wyvern. The wyvern is moderately wounded. The wyvern barely misses you. The wight hits you from afar with a +4 trident. The howler monkey closely misses you. The wyvern barely misses you. Your white imp hits the wyvern. Your white imp freezes the wyvern. Unknown command. Unknown command. The searing ray hits the wyvern! The wyvern is almost dead. The wight hits you from afar with a +4 trident. You feel drained. The wyvern barely misses you. The howler monkey hits you. Your white imp gestures at the wyvern. The puff of frost hits the wyvern. The wyvern dies! Vehumet accepts your kill. Vehumet offers you knowledge of Poisonous Vapours. Your life force feels restored. You finish channelling your searing ray. The howler monkey barely misses you. The wight hits you from afar with a +4 trident! You feel drained. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the howler monkey! The howler monkey is moderately wounded. The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The howler monkey closely misses you. The wight misses you. The howler monkey hits you but does no damage. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The searing ray hits the wight. The wight is severely damaged. The wight barely misses you. Your white imp gestures at the wight. The puff of frost hits the wight. The wight resists. The searing ray hits the wight. The wight is almost destroyed. The wight misses you. Your white imp barely misses the wight. Unknown command. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Unknown command. Your white imp disappears in a puff of smoke! Magic restored. Key pressed, stopping explore. HP restored. Things that are here: a +4 trident; a +0 robe A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The magic dart hits the kobold but does no damage. The kobold shouts! You hear a shout! x3 The magic dart hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. You can't see any susceptible monsters within range! (Use Z to cast anyway.) R - a scroll of identify A kobold comes into view. It is wielding a +0 dagger. An unseen horror zombie comes into view. A kobold comes into view. It is wielding a +3 short sword of venom. A kobold comes into view. It is wielding a +0 short sword. The kobold shouts! The unseen horror zombie hits you. The kobold misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie misses you. The kobold attacks as it pursues you! The kobold barely misses you. The unseen horror zombie misses you. 2 kobolds come into view. A kobold is wielding a +0 short sword and quivering poisoned darts. The unseen horror zombie attacks as it pursues you! The unseen horror zombie closely misses you. x2 The kobold throws a stone. The stone barely misses you. There is an entrance to Umuyj's Armour Shop here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (79% to hit) The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray hits the unseen horror zombie! The unseen horror zombie is lightly damaged. (Press . to maintain the ray.) The unseen horror zombie hits you but does no damage. The kobold throws a stone. The stone closely misses you. A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. The unseen horror zombie hits you but does no damage. The searing ray hits the unseen horror zombie! The unseen horror zombie is moderately damaged. The kobold brigand shouts! The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 whip (79% to hit) The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold. The kobold is severely wounded. The searing ray misses the kobold. (Press . to maintain the ray.) The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. Unknown command. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. The unseen horror zombie hits you. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The kobold brigand throws a poisoned dart. The poisoned dart closely misses you. The unseen horror zombie hits you. Unknown command. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. You finish channelling your searing ray. The unseen horror zombie hits you. x2 A kobold comes into view. It is wielding a +0 dagger of venom. The unseen horror zombie hits you. A demonic guardian appears! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (moderately damaged, 94% to hit) The searing ray hits the unseen horror zombie. The unseen horror zombie is moderately damaged. (Press . to maintain the ray.) The unseen horror zombie barely misses you. The unseen horror zombie hits you. Your quasit bites the kobold brigand. Your quasit claws the kobold brigand. Your quasit closely misses the kobold brigand. The unseen horror zombie hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (moderately damaged, 94% to hit) Okay, then. The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. The unseen horror zombie completely misses you. The kobold brigand barely misses your quasit. The unseen horror zombie hits you but does no damage. Your quasit bites the kobold brigand but does no damage. Your quasit claws the kobold brigand but does no damage. Your quasit misses the kobold brigand. The searing ray hits the unseen horror zombie! The unseen horror zombie is severely damaged. The unseen horror zombie hits you but does no damage. x2 Your quasit closely misses the kobold brigand. x3 The kobold brigand hits your quasit with a +0 dagger. The unseen horror zombie hits you but does no damage. Unknown command. The searing ray hits the unseen horror zombie. The unseen horror zombie is severely damaged. You finish channelling your searing ray. The unseen horror zombie hits you but does no damage. x2 Your quasit completely misses the kobold brigand. Your quasit closely misses the kobold brigand. Your quasit claws the kobold brigand. The kobold brigand hits your quasit with a +0 dagger. The unseen horror zombie hits you. Your quasit barely misses the kobold brigand. Your quasit completely misses the kobold brigand. Your quasit claws the kobold brigand but does no damage. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The kobold brigand hits your quasit with a +0 dagger. Your quasit dies! Your quasit disappears in a puff of smoke! The unseen horror zombie closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (severely damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is almost destroyed. (Press . to maintain the ray.) The kobold brigand shouts! The unseen horror zombie hits you. The unseen horror zombie hits you! Unknown command. The searing ray misses the unseen horror zombie. The searing ray misses the kobold brigand. The unseen horror zombie hits you. Unknown command. Unknown command. The searing ray hits the kobold brigand. The kobold brigand is almost dead. The searing ray misses the unseen horror zombie. The kobold hits you but does no damage. Unknown command. The searing ray hits the kobold brigand! You kill the kobold brigand! Vehumet accepts your kill. You feel your power returning. The searing ray hits the unseen horror zombie. You destroy the unseen horror zombie! Vehumet accepts your kill. You finish channelling your searing ray. The kobold hits you with a +0 dagger of venom. You are poisoned. Your life force feels restored. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger of venom (79% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) You feel sick. The kobold completely misses you. Unknown command. A kobold is nearby! The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel your power returning. You feel sick. Unknown command. You feel sick. Unknown command. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. A wyvern comes into view. A wyvern is nearby! The magic dart hits the wyvern. The wyvern is lightly wounded. The magic dart hits the wyvern but does no damage. The wyvern is lightly wounded. The magic dart hits the wyvern but does no damage. The wyvern is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (lightly wounded, 83% to hit) The searing ray hits the wyvern. The wyvern is lightly wounded. (Press . to maintain the ray.) The wyvern misses you. The wyvern closely misses you. The searing ray hits the wyvern! The wyvern is moderately wounded. The wyvern misses you. A wyvern is nearby! The magic dart hits the wyvern. The wyvern is heavily wounded. The wyvern completely misses you. The wyvern closely misses you. The magic dart hits the wyvern. The wyvern is heavily wounded. The wyvern misses you. The magic dart hits the wyvern! The wyvern is almost dead. The wyvern hisses menacingly. The wyvern bites you. The wyvern bites you but does no damage. The magic dart hits the wyvern but does no damage. The wyvern is severely wounded. The wyvern completely misses you. The magic dart hits the wyvern. The wyvern is almost dead. The wyvern misses you. The wyvern closely misses you. The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern bites you but does no damage. The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern barely misses you. The wyvern bites you! The magic dart hits the wyvern. The wyvern is almost dead. The wyvern barely misses you. The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern barely misses you. The wyvern closely misses you. The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern barely misses you. The magic dart hits the wyvern but does no damage. The wyvern is almost dead. The wyvern closely misses you. The wyvern bites you! The magic dart hits the wyvern. The wyvern is almost dead. The wyvern misses you. The magic dart hits the wyvern. The wyvern is almost dead. The wyvern bites you. The wyvern misses you. The magic dart hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger of venom; a +0 dagger; a kobold corpse You start resting. Magic restored. You start resting. A wight comes into view. It is wielding a +4 war axe and carrying a wand of mindburst. A wight is nearby! There is an entrance to Umuyj's Armour Shop here. The wight zaps a wand. Your mind is blasted! The wight throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 war axe, wearing a +0 robe, quivering stones and carrying a wand of mindburst (83% to hit) The searing ray hits the wight. The wight is lightly damaged. (Press . to maintain the ray.) The searing ray hits the wight! The wight is heavily damaged. The wight zaps a wand. You struggle to resist. Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. Your Dodging skill increases to level 7! Unknown command. You finish channelling your searing ray. Magic restored. A centaur zombie comes into view. A centaur zombie is nearby! The magic dart hits the centaur zombie. The centaur zombie is lightly damaged. You hear a howl! An unseen horror zombie comes into view. You hear a bellow! A howler monkey comes into view. The magic dart hits the unseen horror zombie. The unseen horror zombie is lightly damaged. The howler monkey moves out of view. The magic dart hits the unseen horror zombie. The unseen horror zombie is lightly damaged. The unseen horror zombie hits you. The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. You see here a wyvern skeleton. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The howler monkey hoots and howls with incredible vigour! The unseen horror zombie barely misses you. You hear a howl! You hear a bellow! x2; You hear a shout! There is a stone staircase leading up, spattered with blood here. The unseen horror zombie misses you. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start waiting. Done waiting. You climb downwards. The unseen horror zombie hits you. x2 The howler monkey misses you. The unseen horror zombie hits you. The howler monkey hoots and howls with incredible vigour! The unseen horror zombie closely misses you. The howler monkey howls! You hear a howl! You hear a bellow! x2 You hear a shout! x2 There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (catching its breath, 81% to hit) The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) The unseen horror zombie closely misses you. The unseen horror zombie barely misses you. The howler monkey hits you but does no damage. A howler monkey comes into view. The unseen horror zombie closely misses you. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. The howler monkey hoots and howls with incredible vigour! The unseen horror zombie closely misses you. The howler monkey closely misses you. You hear a shout! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (81% to hit) The searing ray hits the howler monkey! The howler monkey is severely wounded. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie misses you. The howler monkey misses you. The unseen horror zombie hits you! The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The unseen horror zombie misses you. The unseen horror zombie hits you. Unknown command. The unseen horror zombie closely misses you. The unseen horror zombie misses you. The unseen horror zombie barely misses you. The howler monkey hoots and howls with incredible vigour! You hear a bellow! x3 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is lightly damaged. The searing ray hits the howler monkey. The howler monkey is moderately wounded. (Press . to maintain the ray.) The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. The searing ray misses the unseen horror zombie. The searing ray hits the howler monkey! The howler monkey is almost dead. The unseen horror zombie completely misses you. The unseen horror zombie hits you. The unseen horror zombie closely misses you. The unseen horror zombie barely misses you. x2 A yak comes into view. The unseen horror zombie closely misses you. The searing ray hits the unseen horror zombie. The unseen horror zombie is moderately damaged. The searing ray hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. The unseen horror zombie barely misses you. x2 The unseen horror zombie hits you. x2 The unseen horror zombie closely misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie completely misses you. The unseen horror zombie misses you. x2 The unseen horror zombie hits you but does no damage. The yak gores you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. There is a stone staircase leading up, spattered with blood here. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The yak misses you. The unseen horror zombie closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The yak closely misses you. The searing ray hits the yak! The yak is heavily wounded. The yak completely misses you. Unknown command. The searing ray hits the yak. The yak is severely wounded. The yak gores you. Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Unknown command. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. x4 There is a stone staircase leading up, spattered with blood here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie Aim: a centaur zombie (wandering, hasn't noticed you, 100% to hit) The searing ray hits the centaur zombie. The centaur zombie is lightly damaged. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie closely misses you. The searing ray hits the centaur zombie! The centaur zombie is heavily damaged. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie barely misses you. The unseen horror zombie closely misses you. The centaur zombie hits you. The centaur zombie completely misses you. Unknown command. The searing ray hits the centaur zombie! The centaur zombie is almost destroyed. The unseen horror zombie hits you but does no damage. The unseen horror zombie completely misses you. The unseen horror zombie hits you. x3 The unseen horror zombie closely misses you. The centaur zombie barely misses you. The centaur zombie kicks you but does no damage. Unknown command. The searing ray hits the centaur zombie! You destroy the centaur zombie! Vehumet accepts your kill. You finish channelling your searing ray. The unseen horror zombie barely misses you. x2 The unseen horror zombie hits you. A demonic guardian appears! The unseen horror zombie completely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (lightly damaged, ally target, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is lightly damaged. (Press . to maintain the ray.) The unseen horror zombie hits you. The unseen horror zombie misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie barely misses you. x3 You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. The unseen horror zombie closely misses you. The unseen horror zombie hits you. The unseen horror zombie completely misses you. The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie closely misses you. The unseen horror zombie hits you. Welcome back, Rudyous the Demonspawn Conjurer. Vehumet says: Let it end in hellfire! Welcome back, Rudyous the Demonspawn Conjurer. Vehumet says: Let it end in hellfire! Welcome back, Rudyous the Demonspawn Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Unknown command. There are monsters nearby! The unseen horror zombie hits you but does no damage. The unseen horror zombie misses you. x2 The unseen horror zombie hits you but does no damage. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. x3 The unseen horror zombie hits you. x2 The unseen horror zombie closely misses you. The unseen horror zombie hits you but does no damage. There is a stone staircase leading up, spattered with blood here. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (lightly damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is moderately damaged. (Press . to maintain the ray.) The unseen horror zombie closely misses you. x2 The unseen horror zombie hits you. The unseen horror zombie misses you. The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. The unseen horror zombie hits you. A demonic guardian appears! The unseen horror zombie barely misses you. x2 The unseen horror zombie misses you. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The searing ray hits the unseen horror zombie! The unseen horror zombie is heavily damaged. The unseen horror zombie barely misses you. The unseen horror zombie hits you. The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. x2 The unseen horror zombie barely misses you. Your orange demon stings the unseen horror zombie! Your orange demon hits the unseen horror zombie but does no damage. The searing ray hits the unseen horror zombie! The unseen horror zombie is severely damaged. You finish channelling your searing ray. The unseen horror zombie hits you. The unseen horror zombie closely misses you. x2 The unseen horror zombie hits you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. Your orange demon stings the unseen horror zombie! Your orange demon barely misses the unseen horror zombie. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - unseen horror zombie Aim: an unseen horror zombie (severely damaged, 94% to hit) The searing ray hits the unseen horror zombie! The unseen horror zombie is almost destroyed. (Press . to maintain the ray.) The unseen horror zombie completely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie barely misses you. The unseen horror zombie hits you but does no damage. Your orange demon stings the unseen horror zombie but does no damage. Your orange demon hits the unseen horror zombie. The unseen horror zombie looks weaker. The searing ray hits the unseen horror zombie but does no damage. The unseen horror zombie is almost destroyed. The unseen horror zombie misses you. The unseen horror zombie hits you but does no damage. The unseen horror zombie hits you. x2 Your orange demon stings the unseen horror zombie but does no damage. Your orange demon barely misses the unseen horror zombie. The searing ray hits the unseen horror zombie! You destroy the unseen horror zombie! Vehumet accepts your kill. You feel your power returning. The unseen horror zombie closely misses you. x3 Your orange demon stings the unseen horror zombie! Your orange demon hits the unseen horror zombie but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - unseen horror zombie Aim: an unseen horror zombie (almost destroyed, not watching you, weak, ally target, 94% to hit) The searing ray hits the unseen horror zombie! You destroy the unseen horror zombie! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You start resting. Magic restored. You start resting. Your orange demon disappears in a puff of smoke! An orc warrior comes into view. It is wielding a +0 glaive. The magic dart hits the orc warrior but does no damage. The orc warrior shouts! You hear a shout! The magic dart hits the orc warrior. The orc warrior is lightly wounded. The magic dart hits the orc warrior. The orc warrior is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (lightly wounded, 83% to hit) The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. Unknown command. The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The orc warrior hits you from afar with a +0 glaive! An orc wizard comes into view. It is wielding a +0 dagger. Unknown command. The searing ray hits the orc warrior! The orc warrior is heavily wounded. You finish channelling your searing ray. The orc wizard shouts! You hear a shout! The orc warrior barely misses you. Unknown command. Unknown command. The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. The orc warrior hits you from afar with a +0 glaive. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (heavily wounded, 83% to hit) The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) The orc warrior barely misses you. Unknown command. The searing ray hits the orc warrior. The orc warrior is almost dead. The orc warrior hits you from afar with a +0 glaive! A demonic guardian appears! Unknown command. Unknown command. The searing ray hits the orc warrior but does no damage. The orc warrior is almost dead. The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc warrior hits you from afar with a +0 glaive! An orc wizard comes into view. It is wielding a +0 dagger. Unknown command. The searing ray misses the orc warrior. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc warrior hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. The orc warrior hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. The orc wizard closely misses your quasit. You hear a bellow! You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up, spattered with blood here. Unknown command. Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The roots erupt in riotous growth! Roots grab the orc wizard. Roots grab the orc wizard. Roots grab the orc warrior. The grasping roots constrict the orc warrior, but do no damage. The grasping roots constrict the orc wizard. x2 You hear a bellow! You hear a shout! x2 The orc warrior struggles to escape constriction. A yak comes into view. The orc wizard struggles to escape constriction. x2 Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, constricted by roots, 100% to hit) The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. (Press . to maintain the ray.) The grasping roots constrict the orc warrior. The grasping roots constrict the orc wizard. The roots release their grip on the orc warrior. The roots release their grip on the orc wizard. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 79% to hit) The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. The searing ray hits the orc warrior. The orc warrior is lightly wounded. (Press . to maintain the ray.) Your Conjurations skill increases to level 9! The searing ray hits the orc warrior. The orc warrior is moderately wounded. Unknown command. The searing ray misses the orc warrior. The searing ray hits the yak. The yak is lightly wounded. The orc warrior closely misses you. Unknown command. The searing ray hits the orc warrior but does no damage. The orc warrior is lightly wounded. The searing ray hits the yak. The yak is moderately wounded. You finish channelling your searing ray. The orc warrior hits you from afar with a +0 glaive! Unknown command. The orc warrior completely misses you. A yak comes into view. The orc warrior hits you from afar with a +0 glaive. The yak completely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded, 90% to hit) The searing ray hits the yak! The yak is heavily wounded. (Press . to maintain the ray.) The yak closely misses you. The searing ray hits the yak. The yak is heavily wounded. The yak completely misses you. Unknown command. The searing ray hits the yak. The yak is severely wounded. The yak gores you but does no damage. Unknown command. The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. The yak gores you! A demonic guardian appears! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead, ally target, 90% to hit) The searing ray hits the yak. The yak is almost dead. Your demonic guardian avoids your attack. (Press . to maintain the ray.) The yak misses you. Your white imp hits the yak. Your white imp freezes the yak. The yak dies! Vehumet accepts your kill. Unknown command. You start resting. Magic restored. You start resting. Your white imp disappears in a puff of smoke! HP restored. You climb downwards. The yak bellows! x2 There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak! The yak is lightly wounded. The searing ray hits the orc warrior! The orc warrior is heavily wounded. (Press . to maintain the ray.) The yak gores you. Unknown command. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The yak closely misses you. The yak gores you! Your Fighting skill increases to level 8! The searing ray hits the yak! The yak is severely wounded. The yak gores you! The yak gores you but does no damage. Unknown command. The searing ray hits the yak! The yak is almost dead. You finish channelling your searing ray. The yak gores you! x2; A demonic guardian appears! Unknown command. The yak gores you but does no damage. The yak closely misses you. Unknown command. Magic restored. Your iron imp barely misses the yak. The yak gores you but does no damage. The yak gores you! You climb upwards. There is a stone staircase leading down, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (90% to hit) The searing ray hits the yak! The yak is lightly wounded. (Press . to maintain the ray.) The yak barely misses you. The yak closely misses you. The searing ray hits the yak! The yak is moderately wounded. The yak gores you but does no damage. The yak gores you. Unknown command. The searing ray hits the yak! The yak is heavily wounded. The yak completely misses you. The yak closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (heavily wounded, 90% to hit) The searing ray hits the yak! The yak is severely wounded. (Press . to maintain the ray.) The yak closely misses you. The yak misses you. The searing ray hits the yak! The yak is almost dead. The yak closely misses you. x2 Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. The yak barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. You now have 352 gold pieces (gained 16). H - a wand of mindburst (21) (gained 6 charges) Things that are here: a stone; a +0 robe; a +4 war axe There is an entrance to Umuyj's Armour Shop here. Things that are here: a +3 short sword of venom; 7 poisoned darts; a +0 dagger Items here: (( )). You see here a +0 whip. You now have 362 gold pieces (gained 10). Key pressed, stopping explore. Found a dagger. J - 3 scrolls labelled EJIOTESALE (gained 1) A wyvern and a troll come into view. There are monsters nearby! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31-a0-845-g9abc20d24f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_DISPLAY_COMMANDS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Rudyous] Species: Demonspawn Job: Conjurer HP: 80/80; mods: 0/0 MP: 30/30; mod: 0 Stats: 7 (7) 25 (25) 11 (11) Position: (50, 34), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 8 | 1861 | 61/450 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 1 | 25 | 7 | 1890 | 226/476 Stealth | X | 0 | 0 | 3 | 300 | 0/200 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 1 | 25 | 7 | 2046 | 382/476 Conjurations | X | 1 | 25 | 9 | 2339 | 89/525 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/29 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #40: 50 Attributes: #12: 362 #49: 456 Mutations: hooves: 2 (innate) yellow scales: 1 (innate) demonic guardian: 1 (innate) powered by death: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: +2 short sword of venom eq slot #1, inv slot #30: +2 cloak of poison resistance eq slot #2, inv slot #27: +0 helmet of see invisible eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #28: ring of poison resistance eq slot #8, inv slot #6: ring of magical power eq slot #9, inv slot #41: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .lT... #...... ....... ....... ....... ##....... #######.......... #......@........ ..#####.##..... . #.# #.#.## #.#####)#... ######.#......... .................. ######..##.....##. #.###.....# ...#.......# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>