Seeded DCSS version 0.32-a0-938-g40ac7a0f4d (webtiles) character file. Game seed: 12928295102968854594 (custom seed) 1 Rudyous the Firebug (level 1, 6/13 HPs) Began as a Demonspawn Fire Elementalist on Apr 15, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:35 (87 turns). Rudyous the Firebug (Demonspawn Fire Elementalist) Turns: 87, Time: 00:01:35 Health: 6/13 AC: 2 Str: 8 XL: 1 Next: 16% Magic: 1/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} Skills: + Level 0.0 Fighting - Level 1.7 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 2.7 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 18% 2d5 11% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 32% 2 Inner Flame Hex/Fire 5% N/A 36% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 36% 3 Passwall Erth 1% N/A 54% 3 Swiftness Air 1% N/A 54% 3 Flame Wave Conj/Fire 7% 2d5 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5913 Altars: Message History d - a scroll labelled MECZUU EFOJU MP restored: 3 You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. A ball python comes into view. A ball python is nearby! You conjure some foxfire! You now have 2/3 mp. You conjure some foxfire! The ball python hisses angrily. You now have 1/3 mp. You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! You now have 0/3 mp. Your foxfire dissipates! x3 Your foxfire dissipates! x2 A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! You are out of magic! You are out of magic! A rat comes into view. The goblin hits you with a +0 dagger. You take 1 damage, and have 12/13 hp. You closely miss the goblin. The rat squeaks loudly. The goblin hits you with a +0 dagger. You take 2 damage, and have 10/13 hp. You hit the goblin but do no damage. The goblin misses you. The rat closely misses you. You barely miss the goblin. The goblin hits you with a +0 dagger. The rat bites you. You take 4 damage, and have 6/13 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#... #.#.. . ..#.###.. #...... #..... #...# # #.g.# #.#####@r.##.# #............# ##########.......### #............#...# #.......##...#...# #.......##.......# #............##.... #.......##.......#.. #.............###### You could see a goblin and a rat. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 creatures vanquished. Vanquished Creatures (others) 7 foxfires (D:1) 7 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rudyous the Demonspawn Fire Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 87 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 4 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 61 | 1 | 87.0 | Dungeon | 87 | 87 | 0 | 0 | 61 | 1 | 87.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 87 daAuts