Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 275373377615244774 79 Rudyous the Conjurer (level 4, 20/32 HPs) Began as a Demonspawn Conjurer on May 7, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:04:04 (1393 turns). Rudyous the Conjurer (Demonspawn Conjurer) Turns: 1393, Time: 00:04:05 Health: 20/32 AC: 2 Str: 7 XL: 4 Next: 17% Magic: 0/7 EV: 12 Int: 27 God: Gold: 82 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . h - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of conjuration (weapon) Jewellery d - a +6 ring of intelligence (left hand) f - an amulet of faith Wands k - a wand of roots (6) Scrolls c - a scroll of identify {unknown} g - a scroll of blinking {unknown} j - a scroll of torment {unknown} Potions b - a potion of magic {!q} e - a potion of invisibility {unknown} i - a potion of haste {unknown} Skills: + Level 1.3 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting * Level 4.7 Conjurations + Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 26% 4 Tukima's Dance Hex 3% N/A 28% 3 Fulminant Prism Conj/Alch 12% 3d9 34% 4 Dimensional Bullseye Hex/Tloc 3% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10607 Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You sometimes gain a little power by taking damage. Message History Roots grab Terence. The grasping roots constrict Terence. Terence hits you with a +0 hand axe. Unknown command. You take 4 damage, and have 22/26 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder, p - Terence Aim: an adder (68% to hit) You feel a surge of power! The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The grasping roots constrict Terence. The roots release their grip on Terence. Terence barely misses you. You now have 0/6 mp. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The adder barely misses you. Terence hits you with a +0 hand axe. You take 6 damage, and have 16/26 hp. MASSIVE DAMAGE!! Unknown command. You miss the adder. The adder is severely wounded. The adder bites you but does no damage. x2 Terence hits you with a +0 hand axe. Aiming: Fastroot Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you, p - adder The roots erupt in riotous growth! Roots grab Terence. Roots grab the adder. The grasping roots constrict Terence. You kill Terence! The grasping roots constrict the adder. You kill the adder! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. You regained 4 hp, and now have 20/32 hp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ################### #.....)@........... #.....####....#...# ....#. .#...# #...(# # .....#.#.. ######....# ##>.##..#.. #........## ##...#...#.# #....#...# .........#.# #....#...# .........#.# #...##..## .....#.#.#.###.####..# There were no monsters in sight! Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:1) 6 endoplasms 2 giant cockroaches (D:2) 4 goblins 2 hobgoblins 3 jackals (D:1) 7 kobolds A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards 8 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rudyous the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 123 | D:1 | Found Geghej's Assorted Antiques. 288 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 288 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 645 | D:1 | Learned a level 2 spell: Searing Ray 900 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/6 1102 | D:1 | Reached skill level 1 in Fighting 1259 | D:2 | Reached skill level 1 in Translocations 1371 | D:2 | Noticed Terence 1392 | D:2 | Killed Terence 1393 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1393 | D:2 | Reached XP level 4. HP: 20/32 MP: 0/7 1393 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, serial_shops, shop, minmay_misc_feat_encased D:2: minmay_recursive_quarters, layout_rooms, basic_altar, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_shops, nicolae_shop_waterfront, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 | 1.3 Translocations | 1 | 1.2 Dodging | | 1.7 Spellcasting | | 2.5 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Staff | 5 | || 5 Cast: Magic Dart | 52 | || 52 Searing Ray | 4 | || 4 Evoke: Wand | 4 | || 4 Armour: Robe | 16 | || 16 Dodge: Dodged | 12 | || 12