Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2439549617900833258 8 Rudyous the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on May 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:56 (264 turns). Rudyous the Conjurer (Demonspawn Conjurer) Turns: 264, Time: 00:00:56 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 12 Int: 18 God: Gold: 21 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . c - +1 spear (pain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons c - a +1 spear of pain (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic {!q} Skills: + Level 0.3 Fighting - Level 1.7 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations + Level 0.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5735 Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 8/13 hp. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you. You take 2 damage, and have 6/13 hp. You now have 0/3 mp. You hit the jackal. You kill the jackal! You start resting. HP restored. Health restored: 13; MP restored: 3 A jackal comes into view. x2 The jackal moves out of view. A jackal is nearby! The magic dart hits the jackal. The jackal is almost dead. The jackal barks! You now have 2/3 mp. The magic dart hits the jackal. You kill the jackal! A jackal comes into view. You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Health restored: 19 You now have 1/5 mp. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### #..... #.#### # #.# #####.#############.# hh..)..@............# #####.##.########.### # #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.###### You could see 2 jackals. Vanquished Creatures 2 goblins (D:1) 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rudyous the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 264 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 264 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 264 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_ring, minmay_tetromino_s2 Action || total ---------------------------++------- Melee: Spear || 10 Punch || 1 Cast: Magic Dart || 13 Armour: Robe || 8 Dodge: Dodged || 8