Dungeon Crawl Stone Soup version 0.32.0-1-gb5efadc4f2 (webtiles) character file. Game seed: 5623944729514459006 221 Rudyous the Conjurer (level 5, 28/39 HPs) Began as a Demonspawn Conjurer on Sept 2, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:33 (2309 turns). Rudyous the Conjurer (Demonspawn Conjurer) Turns: 2309, Time: 00:03:33 Health: 28/39 AC: 3 Str: 7 XL: 5 Next: 65% Magic: 3/9 EV: 11 Int: 21 God: Gold: 149 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . r - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: antennae 1, demonic guardian 1, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 149 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) Magical Staves r - a staff of conjuration (weapon) Jewellery o - an amulet of regeneration t - a ring of fire Wands p - a wand of charming (9) Scrolls c - a scroll of immolation {unknown} d - a scroll of vulnerability {unknown} g - 4 scrolls of teleportation {unknown} h - a scroll of poison {unknown} i - 2 scrolls of identify {unknown} j - a scroll of noise {unknown} l - 2 scrolls of acquirement {unknown} q - a scroll of enchant weapon {unknown} s - a scroll of revelation {unknown} Potions b - a potion of magic {!q} e - a potion of enlightenment {unknown} k - a potion of mutation {unknown} m - 3 potions of cancellation {unknown} n - 2 potions of curing {unknown} Skills: + Level 2.6 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations + Level 2.3 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 100% 1d9 3% 1 Apportation Tloc 6% N/A 13% 1 Soul Splinter Necr 12% N/A 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Fulminant Prism Conj/Alch 13% 3d9 30% 4 Summon Ice Beast Ice/Summ 3% N/A 36% 3 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Summon Mana Viper Hex/Summ 3% N/A 98% 5 Monstrous Menagerie Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15680 Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. A weak demonic guardian rushes to your aid. You regenerate magic rapidly. Message History Gang up on whom? Press: ? - help, Dir - move target, p - Grinder Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target, p - Grinder Fall back! Unknown command. A ball python comes into view. The ball python moves out of view. Found 17 gold pieces. Found a scroll labelled LUACVU NAUNN. You now have 149 gold pieces (gained 17). You start resting. Grinder is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Grinder Aim: Grinder (severely wounded, 77% to hit) You feel a surge of power! The searing ray hits Grinder! Grinder is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits Grinder. You kill Grinder! Your Fighting skill increases to level 2! Your Spellcasting skill increases to level 3! Your Alchemy skill increases to level 2! You have reached level 4! You feel clever. You have reached level 5! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.# #.# #.# #.....# #.# #.##### ####..# #.# #...... #####..# #.. ####### .......# ### ####...# . ####..######## ... ...#### .............######..... ...(>.. ###...######....@....... ...#### ......# ########..... # ###...# ... # ...#.# . # ......# # ###.### # # # # There were no monsters in sight! Vanquished Creatures Grinder (D:3) A dart slug (D:1) 2 ribbon worms (D:2) 4 bats An endoplasm (D:2) 3 giant cockroaches 3 goblins (D:2) 3 hobgoblins 8 kobolds 4 quokkas 3 frilled lizards 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Rudyous the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 338 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 338 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 823 | D:1 | Learned a level 2 spell: Searing Ray 868 | D:2 | Reached skill level 1 in Fighting 1171 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1171 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1606 | D:2 | Reached skill level 1 in Alchemy 1810 | D:2 | Found Fomnakle's Armour Boutique. 2212 | D:3 | Noticed Grinder 2220 | D:3 | Paralysed by Grinder for 5 turns 2229 | D:3 | Paralysed by Grinder for 3 turns 2251 | D:3 | Paralysed by Grinder for 5 turns 2308 | D:3 | Killed Grinder 2309 | D:3 | Reached XP level 4. HP: 24/34 MP: 3/8 2309 | D:3 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2309 | D:3 | Reached XP level 5. HP: 28/39 MP: 3/9 2309 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, serial_bayou_pond_c, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh D:2: kennysheep_six_static_rooms, layout_basic, serial_shops, nicolae_lakefront_shop, minmay_fountain_box, grunt_ministairs_7 D:3: layout_loops_ring, uniq_grinder, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Fighting | 1 2 | 2.6 Alchemy | 2 | 2.3 Spellcasting | 3 | 3.2 Dodging | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Staff | 1 | || 1 Cast: Magic Dart | 78 | || 78 Searing Ray | 7 | || 7 Evoke: Wand | 4 | || 4 Armour: Robe | 15 | || 15 Dodge: Dodged | 6 | || 6