Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 9176019216659265231 29 Ruich the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Feb 4, 2024. Was an Initiate of Ashenzari. Slain by a hobgoblin (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (857 turns). Ruich the Magician (Djinni Fire Elementalist) Turns: 857, Time: 00:03:26 Health: 0/25 AC: 4 Str: 8 XL: 3 Next: 32% Gold: 76 EV: 6 Int: 20 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . f - +0 whip rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . d - +1 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clever 1, strong-willed 1, sturdy frame 1 a: Renounce Religion, Curse Item You were on level 2 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your mind is acute. (Int +4, Str/Dex -1) You are strong-willed. (Will+) Your movements are slightly less encumbered by armour. (ER -2) Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Foxfire Conj/Fire 64% 2x1d7 3% 1 r - Inner Flame Hex/Fire 16% N/A 11% 3 s - Slow Hex 64% N/A 3% 1 X - Scorch Fire 32% 2d6 5% 2 Y - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 Z - Flame Wave Conj/Fire 16% 2d7 34% 4 Your spell library was empty. Inventory: Hand Weapons f - a +0 whip (weapon) Armour a - a +0 robe (worn) d - a +1 pair of gloves (worn) Scrolls c - a scroll of poison {unknown} Potions e - a potion of heal wounds {unknown} g - a potion of attraction {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari .......#...###.#.##.# #.###### ##.#.........#.#.##.# #.# #.#...#..##...#.##.# #.# # #...#.......#.##.# #)# #...#.####.>#.##)###.# ###.#.# ####.##.....# #.# #.######## #.#.#######.# #.........g@# ###.######### .. ... ### You could see a hobgoblin. Message History Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is almost dead. The ribbon worm's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ribbon worm. The ribbon worm is burned terribly! You kill the ribbon worm! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Unknown command. It was a potion of mutation. You feel extremely strange. You feel clever. You feel less encumbered by your armour. You feel strong-willed. The hobgoblin hits you. You die... Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Whip || 10 Cast: Foxfire || 33 Scorch || 2 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, serial_bayou, serial_bayou_crossing, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_pond_b, basic_ecumenical_altar D:2: layout_basic, minmay_misc_feat_rugged, uniq_terence Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruich the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Ruich set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 116 | D:1 | Found a faded altar of an unknown god. 221 | D:1 | Reached skill level 2 in Stealth 450 | D:1 | Prayed at the altar of an unknown god. 450 | D:1 | Became a worshipper of Ashenzari the Shackled 654 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 654 | D:2 | Learned a level 1 spell: Slow 857 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 857 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 857 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 857 | D:2 | Slain by a hobgoblin Vanquished Creatures A ribbon worm (D:2) 3 bats (D:1) 4 endoplasms 3 goblins A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 5 kobolds 4 rats 23 creatures vanquished. Vanquished Creatures (collateral kills) A foxfire (D:1) 1 creature vanquished. Vanquished Creatures (others) 54 foxfires 54 creatures vanquished. Grand Total: 78 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 857 | 826 | 31 | 16 | 584 | 2 | 428.5 | Dungeon | 857 | 826 | 31 | 16 | 584 | 2 | 428.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 611 daAuts D:2: 245 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 1 | 2.4 | 22 | 1 | 4.3 +---------+---------+-------+---------+---------+------- D:1 | 27 | 1 | 3.6 | 16 | 1 | 5.9 D:2 | 14 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------