Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 132743683651840041 54 Ruich the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Mar 3, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1233 turns). Ruich the Conjurer (Demigod Conjurer) Turns: 1233, Time: 00:02:47 Health: 0/26 AC: 3 Str: 8 XL: 3 Next: 44% Magic: 1/9 EV: 12 Int: 24 God: Gold: 78 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.9 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 92% 1d7 1% 1 s - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 2% N/A 34% 3 Sigil of Binding Hex 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) Jewellery e - a ring of fire Scrolls g - a scroll of teleportation {unknown} i - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - 3 potions of heal wounds {unknown} h - a potion of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) #>###.#####.# .# #.###.#####.######. .# #.#..#.............#.# #.#.#.#####.......(..# #.#)#.### #.#######..# #.#.#...# #.#######..# #.#.###.###....g)J)..# #.#.##†..##.#######..# #....#.@.##.# ....# ##.....†..g..# g.... #............#####. ....# ##.>............... ....# ##...#...#.##..... ....? ##.##...#.##.#... .#..# #.###.......# ## #.# ####.##.# #. #.# .. You could see a gnoll. Message History The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll You kill the gnoll! x2 (Press . to maintain the ray.) Unknown command. You start resting. A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! Unknown command. An endoplasm comes into view. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The gnoll is severely wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. * * * LOW HITPOINT WARNING * * * Unknown command. The gnoll misses you. Unknown command. You die... Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 2 | 2.4 Conjurations | 4 | 4.3 Dodging | | 1.9 Action || total ---------------------------++------- Cast: Magic Dart || 64 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 6 Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_basic, minmay_distorted D:2: layout_loops_ring, hellmonk_ecumenical_altar_watching_god Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruich the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 124 | D:1 | Reached skill level 2 in Stealth 160 | D:1 | Reached skill level 2 in Spellcasting 210 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 213 | D:1 | Learned a level 2 spell: Searing Ray 670 | D:1 | Reached skill level 4 in Conjurations 1139 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 1233 | D:2 | Slain by a gnoll Vanquished Creatures 2 gnolls (D:2) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins 3 hobgoblins (D:1) 3 jackals (D:1) 5 quokkas 4 ball pythons 3 frilled lizards 3 kobolds A rat (D:1) 31 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1232 | 1217 | 15 | 300 | 749 | 2 | 616.0 | Dungeon | 1232 | 1217 | 15 | 300 | 749 | 2 | 616.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1066 daAuts D:2: 166 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 72 | 6 | 7.7 | 28 | 3 | 9.7 +---------+---------+-------+---------+---------+------- D:1 | 36 | 6 | 14.3 | 21 | 3 | 12.5 D:2 | 36 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------