Dungeon Crawl Stone Soup version 0.32-a0-799-g95e1662365 (webtiles) character file. Game seed: 8287062330219159863 77 Ruich the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Mar 21, 2024. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:06:14 (2118 turns). Ruich the Conjurer (Demigod Conjurer) Turns: 2118, Time: 00:06:15 Health: 0/26 AC: 4 Str: 8 XL: 3 Next: 92% Magic: 5/9 EV: 11 Int: 24 God: Gold: 192 SH: 0 Dex: 18 Spells: 4/7 levels left rFire . . . g - +0 rapier (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . n - +0 pair of boots Will ..... (no amulet) Stlth ++ p - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 192 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level m - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gravitas Tloc 3% N/A 34% 3 Teleport Other Tloc 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dispersal Tloc 1% N/A 100% 6 Inventory: Hand Weapons g - a +0 rapier of venom (weapon) Missiles r - 2 throwing nets {=f} Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) n - a +0 pair of boots (worn) Jewellery p - a +6 ring of dexterity (left hand) Scrolls f - 4 scrolls of identify {unknown} h - a scroll of noise {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of fear {unknown} m - a scroll of fog {unknown} o - 2 scrolls of revelation {unknown} s - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of curing {unknown} d - a potion of attraction {unknown} i - a potion of degeneration {unknown} j - 2 potions of might {unknown} q - a potion of ambrosia {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15881 Shops: D:2 * #. #............). #. #. #.............. #.###.####.............† .........#.............. .........#.............. .........####....##..... .........'..'....###.... .....)...####....# #.... §...oo.@.# #....###.... §........# #......#.... .........# ######...... ~.#.###### ##..... . # ##.... ##'## ##... #..>. ###.# You could see an orc priest and an orc. Message History There is an open door here. You open the door. An orc priest comes into view. It is wielding a +0 club. Unknown command. An orc comes into view. It is wielding a +0 hand axe. There is an open door here. An orc comes into view. It is wielding a +0 trident. The orc priest shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 leather armour (wandering, hasn't noticed you, 79% to hit) The orc priest is heavily wounded. The searing ray misses the orc. (Press . to maintain the ray.) The orc shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Unknown command. The orc priest is severely wounded. The orc is heavily wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Unknown command. You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.6 Conjurations | 4 | 4.7 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 5 Rapier || 4 Cast: Magic Dart || 85 Searing Ray || 3 Armour: Robe || 21 Dodge: Dodged || 31 Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, st_stairs_7, minmay_pentomino_r4 D:2: layout_loops_ring, basic_altar, serial_shops, nicolae_diamond_shop, minivault_14 D:3: layout_basic, grunt_dithmenos_smoke_and_mirrors, nicolae_qazlal_scattered_showers, nicolae_ru_path_of_blood, hellmonk_ecumenical_altar_crossroads Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ruich the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 220 | D:1 | Reached skill level 2 in Spellcasting 348 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 418 | D:1 | Reached skill level 4 in Conjurations 749 | D:1 | Learned a level 2 spell: Searing Ray 767 | D:2 | Found Viusugax's Assorted Antiques. 1332 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 2118 | D:3 | Killed from afar by an orc priest Vanquished Creatures 3 gnolls (D:3) 2 orcs (D:3) 5 bats 6 endoplasms 2 giant cockroaches 2 goblins (D:2) 3 hobgoblins 4 jackals (D:2) A quokka (D:1) 6 ball pythons 2 frilled lizards (D:2) 6 kobolds 3 rats 45 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2117 | 2064 | 53 | 190 | 1531 | 3 | 705.7 | Dungeon | 2117 | 2064 | 53 | 190 | 1531 | 3 | 705.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1073 daAuts D:1: 766 daAuts D:3: 278 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 103 | 11 | 9.6 | 39 | 6 | 13.3 +---------+---------+-------+---------+---------+------- D:1 | 8 | 11 | 57.9 | 6 | 6 | 50.0 D:2 | 39 | 0 | 0.0 | 24 | 0 | 0.0 D:3 | 56 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------