Dungeon Crawl Stone Soup version 0.31-a0-925-g0a390f2509 (webtiles) character file. Game seed: 5844570747497077715 105 Runia the Chiller (level 4, -2/30 HPs) Began as a Merfolk Ice Elementalist on Oct 18, 2023. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:30 (2698 turns). Runia the Chiller (Merfolk Ice Elementalist) Turns: 2698, Time: 00:04:30 Health: -2/30 AC: 2 Str: 10 XL: 4 Next: 83% Magic: 5/8 EV: 12 Int: 14 God: Gold: 116 SH: 0 Dex: 14 Spells: 2/9 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles g - 2 poisoned darts h - 5 boomerangs Armour a - a +0 robe (worn) Wands n - a wand of flame (19) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of revelation {unknown} i - a scroll of fog {unknown} j - a scroll of identify {unknown} m - a scroll of summoning {unknown} q - a scroll of torment {unknown} Potions b - a potion of magic e - a potion of degeneration {unknown} f - a potion of lignification {unknown} k - a potion of brilliance {unknown} l - a potion of curing {unknown} o - a potion of ambrosia {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth + Level 3.3 Spellcasting + Level 5.4 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 2% 1 b - Frozen Ramparts Ice 34% 1d6 7% 3 A - Ozocubu's Armour Ice 17% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 9% N/A 56% 4 Ozocubu's Refrigeration Ice 8% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You now have 6/8 mp. Found a stone staircase leading down. Health restored: 30; MP restored: 8 A frilled lizard comes into view. The frilled lizard hisses angrily. A rat comes into view. The frilled lizard hisses. Terence shouts! Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard. The frilled lizard bites you. You take 2 damage, and have 28/30 hp. You now have 7/8 mp. The frilled lizard attacks as it pursues you! The frilled lizard barely misses you. Health restored: 30 MP restored: 8 The frilled lizard attacks as it pursues you! The frilled lizard closely misses you. There is an escape hatch in the ceiling here. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - frilled lizard Aim: a frilled lizard You freeze the frilled lizard! You kill the frilled lizard! You now have 7/8 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat You freeze the rat. You kill the rat! You now have 6/8 mp. There is an open door here. Your legs become a tail as you enter the water. Your legs become a tail as you enter the water. A dart slug comes into view. You see here 12 gold pieces. MP restored: 8 You now have 116 gold pieces (gained 12). The helpless dart slug fails to defend itself. You puncture the dart slug! The dart slug barely misses you. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dart slug Aim: a dart slug (almost dead) You freeze the dart slug! You kill the dart slug! You now have 7/8 mp. You see here a dart slug corpse. An endoplasm comes into view. Found a stone staircase leading down. You open the door. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm You freeze the endoplasm. The endoplasm freezes you. You are frozen. You take 2 damage, and have 28/30 hp. You now have 6/8 mp. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead) You freeze the endoplasm! You kill the endoplasm! There is an open door here. There is an open door here. An orc comes into view. It is wielding a +0 hand axe. Health restored: 30; MP restored: 8 An orc and an orc priest come into view. The orc shouts! x2; The orc priest shouts! An orc comes into view. It is wielding a +0 dagger. The orc shouts! An orc comes into view. It is wielding a +0 club. Casting: Freeze (safe; 2% risk of failure) Casting: Frozen Ramparts (quite dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The wall freezes the orc priest. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The wall freezes the orc but does no damage. The orc hits you with a +0 dagger. You take 14 damage, and have 16/30 hp. MASSIVE DAMAGE!! You now have 5/8 mp. You closely miss the orc priest. The wall freezes the orc. You kill the orc! The wall freezes the orc priest. The orc priest hits you with a +0 short sword. The wall freezes the orc. The orc closely misses you. The wall freezes the orc but does no damage. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 7/30 hp. MASSIVE DAMAGE!! You closely miss the orc priest. The wall freezes the orc. You kill the orc! The wall freezes the orc. The orc misses you. The wall freezes the orc priest. The orc priest closely misses you. You hit the orc priest. The wall freezes the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #...[..##.....#### #..###.##......... .......##......... ....##.##......... ...###.##......... ..###..##.....###+#### ####...##.....# ....# #....###'######o...# #.............@o...# ####....##.######o...# ..###...##.### )...# ...###.##.†..# ....# ....##.......# ....# .......#.....# ##### .....#.#.....# #....#.#.....# #...@#.#.#.### You could see an orc priest and 2 orcs. Vanquished Creatures 4 adders (D:2 D:3) 3 dart slugs (D:2 D:3) 2 orcs (D:3) 3 bats (D:2) 7 endoplasms (D:1 D:2 D:3) A giant cockroach (D:1) 7 goblins (D:1 D:2) 9 hobgoblins (D:1 D:2 D:3) 2 quokkas (D:2) 8 ball pythons (D:1 D:2 D:3) 5 frilled lizards (D:1 D:2 D:3) 3 kobolds (D:1 D:2) 4 rats (D:1 D:2 D:3) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runia the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1102 | D:2 | Reached skill level 3 in Stealth 1102 | D:2 | Reached XP level 3. HP: 23/24 MP: 2/6 1573 | D:2 | Reached skill level 5 in Ice Magic 1882 | D:2 | Reached skill level 3 in Spellcasting 1882 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 2113 | D:2 | Learned a level 3 spell: Frozen Ramparts 2117 | D:2 | Learned a level 3 spell: Ozocubu's Armour 2141 | D:3 | Found a faded altar of an unknown god. 2295 | D:3 | Noticed Terence 2696 | D:3 | HP: 11/30 [orc priest/+0 short sword (5)] 2698 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring D:2: layout_loops_cross, nrook_loot_triangle, st_stairs_4 D:3: layout_basic, basic_ecumenical_altar, minivault_19, chequers_serial_rivers_small_a, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Ice Magic | 5 | 5.4 Spellcasting | 3 | 3.3 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | 16 || 21 Cast: Freeze | 61 | 26 || 87 Frozen Ramparts | | 1 || 1 Stab: Sleeping | 3 | 2 || 5 Armour: Robe | 21 | 14 || 35 Dodge: Dodged | 26 | 23 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2696 | 2670 | 26 | 42 | 2120 | 3 | 898.7 | Dungeon | 2696 | 2670 | 26 | 42 | 2120 | 3 | 898.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1091 daAuts D:2: 1044 daAuts D:3: 559 daAuts Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring D:2: layout_loops_cross, nrook_loot_triangle, st_stairs_4 D:3: layout_basic, basic_ecumenical_altar, minivault_19, chequers_serial_rivers_small_a, uniq_terence Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2696 | 2670 | 26 | 42 | 2120 | 3 | 898.7 | Dungeon | 2696 | 2670 | 26 | 42 | 2120 | 3 | 898.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1091 daAuts D:2: 1044 daAuts D:3: 559 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 50.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 50.3 +-------+-------+-------+-------+-------+----------------------