Dungeon Crawl Stone Soup version 0.31-a0-981-geadf994542 (webtiles) character file. Game seed: 2622784832614328710 10 Runia the Vexing (level 2, 0/21 HPs) Began as a Barachi Hexslinger on Nov 1, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (134 turns). Runia the Vexing (Barachi Hexslinger) Turns: 134, Time: 00:00:30 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 20% Magic: 3/3 EV: 12 Int: 13 God: Gold: 17 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} e - a scroll of brand weapon {unknown} Potions d - a potion of cancellation {unknown} f - a potion of curing {unknown} Skills: - Level 1.2 Fighting + Level 2.8 Ranged Weapons - Level 2.1 Dodging - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You shoot a sling bullet. The sling bullet hits the kobold. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. The jackal barks! The kobold closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the kobold but does no damage. The kobold closely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold hits you with a +0 dagger. The jackal barely misses you. You take 4 damage, and have 17/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. The jackal bites you. The kobold hits you with a +0 dagger. The jackal barely misses you. The kobold misses you. You take 2 damage, and have 15/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. The jackal closely misses you. The kobold hits you with a +0 dagger. You take 1 damage, and have 14/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! The jackal barely misses you. The jackal bites you. x2 You take 4 damage, and have 10/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal barely misses you. x2; The jackal closely misses you. The jackal bites you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal bites you but does no damage. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You take 2 damage, and have 8/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal closely misses you. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 7/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet barely misses the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. You take 2 damage, and have 2/21 hp. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you. You die... # . .# .. # .# ..##. .# . ).†####.####.. #............ #..)$h...?..# . #@..# .. #.>.# .. #...# .. #...# .. ######...############.. ..................†..... ###.......§§§.#####....# #.####.+#≈§##........# # #.#§...#....†#..# You could see a jackal. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runia the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 61 | D:1 | HP: 7/15 [hobgoblin (5)] 111 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 127 | D:1 | HP: 10/21 [jackal (1)] 131 | D:1 | HP: 3/21 [jackal (3)] 134 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_c Action || total ---------------------------++------- Fire: Sling || 43 Armour: Robe || 23 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 0 | 84 | 1 | 154.0 | Dungeon | 154 | 154 | 0 | 0 | 84 | 1 | 154.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 154 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring, serial_glass, glass_columns_c, glass_columns_c Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 154 | 154 | 0 | 0 | 84 | 1 | 154.0 | Dungeon | 154 | 154 | 0 | 0 | 84 | 1 | 154.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 154 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 17.0 +-------+-------+-------+-------+-------+----------------------