Dungeon Crawl Stone Soup version 0.31-a0-983-g7b6862f502 (webtiles) character file. Game seed: 14940784304796294684 66 Runia the Shooter (level 4, 0/32 HPs) Began as a Barachi Hexslinger on Nov 3, 2023. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:26 (2506 turns). Runia the Shooter (Barachi Hexslinger) Turns: 2506, Time: 00:02:27 Health: 0/32 AC: 2 Str: 9 XL: 4 Next: 15% Magic: 1/5 EV: 12 Int: 13 God: Gold: 112 SH: 0 Dex: 17 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, unable to hop, jinxed, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) l - the +4 ring mail of Ashenzari's Outrage {Will+ Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). Will+: It increases your willpower. o - a +3 leather armour (You found it on level 2 of the Dungeon) Jewellery f - an amulet of reflection (You found it on level 1 of the Dungeon) n - a +6 ring of strength (You found it on level 2 of the Dungeon) Scrolls b - 2 scrolls of poison {!r} e - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} i - a scroll of enchant weapon {unknown} j - 2 scrolls of enchant armour {unknown} k - a scroll of amnesia {unknown} p - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} g - a potion of attraction {unknown} m - a potion of lignification {unknown} q - a potion of enlightenment {unknown} Skills: - Level 1.2 Fighting + Level 3.3 Ranged Weapons - Level 2.1 Dodging + Level 2.4 Stealth - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 exclusion: 2 jackals D:3 exclusion: ogre Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You now have 2/4 mp. You shoot a sling bullet. The sling bullet closely misses the bat. The bat hits you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! The sprites lose interest in your situation. A kobold comes into view. It is wielding a +0 short sword. MP restored: 4 A kobold is nearby! You shoot a sling bullet. The sling bullet hits the kobold. Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 2/4 mp. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! No target in view! The sprites lose interest in your situation. A quokka comes into view. MP restored: 4 Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel your willpower return. You now have 2/4 mp. Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 0/4 mp. You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! No target in view! No target in view! The sprites lose interest in your situation. Your magical contamination has completely faded away. You feel your willpower return. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 spear. MP restored: 4 There are monsters nearby! Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 2/4 mp. You shoot a sling bullet. The sling bullet closely misses the gnoll. A giggling sprite leaps out and bonks the gnoll with its +0 whip. A gnoll comes into view. It is wielding a +0 club. The gnoll moves out of view. A gnoll comes into view. It is wielding a +0 whip. You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You shoot a sling bullet. The sling bullet hits the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll hits you from afar with a +0 spear. You take 5 damage, and have 21/26 hp. You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll but does no damage. A giggling sprite leaps out and bonks the gnoll with its +0 spear. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll seems less drained. The gnoll hits you with a +0 whip. x2 The gnoll hits you from afar with a +0 spear. You take 14 damage, and have 8/26 hp. MASSIVE DAMAGE!! The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/26 hp. Hop to where? Press: ? - help, Dir - move target, p - gnoll Boing! Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You now have 1/4 mp. You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet closely misses the gnoll. A giggling sprite leaps out and smacks the gnoll with its own hand. You kill the gnoll! You have reached level 4! You feel agile. You regained 2 hp, and now have 5/32 hp. The gnoll hits you with a +0 spear. You die... ###########. #.g.g.)..[.. #@############## ########.####.......... ..............######### .##.####......###### ######......# #.####.# #.# #.# #.# #.###### # #.# #....... You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) 8 endoplasms (D:1 D:2 D:3) A giant cockroach (D:1) 6 goblins (D:1 D:2 D:3) 3 hobgoblins (D:1 D:2) 4 kobolds (D:1 D:3) 3 quokkas (D:2 D:3) 5 ball pythons (D:1 D:2 D:3) 6 bats (D:2 D:3) 2 frilled lizards (D:1 D:3) 3 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runia the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 56 | D:1 | Reached skill level 1 in Stealth 56 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 559 | D:1 | Learned a level 2 spell: Jinxbite 1068 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/4 1534 | D:2 | Identified the +4 ring mail of Ashenzari's Outrage {Will+ | Int+3} 1801 | D:2 | Reached skill level 3 in Ranged Weapons 2079 | D:3 | Noticed an ogre 2137 | D:3 | Reached skill level 2 in Stealth 2501 | D:3 | HP: 11/26 [gnoll/+0 whip (6)] 2502 | D:3 | HP: 3/26 [gnoll/+0 whip (5)] 2506 | D:3 | Reached XP level 4. HP: 5/32 MP: 1/5 2506 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, chequers_avenue D:2: layout_loops_ring D:3: minmay_angry_zag, layout_loops_ring, chequers_ecumenical_altar_lobes, minmay_misc_feat_chi, dk_vineyard_1, lightli_corner_chamber Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 2 | 2.4 Ranged Weapons | 3 | 3.3 Fighting | | 1.2 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 114 | || 114 Cast: Jinxbite | 17 | || 17 Ability: Hop | 1 | || 1 Armour: Robe | 26 | 1 || 27 Dodge: Dodged | 26 | || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2879 | 2797 | 82 | 238 | 2252 | 3 | 959.7 | Dungeon | 2879 | 2797 | 82 | 238 | 2252 | 3 | 959.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:2: 1140 daAuts D:3: 548 daAuts Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, chequers_avenue D:2: layout_loops_ring D:3: minmay_angry_zag, layout_loops_ring, chequers_ecumenical_altar_lobes, minmay_misc_feat_chi, dk_vineyard_1, lightli_corner_chamber Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2879 | 2797 | 82 | 238 | 2252 | 3 | 959.7 | Dungeon | 2879 | 2797 | 82 | 238 | 2252 | 3 | 959.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:2: 1140 daAuts D:3: 548 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 31.7 +-------+-------+-------+-------+-------+----------------------