Dungeon Crawl Stone Soup version 0.31-a0-983-g7b6862f502 (webtiles) character file. Game seed: 4211247188968931582 23 Runia the Vexing (level 2, 0/21 HPs) Began as a Barachi Hexslinger on Nov 3, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:18 (1130 turns). Runia the Vexing (Barachi Hexslinger) Turns: 1130, Time: 00:01:19 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 95% Magic: 3/3 EV: 12 Int: 13 God: Gold: 30 SH: 0 Dex: 14 Spells: 1/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -3), slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} d - a scroll of fear {unknown} f - 2 scrolls of teleportation {unknown} g - 2 scrolls of enchant weapon {unknown} j - 3 scrolls of torment {unknown} k - a scroll of revelation {unknown} Potions e - a potion of degeneration {unknown} h - 2 potions of lignification {unknown} i - 2 potions of brilliance {unknown} l - a potion of cancellation {unknown} Skills: - Level 1.2 Fighting + Level 2.5 Ranged Weapons - Level 2.1 Dodging + Level 1.1 Stealth - Level 1.1 Spellcasting - Level 3.2 Hexes + Level 1.1 Necromancy - Level 1.1 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History There is a stone staircase leading up here. The jackal bites you. The jackal barely misses you. You climb upwards. There is a stone staircase leading down here. You take 2 damage, and have 19/21 hp. You shoot a sling bullet. The sling bullet hits the jackal! You kill the jackal! You see here a jackal corpse. You start resting. Health restored: 21 You see here a jackal corpse. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. There is a stone staircase leading down here. You climb downwards. The jackal misses you. The jackal bites you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The jackal closely misses you. The jackal bites you. You take 1 damage, and have 20/21 hp. You now have 1/3 mp. You shoot a sling bullet. The sling bullet hits the jackal. The jackal misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. A giggling sprite leaps out and makes the jackal trip over its own paws. You kill the jackal! Things that are here: a jackal corpse; a rat corpse You start resting. The sprites lose interest in your situation. Health restored: 21 You start resting. MP restored: 3 You start waiting. You feel your willpower return. An adder comes into view. Casting: Jinxbite (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Jinxbite. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/3 mp. You don't have enough magic to cast this spell. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet hits the adder. Your magical contamination has completely faded away. You shoot a sling bullet. The sling bullet misses the adder. You shoot a sling bullet. The sling bullet misses the adder. The adder bites you. You take 3 damage, and have 18/21 hp. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder bites you. The adder closely misses you. You take 3 damage, and have 15/21 hp. You shoot a sling bullet. The sling bullet completely misses the adder. The adder closely misses you. The adder barely misses you. You shoot a sling bullet. The sling bullet hits the adder but does no damage. The adder completely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. You take 2 damage, and have 14/21 hp. You shoot a sling bullet. The sling bullet closely misses the adder. You feel sick. The adder bites you. The adder closely misses you. You take 4 damage, and have 10/21 hp. You shoot a sling bullet. The sling bullet hits the adder. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You take 3 damage, and have 7/21 hp. You shoot a sling bullet. The sling bullet closely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder misses you. You take 2 damage, and have 5/21 hp. You shoot a sling bullet. The sling bullet barely misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder barely misses you. You take 2 damage, and have 3/21 hp. You shoot a sling bullet. The sling bullet hits the adder but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/21 hp. Unknown command. You shoot a sling bullet. The sling bullet hits the adder but does no damage. You die... # #########.# #.........#... #.#..@S....... #.#.######.... #.#......# #.#..###.# #.#..# #.#.## ## ###.#.##....# #<†.........# ###.#######.# You could see an adder. Vanquished Creatures 3 bats (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1 D:2) A quokka (D:1) 3 ball pythons (D:1) 2 frilled lizards (D:1) 5 rats (D:1 D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runia the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 241 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 668 | D:1 | Reached skill level 1 in Stealth 684 | D:1 | Reached skill level 1 in Necromancy 1065 | D:1 | Learned a level 2 spell: Jinxbite 1125 | D:2 | HP: 10/21 [adder (2)] 1128 | D:2 | HP: 3/21 [poisoned by an adder] 1130 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.1 Necromancy | 1 | 1.1 Fighting | | 1.2 Ranged Weapons | | 2.5 Dodging | | 2.1 Spellcasting | | 1.1 Hexes | | 3.2 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 69 Cast: Jinxbite || 1 Armour: Robe || 28 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1342 | 1324 | 18 | 22 | 1133 | 2 | 671.0 | Dungeon | 1342 | 1324 | 18 | 22 | 1133 | 2 | 671.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1260 daAuts D:2: 82 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic D:2: layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1342 | 1324 | 18 | 22 | 1133 | 2 | 671.0 | Dungeon | 1342 | 1324 | 18 | 22 | 1133 | 2 | 671.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1260 daAuts D:2: 82 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+----------------------