Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 7366630770798836668 2 Runia the Vexing (level 1, -3/15 HPs) Began as a Barachi Hexslinger on Nov 3, 2023. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (131 turns). Runia the Vexing (Barachi Hexslinger) Turns: 131, Time: 00:00:14 Health: -3/15 AC: 2 Str: 9 XL: 1 Next: 30% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison {!r} d - a scroll of blinking {unknown} Skills: - Level 1.2 Fighting + Level 2.1 Ranged Weapons - Level 2.1 Dodging + Level 0.3 Stealth - Level 1.1 Spellcasting - Level 3.2 Hexes - Level 1.1 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% N/A 11% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, Runia the Barachi Hexslinger. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Found a scroll labelled DEXKOU QAOC. Found a staircase leading out of the dungeon. d - a scroll labelled DEXKOU QAOC As you open the gate, it creaks loudly! There is an open gate here. You open the door. There is an open door here. You see here a +0 short sword of venom. You open the door. There is an open door here. A kobold comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! You see here a +0 spear. An endoplasm comes into view. The endoplasm quivers. You shoot a sling bullet. The sling bullet hits the endoplasm. You shoot a sling bullet. The sling bullet barely misses the endoplasm. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! A gnoll comes into view. It is wielding a +0 flail. A gnoll is nearby! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll hits you with a +0 flail! The gnoll barely misses you. You take 7 damage, and have 8/15 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll hits you with a +0 flail. You take 1 damage, and have 7/15 hp. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll closely misses you. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll completely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... ###.##### ##.## ##.#.## #.## ##.###.## #.# #.## ##.# ##'## ##.###.### ##...# #..#....# ##..... #.#.# ##...... ##.#####.g#....# #....... ........@#.......+....... ##.####.###....###....... ..# #.#.# ##...... ##. ...# ##..... #. #### ##...# # ##+## You could see a gnoll. Vanquished Creatures An endoplasm (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runia the Barachi Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 128 | D:1 | HP: 7/15 [gnoll/+0 flail (2)] 131 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_corners, roderic_nine_men_s_morris Action || total ---------------------------++------- Fire: Sling || 9 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 157 | 157 | 0 | 0 | 141 | 1 | 157.0 | Dungeon | 157 | 157 | 0 | 0 | 141 | 1 | 157.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 157 daAuts Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_corners, roderic_nine_men_s_morris Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 157 | 157 | 0 | 0 | 141 | 1 | 157.0 | Dungeon | 157 | 157 | 0 | 0 | 141 | 1 | 157.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 157 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------