Dungeon Crawl Stone Soup version 0.30.0-17-ge0270778cf (webtiles) character file. Game seed: 4800229103174185152 0 Runnerthe2 the Magician (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on May 22, 2023. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (55 turns). Runnerthe2 the Magician (Djinni Fire Elementalist) Turns: 55, Time: 00:00:39 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d6 11% 2 c - Volatile Blastmotes Fire/Tloc 18% 2d11 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Runnerthe2 the Djinni Fire Elementalist. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. You need no library to learn spells. You need no library to learn spells. You need no library to learn spells. You need no library to learn spells. You need no library to learn spells. You reach down and open the door. There is an open door here. An endoplasm comes into view. The endoplasm quivers. A bat comes into view. The endoplasm hits you but does no damage. The bat hits you. The endoplasm hits you. The endoplasm hits you. The bat hits you but does no damage. The endoplasm attacks as you move away! The endoplasm hits you. The bat attacks as you move away! The bat hits you but does no damage. The bat barely misses you. The bat misses you. The bat attacks as you move away! The bat hits you but does no damage. A quokka comes into view. The bat hits you but does no damage. The endoplasm hits you. The bat hits you. The bat closely misses you. The endoplasm hits you. The endoplasm attacks as you move away! The endoplasm misses you. The bat attacks as you move away! The bat hits you. The bat hits you but does no damage. You closely miss the quokka. The quokka barely misses you. The quokka closely misses you. The bat hits you but does no damage. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... .........# .........# ..........# ..........# ..........# ..........# #.......r.# .......b@.# # .......J..#.### ..............# ##..#....##.### ...#.......### #............# #########......##.### #...#...#.##.#....# #.......#. #.#.#### You could see an endoplasm, a quokka and a bat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Runnerthe2 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Runnerthe2 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Melee: Unarmed || 1 Armour: Robe || 7 Dodge: Dodged || 6