Dungeon Crawl Stone Soup version 0.33-a0-314-g4d20f59752 (webtiles) character file. Game seed: 4959099359899852523 109 RustandSilver the Conjurer (level 4, -1/21 (24) HPs) Began as a Deep Elf Conjurer on Nov 15, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:07:43 (2434 turns). RustandSilver the Conjurer (Deep Elf Conjurer) Turns: 2434, Time: 00:07:44 HP: -1/21 (24) AC: 9 Str: 4 XL: 4 Next: 60% MP: 14/20 EV: 12 Int: 25 God: Gold: 77 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +2 dagger (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +4 ring of protection HPRegen 0.23/turn i - ring of magical power MPRegen 0.34/turn %: no passive effects @: drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons g - a +2 dagger of electrocution (weapon) Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) e - an orb of mayhem Jewellery h - a +4 ring of protection (left hand) i - a ring of magical power (right hand) Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 3.1 Dodging + Level 3.0 Stealth + Level 0.8 Unarmed Combat + Level 3.8 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll hits you but does no damage. The gnoll hits you with a +0 club. The gnoll barely misses you. The gnoll hits you with a +0 club. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 83% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll completely misses you. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll misses you. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear! The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your Stealth skill increases to level 3! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! You die... #........ #.......# #.......# ....... ..... .g. #.# #@# #))...# #.###.# ..# #.# ... .## . You could see a gnoll. Vanquished Creatures 3 gnolls An adder (D:2) 4 dart slugs 2 ribbon worms (D:2) 4 ball pythons 6 bats 3 endoplasms (D:1) 4 hobgoblins 8 jackals A quokka (D:1) 3 frilled lizards 5 goblins 6 kobolds 9 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RustandSilver the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 14/15 MP: 8/8 212 | D:1 | Reached skill level 5 in Conjurations 276 | D:1 | You fall into a shaft and drop 1 floor! 280 | D:2 | Learned a level 2 spell: Searing Ray 374 | D:2 | Reached XP level 3. HP: 8/19 MP: 6/9 1687 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 2434 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic D:2: layout_loops_ring D:3: layout_loops_cross, gammafunk_temple_overflow_pools, ebering_ecumenical_altar_webs, hex_tiny, minmay_rat_hole Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Dodging | 3 | 3.1 Stealth | 3 | 3.0 Fighting | | 0.1 Short Blades | | 0.1 Unarmed Combat | | 0.8 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 55 | || 55 Punch | 2 | || 2 Dagger | | 22 || 22 Cast: Magic Dart | 69 | 8 || 77 Searing Ray | | 3 || 3 Use: Potion | 1 | || 1 Scroll | | 4 || 4 Stab: Sleeping | 6 | 1 || 7 Armour: Robe | 39 | 35 || 74 Dodge: Dodged | 63 | 26 || 89 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2434 | 2339 | 95 | 520 | 1429 | 3 | 811.3 | Dungeon | 2434 | 2339 | 95 | 520 | 1429 | 3 | 811.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1319 daAuts D:1: 1103 daAuts D:3: 10 daAuts