Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14775069566407855739 430021 SSird the Sorcerer (level 23, -5/140 HPs) Began as a Gargoyle Earth Elementalist on Mar 4, 2025. Was the Champion of Vehumet. Slain by a vault guard ... wielding a +9 double sword of flaming (from an undying armoury) (9 damage) ... on level 5 of the Vaults on Mar 5, 2025. The game lasted 05:50:11 (55284 turns). SSird the Sorcerer (Gargoyle Earth Elementalist) Turns: 55284, Time: 05:50:12 Health: -5/140 AC: 22 Str: 15 XL: 23 Next: 89% Magic: 44/48 EV: 12 Int: 30 God: Vehumet [******] Gold: 3098 SH: 4 Dex: 12 Spells: 16/65 levels left rFire + . . a - staff of conjuration rCold + + . r - orb "Weeb" {*channel, *Slow rElec Regen+ Conj} rNeg + + + P - +0 leather armour of Eteb {rC+ rN+ rCorr} rPois ∞ Z - +0 helmet {SInv} rElec + H - scarf {+Inv} rCorr + M - +0 pair of gloves of the Leaf {rN+ Will+ Dex-3} SInv + N - +3 pair of mountain boots {steadfast, rC+} Will +++.. G - amulet of Vitality {Regen++ RegenMP++} Stlth +++ E - ring of Kikubaaqudgha's Pride {*Corrode Will+ Int+6 Dex+2 Slay+3} HPRegen 2.83/turn d - ring of Okawaru, Gnashing {rF+ rN+ rCorr Dex+3} MPRegen 1.11/turn %: corrode self (3%), slow self (1%), channel magic (20%) @: about to teleport, corroded, flying, hasted, studying Staves, very quick A: sickness immunity, AC +17, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, large bone plates 1, wild magic 1, sturdy frame 1 }: 2/15 runes: serpentine, barnacled a: Imbue Servitor, Renounce Religion, Evoke Invisibility You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer, Bailey and Wizlab. You collected 6312 gold pieces. You spent 3214 gold pieces at shops. Inventory: Hand Weapons b - the +3 long sword "Vocoe" {elec, *Slow rF++ rC- rN+} (You took it off a deep elf zephyrmancer on level 1 of the Elven Halls) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. i - a +0 great sword Armour r - the orb "Weeb" (worn) {*channel, *Slow rElec Regen+ Conj} (You bought it in a shop on level 14 of the Dungeon) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. Conj: It increases the power of your Conjurations spells. y - the +4 hat "Cotuam" {rElec rF- rC++ Int+2} (You took it off Wiglaf on level 2 of the Vaults) Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. H - a scarf of invisibility (worn) M - the +0 pair of gloves of the Leaf (worn) {rN+ Will+ Dex-3} (You acquired it on level 12 of the Dungeon) Dex-3: It affects your dexterity (-3). rN+: It protects you from negative energy. Will+: It increases your willpower. N - the +3 pair of mountain boots (worn) {steadfast, rC+} (You found it on level 9 of the Dungeon) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. P - the +0 leather armour of Eteb (worn) {rC+ rN+ rCorr} (You bought it in a shop on level 7 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. V - a +2 robe of fire resistance Z - a +0 helmet of see invisible (worn) Magical Staves a - a staff of conjuration (weapon) Jewellery d - the ring of Okawaru, Gnashing (right hand) {rF+ rN+ rCorr Dex+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) [ring of protection from fire] Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. n - a ring of fire E - the ring of Kikubaaqudgha's Pride (left hand) {*Corrode Will+ Int+6 Dex+2 Slay+3} (You found it on level 3 of the Snake Pit) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. G - the amulet of Vitality (around neck) {Regen++ RegenMP++} (You found it on level 3 of the Elven Halls) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. Q - the ring "Fuuqogus" {Fly rPois rC+ rN+ Will+} (You bought it in a shop on level 1 of the Snake Pit) [ring of flight] rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. Wands k - a wand of charming (54) o - a wand of digging (11) O - a wand of acid (28) R - a wand of polymorph (23) X - a wand of mindburst (15) Y - a wand of warping (23) Scrolls c - 5 scrolls of poison e - 7 scrolls of teleportation g - 2 scrolls of enchant armour h - 6 scrolls of immolation j - 6 scrolls of fog l - 4 scrolls of summoning p - 2 scrolls of silence z - a scroll of revelation C - 5 scrolls of torment D - 3 scrolls of amnesia I - 9 scrolls of vulnerability K - 6 scrolls of noise L - 2 scrolls of blinking S - 7 scrolls of enchant weapon U - 4 scrolls of fear Potions f - 2 potions of cancellation m - 2 potions of enlightenment q - 7 potions of attraction s - 10 potions of might t - 3 potions of resistance u - 8 potions of mutation v - 9 potions of heal wounds w - 6 potions of magic x - 8 potions of brilliance B - 4 potions of lignification F - 6 potions of ambrosia J - 21 potions of curing T - 6 potions of haste W - 3 potions of invisibility Skills: + Level 13.1 Fighting - Level 12.0 Staves - Level 5.0 Dodging - Level 5.0 Stealth * Level 21.5 Spellcasting + Level 21.1 Conjurations - Level 9.9 Summonings + Level 13.2 Fire Magic - Level 19.2 Earth Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Sting Conj/Alch 100% 1d9 1% 1 d - Sticky Flame Fire/Alch 76% 2d12 1% 4 e - Fulminant Prism Conj/Alch 68% 3d28 1% 4 f - Iskenderun's Battles Conj 100% 2d15 1% 5 g - Lee's Rapid Deconstr Erth 56% 3d26* 1% 5 h - Hellfire Mortar Fire/Erth 53% 3d14 2% 7 i - Spellforged Servitor Conj/Summ 76% N/A 3% 7 j - Lehudib's Crystal Sp Conj/Erth 82% 10d18 3% 8 k - Petrify Alch/Erth 87% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignition Fire 49% 3d14 21% 8 Fire Storm Conj/Fire 78% 8d20 45% 9 Polar Vortex Ice 21% 12d2* 100% 9 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Call Imp Summ 100% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 76% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Passwall Erth 100% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Ignite Poison Fire/Alch 76% N/A 1% 4 Bombard Conj/Erth 82% 9d13 1% 6 Freeze Ice 100% 1d10 2% 1 Call Canine Familiar Summ 88% N/A 2% 3 Mercury Vapours Alch/Air 84% N/A 3% 2 Freezing Cloud Conj/Ice/Air 60% 6-21 3% 5 Dazzling Flash Hex/Fire 100% N/A 4% 3 Frozen Ramparts Ice 84% 1d13 4% 3 Leda's Liquefaction Alch/Erth 43% N/A 4% 4 Permafrost Eruption Ice/Erth 43% 2x4d10 4% 6 Summon Ice Beast Ice/Summ 69% N/A 5% 3 Borgnjor's Vile Clutch Necr/Erth 43% N/A 6% 5 Apportation Tloc 84% N/A 9% 1 Slow Hex 100% N/A 9% 1 Olgreb's Toxic Radiance Alch 42% N/A 10% 4 Plasma Beam Fire/Air 38% 2x1d51 10% 6 Blink Tloc 84% N/A 11% 2 Grave Claw Necr 84% 2d13 11% 2 Jinxbite Hex 84% N/A 11% 2 Lesser Beckoning Tloc 84% N/A 11% 2 Magnavolt Erth/Air 43% 4d17 14% 7 Confusing Touch Hex 42% N/A 16% 3 Maxwell's Portable Pile Tloc 42% (3-9)d5 16% 3 Ozocubu's Armour Ice 42% N/A 16% 3 Sigil of Binding Hex 42% N/A 16% 3 Teleport Other Tloc 42% N/A 16% 3 Anguish Hex/Necr 21% N/A 34% 4 Animate Dead Necr 42% N/A 34% 4 Cigotuvi's Putrefaction Necr/Air 42% N/A 34% 4 Dimensional Bullseye Hex/Tloc 21% N/A 34% 4 Dispel Undead Necr 42% 3d17 34% 4 Vhi's Electric Charge Tloc/Air 84% N/A 34% 4 Summon Hydra Summ 44% N/A 43% 7 Alistair's Intoxication Alch 28% N/A 61% 5 Hoarfrost Cannonade Ice/Alch 21% 3d7/3d15 61% 5 Metabolic Englaciation Hex/Ice 21% N/A 61% 5 Haunt Necr/Summ 34% N/A 94% 7 Death Channel Necr 21% N/A 97% 6 Gell's Gavotte Tloc 21% 2d(20-30) 97% 6 Sculpt Simulacrum Ice/Alch 21% N/A 97% 6 Rimeblight Ice/Necr 21% 2d6 (prima97% 7 Infestation Necr 21% N/A 100% 8 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) Bailey (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:7 !!?* D:9 * D:10 : D:11 ? D:12 [ D:14 * Orc:1 ( Orc:2 ?![!= Elf:2 * Elf:3 : Shoals:1 [( Shoals:4 * Snake:1 ==!* Vaults:3 [ Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +17) You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. You are partially covered in large bone plates. (SH +4) Your spells are a little harder to cast, but a little more powerful. Your movements are slightly less encumbered by armour. (ER -2) Message History The undying armoury hits your polterguardian. The undying armoury completely misses your polterguardian. The vault guard hits you with a +9 double sword of flaming! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. Your warg completely misses the polterguardian. The vault guard hits you with a +0 long sword. Your orc knight roars a battlecry! Your orcs go into a battle-frenzy! Your polterguardian hits the vault guard. The vault guard blocks your vault warden's attack. Your vault warden barely misses the vault guard. x2 Your vault warden hits the vault guard with a +0 battleaxe! Your vault sentinel barely misses the vault guard. Your vault warden hits the vault guard with a +0 dire flail of protection!! Your ironbound convoker hits the vault guard with a +0 morningstar. The vault guard hits you but does no damage. The vault guard hits you with a +0 dire flail. The vault guard barely misses you. The vault guard hits you but does no damage. x2 The vault guard hits your ironbound convoker with a +0 battleaxe! The vault guard hits you with a +9 double sword of flaming!! * * * LOW HITPOINT WARNING * * * The vault guard burns you. * * * LOW HITPOINT WARNING * * * The undying armoury misses your polterguardian. The undying armoury hits your polterguardian! The undying armoury hits your polterguardian!! Your polterguardian is destroyed! Your polterguardian dissolves into shadows! The vault guard hits you with a +1 vampiric battleaxe! * * * LOW HITPOINT WARNING * * * The frost giant points at you and mumbles some strange words. The bolt of cold hits you! You resist. * * * LOW HITPOINT WARNING * * * The bolt of cold hits the vault guard!! The vault guard resists. The bolt of cold hits your orc knight. The vault guard hits you with a +9 double sword of flaming! You die... #..##....#.... ...#....#.... ........... ####........### .....ve...p.... ..ppp..ppp.o... ......Cpp