Dungeon Crawl Stone Soup version 0.30-a0-802-gb92711bcdf (webtiles) character file. Game seed: 4762187520836385672 60 STHMFLV the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Feb 24, 2023. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1507 turns). STHMFLV the Conjurer (Demonspawn Conjurer) Turns: 1507, Time: 00:02:08 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 80% Magic: 5/7 EV: 12 Int: 21 God: Gold: 64 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . f - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: horns 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of acquirement {unknown} e - a scroll of enchant armour {unknown} i - a scroll of identify {unknown} Potions d - 2 potions of curing {unknown} g - a potion of cancellation {unknown} h - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 13% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Alistair's Intoxication Tmut/Pois 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll barely misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll barely misses you. Magic courses through your body. The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (almost dead, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ..#...# #...........# ......###..#.#......# .##.#.....##.#.###..# .##.#(######...(....### ......# #####.#......### ###.### #.......#......# #.# #.......g..# #.# #.# #.......#..#.#.### #.# #.....)@#......... #.# #.......#.###..## #.# #.......#......# #.# #.......###...## #.# ######### #.### ## ###.### #.# #.# ......# #.####.# .##.#.########## #.....# .##.#.##.......# #g##.## ## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 3 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 6 jackals 4 kobolds (D:1) A quokka (D:1) 5 bats A frilled lizard (D:1) 5 goblins 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | STHMFLV the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 266 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 266 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 852 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1392 | D:1 | Learned a level 2 spell: Searing Ray 1507 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring D:2: layout_loops_cross Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Whip || 29 Unarmed || 3 Headbutt || 5 Cast: Magic Dart || 56 Searing Ray || 4 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1511 | 1495 | 16 | 0 | 1275 | 2 | 755.5 | Dungeon | 1511 | 1495 | 16 | 0 | 1275 | 2 | 755.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1320 daAuts D:2: 190 daAuts