Dungeon Crawl Stone Soup version 0.29-a0-923-g6e406bff71 (webtiles) character file. Game seed: 15091374735016049368 6 Sabo the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on July 27, 2022. Was a Follower of Kikubaaqudgha. Got out of the dungeon alive. The game lasted 00:02:56 (491 turns). Sabo the Conjurer (Octopode Conjurer) Turns: 491, Time: 00:02:57 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 3/3 EV: 13 Int: 20 God: Kikubaaqudgha [*.....] Gold: 27 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . b - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Unearth Wretches You escaped. You worshipped Kikubaaqudgha. Kikubaaqudgha was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Scrolls c - a scroll of enchant weapon {unknown} Potions a - a potion of magic d - a potion of brilliance {unknown} Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Necrotise Necr 8% 1d4 16% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Anguish Hex/Necr 1% N/A 83% 4 Animate Dead Necr 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start resting. Magic restored. Found a whip. Found a stone staircase leading down. There is a stone staircase leading down here. An endoplasm comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You start resting. Magic restored. You open the door. Found a faded altar of an unknown god. There is an open door here. There is a faded altar of an unknown god here. You cannot tell which god this altar belongs to. Convert to them anyway? Kikubaaqudgha accepts your prayer! Kikubaaqudgha welcomes you! You can now bring forth the wretched and dying. Kikubaaqudgha grants you a gift! You add the spells Necrotise, Sublimation of Blood, Anguish and Animate Dead to your library. Okay, then. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. ..... #. .... .. # #. ..##.## #..#.#.#....... ###............# ..#....##'#.#### #.#... #.# # #... ###.### .#######.# #..@..# .........#######.####### #......+.............+ #.###..####.#####.#### #.# ##...##.#####.## #.# ##..+.........+ #.# #.######.###### #.# #.#...........# #.# #.######.###### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sabo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 389 | D:1 | Found a faded altar of an unknown god. 393 | D:1 | Prayed at the altar of an unknown god. 393 | D:1 | Became a worshipper of Kikubaaqudgha 393 | D:1 | Reached * piety under Kikubaaqudgha 393 | D:1 | Received a gift from Kikubaaqudgha 491 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_ring, serial_shops, nicolae_shop_crystal, shapermc_ecumenical_altar_mp_vishouse, minmay_stone_trees_medium Action || total -------------------------++------- Melee: Short sword || 5 Constrict || 1 Cast: Magic Dart || 10 Armor: Skin || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 491 | 491 | 0 | 102 | 0 | 1 | 491.0 | Dungeon | 491 | 491 | 0 | 102 | 0 | 1 | 491.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 491 daAuts