Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4154131095220704145 21 Saint1 the Apothecary (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Apr 4, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:37 (639 turns). Saint1 the Apothecary (Djinni Hedge Wizard) Turns: 639, Time: 00:04:38 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 5% Gold: 48 EV: 13 Int: 15 God: SH: 0 Dex: 14 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery h - a ring of ice Scrolls d - a scroll of fog {unknown} e - a scroll of revelation {unknown} f - a scroll of fear {unknown} i - a scroll of identify {unknown} Potions g - a potion of attraction {unknown} j - a potion of enlightenment {unknown} Skills: + Level 3.0 Dodging + Level 2.1 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 f - Freeze Ice 44% 1d6 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the kobold! Found a stone staircase leading down. A frilled lizard comes into view. Things that are here: a +0 whip; 4 stones; a kobold corpse The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is lightly wounded. The frilled lizard hisses angrily. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The frilled lizard closely misses you. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is severely wounded. The frilled lizard closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. Your punch misses the gnoll. The gnoll is severely wounded. The frilled lizard closely misses you. The gnoll barely misses you. You are too injured to fight recklessly! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 whip; 4 stones; a kobold corpse You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... #......# #.. #......# #.. #......# #.. #......#### #.. #.........# ##~~ #........# #≈~≈≈ ## #........# ≈≈≈~~ .# #.l......# ≈≈≈~. .###############@g......# ≈#.. ................).......># #.. ..##############.........# #.. ### #########.# #.. #.# #.. #.# ##. #.# #. #.#######. #......... You could see a gnoll and a frilled lizard. Vanquished Creatures 4 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Saint1 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Saint1 set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 620 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 620 | D:1 | Learned a level 1 spell: Freeze 639 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 3 | 3.0 Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Action || total ---------------------------++------- Melee: Dagger || 27 Cast: Magic Dart || 38 Blink || 1 Armour: Robe || 22 Dodge: Dodged || 24