Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 4490030076105256744 9 Saladin the Vexing (level 2, -2/12 HPs) Began as a Felid Enchanter on Apr 11, 2023. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:24 (253 turns). Saladin the Vexing (Felid Enchanter) Turns: 253, Time: 00:01:24 Health: -2/12 AC: 1 Str: 4 XL: 2 Next: 3% Magic: 6/6 EV: 21 Int: 16 God: Gold: 26 SH: 0 Dex: 16 Spells: 5/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn c - +4 ring of evasion MPRegen 0.10/turn (no ring) @: invisible, very slow A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Jewellery c - a +4 ring of evasion (left paw) Scrolls d - a scroll of identify e - a scroll of immolation Potions a - a potion of invisibility b - a potion of lignification {unknown} f - a potion of attraction {unknown} Skills: * Level 0.3 Fighting * Level 2.8 Dodging * Level 4.4 Stealth * Level 1.0 Unarmed Combat * Level 2.0 Spellcasting * Level 4.5 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 16% N/A 12% 2 Sandblast Erth 2% 2d4 21% 1 Dazzling Flash Conj/Hex 16% N/A 24% 3 Passwall Tmut/Erth 0% N/A 30% 2 Ignite Poison Fire/Tmut/Pois 1% N/A 52% 3 Mephitic Cloud Conj/Pois/Air 1% N/A 52% 3 Stone Arrow Conj/Erth 2% 3d7 52% 3 Freezing Cloud Conj/Ice/Air 0% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Ouch! That really hurt! You scratch the quokka skeleton but do no damage. The quokka skeleton completely misses you. You scratch the quokka skeleton. You claw the quokka skeleton. You destroy the quokka skeleton! You closely miss the bat. The bat completely misses you. The bat misses you. An adder comes into view. You scratch the bat but do no damage. Your bite misses the bat. The bat misses you. x2 The bat closely misses you. You barely miss the bat. You bite the bat, but do no damage. The bat completely misses you. The bat hits you. x2 * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss the bat. Your bite misses the bat. The adder hisses angrily. The bat barely misses you. The bat barely misses you. You barely miss the bat. The bat completely misses you. You scratch the bat. The bat is heavily wounded. The bat completely misses you. The bat closely misses you. You closely miss the bat. The bat is heavily wounded. The bat barely misses you. The bat hits you but does no damage. You scratch the bat. You kill the bat! The adder misses you. You have reached level 2! You fade into invisibility! The adder closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. ...and don't expect to remain undetected. The adder barely misses you. The adder completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder attacks as you move away! The adder bites you. You die... #....##.##.<........ #....##.##.#..###... #..........#..# . #....##.####..# ###.#..##.# #..# .........# #..# ###....P..# #..# .....~~~..####..# # ....~~~~@≈##....# ... .....≈~~S..#.#..#...# ......~~~..........# ....P.....###.###.#.# .......w...#...# ..# #####.#.##.#.(.# ## #.#.# ..!... #............ #.#.##.......# You could see a worm and an adder. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 3 ball pythons (D:1) 2 bats (D:2) A frilled lizard (D:1) A quokka skeleton (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Saladin the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 247 | D:2 | Reached XP level 2. HP: 3/12 MP: 6/6 253 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms, ebering_ecumenical_altar_hall, grunt_decor_mini_mirrors D:2: layout_loops_ring, serial_undead, serial_undead_f, serial_undead_c, serial_undead_b, serial_undead_d, kennysheep_generic_room_8 Action || total -------------------------++------- Melee: Unarmed || 24 Punch || 2 Bite || 1 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 2 Dodge: Dodged || 28