Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 8109187379315748188 18 Santabuttstuff the Conjurer (level 2, -6/15 HPs) Began as a Deep Elf Conjurer on May 12, 2025. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (798 turns). Santabuttstuff the Conjurer (Deep Elf Conjurer) Turns: 798, Time: 00:01:23 Health: -6/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 1/8 EV: 11 Int: 22 God: Gold: 116 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of resist corrosion Scrolls c - 2 scrolls of silence {unknown} e - a scroll of teleportation {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} g - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging - Level 2.7 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Sandblast Erth 6% 2d5 12% 1 Stone Arrow Conj/Erth 28% 3d8 14% 3 Passwall Erth 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of cold resistance (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.... #...# #...# #...# #...## #####.... #.# ..$...@.# #.. #@# #.# #.##### #.# #.# #.#...# #.# #.###(# #.....# #.# #...#.# ###...# #.# #.#.#.# ##.## #.#### #.#.#.# #.# #....# ###.#.#.# #.# ##.##.### ...#.#.# #.# #....<... You could see Terence. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms A hobgoblin (D:1) 4 ball pythons 4 frilled lizards 2 giant cockroaches (D:2) A kobold (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Santabuttstuff the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 251 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 790 | D:2 | Noticed Terence 798 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic D:2: layout_loops_ring, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 40 Armour: Robe || 4 Dodge: Dodged || 8